Fair enough, I still prefer the original to those. Of course, I don't have the problem with the current endings as some, so take that what you will.
My central point, though, is that there is a certain tendency of canonize single individuals associated projects if they left it at the right time, completely ignoring that games in the scale DA are group efforts. What this leads to is somehow making that indivudal central to the franchise and the person keeping it together, which to repeat myself is insulting to the members of the team. Drew K., for example, had some really controversial for ME3, which I personally feel would have been at least as controversial than the current endings.
The same with Brent Knowles, who has been painted as the true visionary of the DA project, which is not true in anyway. Since his ideas did not line up with the other people in the project, who had been as instrumental in building DAO to what it was, they parted ways. It is not rare in creative projects. Yet now because of that everything in it is attributed to him. At the same time, when Jennifer Hepler, who was one of the central writers associated with memorable sequences with DAO, left the project, her departure was seen as someone detrimental to the project leaving despite her being as important to the success of DAO than Knowles.
You have a fair point indeed. It is impossible to know how big the impact (if any at all) the presence of one person would have on the whole product. Specially in a company structured as Bioware.
But one thing to consider is that when the director of a creative project changes, he usually wants to do things "his own way", and it can lead to change without insight. It is possible that the proverbial "key to the realm" was in the hands of someone that left, but it is impossible to know. What we do know is that the responsibility of the final product now lies with the ones that stayed.





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