Some people like Wicked Eyes, Wicked Hearts, but the combination of court approval, the timer, and companion approval hinging on the outcome ruins it for probably a large majority of players. It's in the game, and it's a good quest, but I think the point is lost in the confusion. Here are some ideas I came up with that would allow them to keep their beloved timer, not eat up a whole lot of development resources, and make the quest one I don't put off until there's nothing else I can do until it's done.
1. Improve the lighting. You can do it, Bioware. You put in flashes for where to go in caves, and lightning to show off the scenery in the caves on the Storm Coast. The empress has the resources of Orlais to draw on. Couldn't she turn on a few lights? A side bonus is that people would be able to actually see the scenery the art department put in. Right now, most of the servants' quarters and royal wing are black and brown areas that have yellow outlines for loot containers. I run into walls all the time because the whole area's black. How am I supposed to know there's a wall there, not just a stretch of floor that's dark? It's not like you can actually use the maps to see where the walls are.
2. Make the quest map correspond to the actual walls and passages. This would probably require additional work, so I don't expect it to improve, but it really would be nice.
3. Move the halla statue over the table in the servants' quarters. You can still put it somewhere tough to spot if you like. Just make it one where you don't have to approach it from exactly the right angle, stand on exactly the right spot, and view it with the exact view. I just wasted 15 minutes on that stupid table and I still don't have the statue, so I quit without saving and took a break. I'll go back in a little while, if I don't start a new character first, and try again. I like this character, and as I said, I did put it off as long as I could, so I'm like level 18 and have already invested a lot of time in it. I'm going to have to do it again with any character I roll, but maybe then I'll have my mojo on and be able to get the stupid thing first time and not have to circle and jump and fall and try again and again while the counter ticks down. That is really a serious stressor, and one I don't appreciate, at all, but I'll put up with it if you give me a chance to succeed. I don't feel like I've been given a realistic one. And don't even try to say it's a PITA to move stuff. I do know it is. You moved the mosaic pieces so those with OCD could finish their collections and get completionism, now move the halla statue so people with extreme anxiety about time pressure can feel like they're not being tormented. OCD is something I don't really understand, but I get that having only 11 pieces out of 12 would be really traumatizing. Hopefully, at some point, Bioware will understand that if you've got a clock ticking, it's sadistic to place an item necessary to complete a plot quest in an area that will eat the clock.





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