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Can we make WEWH tolerable?


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#26
berelinde

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:( Oh no, don't do that, I feel you totally, but don't punish yourself... I'll PM you, cause I've been there and it's just a meaningless grind of sorts, not worth the headache... Personally I always manage to find EVERYTHING .... bar one item. I mean do everything perfectly, bar one item. Get to where I'm to open Celene's door and fine the chap inside, and... missing one item. It's tormenting. 

 

I'd post it all out here for everyone to see if I was allowed, but I'm not very sure I am since it might be considered cheating or something... 

If you posted it in the Quest Help/Walkthroughs section as something like "WEWH Completionist Checklist" and posted a link here, a lot of people would be grateful and no one would be able to complain about either spoilers or off-topicness.


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#27
Octarin

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If you posted it in the Quest Help/Walkthroughs section as something like "WEWH Completionist Checklist" and posted a link here, a lot of people would be grateful and no one would be able to complain about either spoilers or off-topicness.

 

That's a good idea, but is it plagiarism if I found that information from the web somewhere? Thing is, I can't find the pages where I had found them. Oh well, I'll work around it. 



#28
berelinde

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I appreciate your desire to give credit to the people who compiled the information initially, but odds are good that you won't be repeating it all verbatim. Even if you are posting text directly copied from other websites, a statement acknowledging that it isn't original research is usually enough.

 

The quest walkthroughs section has some great information, but a lot of it is too wordy to print out and keep on hand while navigating the quest.


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#29
Octarin

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I appreciate your desire to give credit to the people who compiled the information initially, but odds are good that you won't be repeating it all verbatim. Even if you are posting text directly copied from other websites, a statement acknowledging that it isn't original research is usually enough.

 

The quest walkthroughs section has some great information, but a lot of it is too wordy to print out and keep on hand while navigating the quest.

 

Fair enough. I'll be back with it shortly.


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#30
Octarin

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Alright, here's the link to the Guides and Walkthroughs section. 

 

http://forum.bioware...shooting-lists/

 

I hope it helps. 


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#31
Magdalena11

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Lol I know! And I remember it got so bad for me, that after I got the codex, I switched to Varric who was closest to the road and just jumped! 

 

I find the approval/disapproval to contradict a lot too, and that gets to me. Especially Cass' feelings when you make your choice.

I jump off cliffs unmounted all the time when I've had enough.  It's somehow satisfying to hurl yourself off a cliff to make a statement to yourself.

 

"NO MORE OF YOU AND YOUR STUPID SHARDS! Aaaahhhhhhhhhhhhh......SPLAT!"  What's not to love?

 

Sera's approval, I don't worry about much, at all.  No matter what I do or say, I always wind up eating cookies she doesn't like on a roof and mentally wondering how I got down, because IRL, heights paralyze me.  I really don't know why I worry about any of the companions, because eventually I'll get all of them currying favor, even Viv.

 

I guess it's just that I really wish the quest wasn't so traumatizing, and I wish there was a way to fix it.  Probably, the way to fix it is to just roleplay how I really feel.  Plow, through, realizing that nothing I do is going to be right, but at least it will be over, and I'll have the rest of the game to apologize.  It's a little too realistic.  I thought this was supposed to be a game.



#32
herkles

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my main changes to the quest would be what you do to get the Quest(ie doing things for either gaspard or celene so they can trust you into having an invititation), showing more of the civil war throughout the Orlaisian quests , and that the quest would be far more politically involved, more schemeing, more intrigue more knives in the dark, less looking for halla statues. 


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#33
Magdalena11

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At this point, I'm wondering if just making the quest markers invisible will help me cope, as far as I'm concerned.  I'm going to try it in options next time.  I generally keep it active only when necessary, but maybe rendering it invisible will help.  I know what I need to do.  I just REALLY don't need to be reminded of when I need to do it.  It's kind of tough to explain unless you've been there.  I want to do things but have it my idea.  I really don't need something I can't control telling me what to do.  I'll move mountains for you, and I really can, if I want to.  I really have a problem with someone telling me what mountains need to be moved and how to do it (not to mention I'm probably going to fail if it's not my way of working.) Tell me what needs doing and I'll find a way. Tell me how to do it and I'll truly hate you forever and I don't know if I'll be able to forgive you.  You  have a choice.  You didn't give me one.



#34
HeatherWind

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Personally I didn't have an issue with the quests / intrigue / searches -- it was having to do them against that bloody timer. There was plenty to keep you on your toes without having to fight a panicked rush against the rep timer to get it done, especially if you're going to throw jump puzzles into the mix.

 

I'm really hoping someone in the mod community comes out with a way to stop that stupid thing, otherwise I'm just going to play every other quest and quit the game at the Winter Palace. We shouldn't be punished for wanting to explore - let me do my damned side quests and search without pointless panic. Out of all the game I have truly come to hate this zone and it shouldn't be that way.


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#35
Magdalena11

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Champions of the Just is cool, because if you can't handle the pressure, there's an alternative.  As I said, it's also the kind of timer being used. The kind of timer at Chateau Onterre, with the undead that show up during your search, doesn't trouble me at all.  In fact, I play it out as long as I can because they drop corpse hearts and build focus, and nuking them with the whole party's strongest spells and talents is enormously satisfying.  I guess there's a timer with Justinia's protective barrier in the Fade, too, but I'm usually having so much fun unleashing everything I can throw in the air at the spiders, I don't notice.  It's never there at the end of the fight, but she is, so I guess I passed.  Does anyone know what happens if the spiders do get to Justinia?

 

I guess I just want to feel like I'm more in control, and being denied the tools I need to do something does the opposite of this.  With the spiders, I might be very afraid of them to the point of terror, but I can kill them, and do with great glee.  There isn't much you can do about not being able to see where you're going and having a door in front of you that's not on the map, but not the one that is.  That's kinda the story of my life, now that I think about it.

 

I don't care about having to make decisions about what I want to sacrifice.  I'd sacrifice the whole quest if they let me.  I can always craft better stuff anyway.  You want to give me a power, influence, and companion approval hit for it, fine.  Take it all, because I'll be still playing and get more.  I just want a way to enjoy something I generally like without having to endure something that makes me wonder if it's worth it.

 

I guess I made my point, over and over, in fact.  I really need to move on and forget this for a while.  Hating it isn't helping and I want to focus on something else, something I feel good about, and see if I can handle it better next time.


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#36
DSiKn355

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Personally I didn't care to get the quest fully completed as nothing in DA:I was interesting enough to beckon full completion so it was just fly through, grab basic info needed, make someone the ruler and done.

 

The entire game was just useless and pointless and felt like nothing but a plot device for the setup of Solas' grand schemes



#37
Alex Hawke

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The quest is good as it is. No need to change a thing.



#38
MelissaGT

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Some people like Wicked Eyes, Wicked Hearts, but the combination of court approval, the timer, and companion approval hinging on the outcome ruins it for probably a large majority of players.  It's in the game, and it's a good quest, but I think the point is lost in the confusion.  Here are some ideas I came up with that would allow them to keep their beloved timer, not eat up a whole lot of development resources, and make the quest one I don't put off until there's nothing else I can do until it's done.

 

1.  Improve the lighting.  You can do it, Bioware.  You put in flashes for where to go in caves, and lightning to show off the scenery in the caves on the Storm Coast.  The empress has the resources of Orlais to draw on.  Couldn't she turn on a few lights?  A side bonus is that people would be able to actually see the scenery the art department put in.  Right now, most of the servants' quarters and royal wing are black and brown areas that have yellow outlines for loot containers.  I run into walls all the time because the whole area's black.  How am I supposed to know there's a wall there, not just a stretch of floor that's dark?  It's not like you can actually use the maps to see where the walls are.

 

 

I don't remember it being overly dark at all and I've run through it about five times now. I didn't have to increase in-game gamma either. 

 

I don't have screenshots from every area, but I don't remember anything being much darker than this:

16150185130_843f19f888_h.jpg



#39
Octarin

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Actually this is far too dark for me. I wouldn't be able to do anything like this. 



#40
MelissaGT

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Actually this is far too dark for me. I wouldn't be able to do anything like this. 

 

That's candlelight...I've been to plenty of modern functions in large rooms that are just as dark because they're lit with candles. It's not a fluorescent-lit business meeting. I think we need to remember that there is no electricity in the Dragon Age universe. I don't think we should fault the game makers for creating realistic lighting.

 

Boy, you'd hate how dark my Skyrim is.  :lol:

 

It should also be said that everybody's monitor is different. Perhaps a calibration or other such adjustment is in order. 



#41
Octarin

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Mind blown. Comparing real candlelight conditions with a flat screen and a game. Speechless. I need a drink after this.



#42
Magdalena11

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I don't remember it being overly dark at all and I've run through it about five times now. I didn't have to increase in-game gamma either. 

 

I don't have screenshots from every area, but I don't remember anything being much darker than this:

16150185130_843f19f888_h.jpg

For people with aging eyes, your example is perfect.  Thank you.



#43
Magdalena11

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That's candlelight...I've been to plenty of modern functions in large rooms that are just as dark because they're lit with candles. It's not a fluorescent-lit business meeting. I think we need to remember that there is no electricity in the Dragon Age universe. I don't think we should fault the game makers for creating realistic lighting.

 

Boy, you'd hate how dark my Skyrim is.  :lol:

 

It should also be said that everybody's monitor is different. Perhaps a calibration or other such adjustment is in order. 

It's really funny you mention how dark it was in ages past.  I'm a medieval reenactor, and while the point is that people in the middle ages got along better than most people think they did, the fact was that if you lived to 45, chances are you were considered blind.  I like candles, as does my family.  We live on the east coast and suffer blackouts frequently.  My partner was out of power for a day and a half before he knew it, because...uh...he favors takeout?  The point is that he and his then spouse were so used to not using electircity for the stuff they do when they're not working, they didn't even notice.  The stove was gas, so if someone boiled an egg, no difference (old stove, with pilot lights.)  They were reading or doing crafts in a room that was lit as well as it needed to be, so they didn't bother turning the electric ones on.  The way they eventually found out was that the stereo started playing and no one remembered turning it on.  Point is, you don't need poor lighting to make it look medieval.  Why do you think they have those stupid candlestands with 30 or more candles in the Cloisters?  Monks worked by them in winter when it was too early to either go to bed or stop working.  I'm prone to depression that is worst in winter, and I deliberately light a raft of candles at night for the yellow light it provides.  

 

Regarding monitors, YES!  I tend to sense things very vividly, so what might appear glaring to me looks fine to everyone else.  My partner, with blue eyes, is partially color blind, so we have a lot of conversation about what to watch on a Saturday night.



#44
ask_again_later

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Some people like Wicked Eyes, Wicked Hearts, but the combination of court approval, the timer, and companion approval hinging on the outcome ruins it for probably a large majority of players.  It's in the game, and it's a good quest, but I think the point is lost in the confusion.  Here are some ideas I came up with that would allow them to keep their beloved timer, not eat up a whole lot of development resources, and make the quest one I don't put off until there's nothing else I can do until it's done.

 

1.  Improve the lighting.  You can do it, Bioware.  You put in flashes for where to go in caves, and lightning to show off the scenery in the caves on the Storm Coast.  The empress has the resources of Orlais to draw on.  Couldn't she turn on a few lights?  A side bonus is that people would be able to actually see the scenery the art department put in.  Right now, most of the servants' quarters and royal wing are black and brown areas that have yellow outlines for loot containers.  I run into walls all the time because the whole area's black.  How am I supposed to know there's a wall there, not just a stretch of floor that's dark?  It's not like you can actually use the maps to see where the walls are.

 

2.  Make the quest map correspond to the actual walls and passages.  This would probably require additional work, so I don't expect it to improve, but it really would be nice.

 

3.  Move the halla statue over the table in the servants' quarters.  You can still put it somewhere tough to spot if you like.  Just make it one where you don't have to approach it from exactly the right angle, stand on exactly the right spot, and view it with the exact view.  I just wasted 15 minutes on that stupid table and I still don't have the statue, so I quit without saving and took a break.  I'll go back in a little while, if I don't start a new character first, and try again.  I like this character, and as I said, I did put it off as long as I could, so I'm like level 18 and have already invested a lot of time in it.  I'm going to have to do it again with any character I roll, but maybe then I'll have my mojo on and be able to get the stupid thing first time and not have to circle and jump and fall and try again and again while the counter ticks down.  That is really a serious stressor, and one I don't appreciate, at all, but I'll put up with it if you give me a chance to succeed.  I don't feel like I've been given a realistic one.  And don't even try to say it's a PITA to move stuff.  I do know it is.  You moved the mosaic pieces so those with OCD could finish their collections and get completionism, now move the halla statue so people with extreme anxiety about time pressure can feel like they're not being tormented.  OCD  is something I don't really understand, but I get that having only 11 pieces out of 12 would be really traumatizing.  Hopefully, at some point, Bioware will understand that if you've got a clock ticking, it's sadistic to place an item necessary to complete a plot quest in an area that will eat the clock.

I'm essentially walking blindly throughout the entire game.


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#45
MelissaGT

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Mind blown. Comparing real candlelight conditions with a flat screen and a game. Speechless. I need a drink after this.

 

So everything needs to be lit bright as day, and not attempt to give some level of immersion to the player? If it's too dark, check your gamma settings. Perhaps your monitor needs to be calibrated. I just don't think "it's too dark" is a reason to give negative feedback to any game. You can always turn up the brightness if you have issues. 

 

The point I was trying to make is that some people like it. The Winter Palace was one of my favorite areas in the game. Some people think nights and interiors are too dark in Skyrim. Others thought they weren't dark enough, and modded them even darker. Brightness in a game is such an easy fix since you can adjust that yourself. Why should the game makers change it just to please a small portion of their audience when it can easily be rectified via gamma control?

 

For people with aging eyes, your example is perfect.  Thank you.

 

Ok, my vision is horrendous. Last time I got an actual number, I was in my early 20's and it was 20/200. Now I'm 34 and I know it's worse. I still fail to see how my screenshot is a perfect example to prove your point that the game is too dark. Perhaps it looks completely different on your monitor. But on mine, it's very nicely lit. I can see all the details I need to see, down to a small statue at the far back darkest corner. I can easily make it out against the wall. My monitor is calibrated for photography, so what I see on my monitor is what I get when I print it out. 

 

The only part of the game where I had trouble seeing what was going on was walking through some caves in Crestwood. 


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#46
AlanC9

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For people with aging eyes, your example is perfect.  Thank you.


How old do you have to be to be "aging"? I'm 50, and that pic looks great to me.

#47
BansheeOwnage

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Some people like Wicked Eyes, Wicked Hearts, but the combination of court approval, the timer, and companion approval hinging on the outcome ruins it for probably a large majority of players.  It's in the game, and it's a good quest, but I think the point is lost in the confusion.  Here are some ideas I came up with that would allow them to keep their beloved timer, not eat up a whole lot of development resources, and make the quest one I don't put off until there's nothing else I can do until it's done.

I agree that this quest is a lot more tedious than it needs to be. I want to have a ball at the ball, you know? Not think about exactly how to get a certain ending while metagaming the whole time about how many statues I need, micromanaging court approval etc. I'm a bit torn on this quest, because I like the idea, and we could honestly use more quests that have more dialogue/exploration and less combat, but unfortunately it also has some pretty annoying aspects.


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#48
Octarin

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So everything needs to be lit bright as day, and not attempt to give some level of immersion to the player? If it's too dark, check your gamma settings. Perhaps your monitor needs to be calibrated. I just don't think "it's too dark" is a reason to give negative feedback to any game. You can always turn up the brightness if you have issues. 

 

The point I was trying to make is that some people like it. The Winter Palace was one of my favorite areas in the game. Some people think nights and interiors are too dark in Skyrim. Others thought they weren't dark enough, and modded them even darker. Brightness in a game is such an easy fix since you can adjust that yourself. Why should the game makers change it just to please a small portion of their audience when it can easily be rectified via gamma control?

 

 

Nevermind, you totally missed my point. Like, entirely missed my point. No worries. 



#49
Vargeisa

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On my last playthrough I brought Varric along. 

Didn't get to talk to him during the quest because he was behind one of the darn halla doors I didn't want to open. :P



#50
Grieving Natashina

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I would have loved it if this was the Ball theme.  Plus, I can't resist plugging my favorite indy movie: