Champions of the Just is cool, because if you can't handle the pressure, there's an alternative. As I said, it's also the kind of timer being used. The kind of timer at Chateau Onterre, with the undead that show up during your search, doesn't trouble me at all. In fact, I play it out as long as I can because they drop corpse hearts and build focus, and nuking them with the whole party's strongest spells and talents is enormously satisfying. I guess there's a timer with Justinia's protective barrier in the Fade, too, but I'm usually having so much fun unleashing everything I can throw in the air at the spiders, I don't notice. It's never there at the end of the fight, but she is, so I guess I passed. Does anyone know what happens if the spiders do get to Justinia?
I guess I just want to feel like I'm more in control, and being denied the tools I need to do something does the opposite of this. With the spiders, I might be very afraid of them to the point of terror, but I can kill them, and do with great glee. There isn't much you can do about not being able to see where you're going and having a door in front of you that's not on the map, but not the one that is. That's kinda the story of my life, now that I think about it.
I don't care about having to make decisions about what I want to sacrifice. I'd sacrifice the whole quest if they let me. I can always craft better stuff anyway. You want to give me a power, influence, and companion approval hit for it, fine. Take it all, because I'll be still playing and get more. I just want a way to enjoy something I generally like without having to endure something that makes me wonder if it's worth it.
I guess I made my point, over and over, in fact. I really need to move on and forget this for a while. Hating it isn't helping and I want to focus on something else, something I feel good about, and see if I can handle it better next time.