other people are actually doing better than their class now post game score wise and it's a blow to their ego.
It's still pretty hard to beat an Arcane Warrior score wise, as they get both the damage XP and support XP from their barrier. I can honestly count on one hand the amount of times I've lost on my AW, and it was usually it's to another AW whos a higher level when I'm releveling mine, or has 500+ prestige points on me, or both. And usually not by much.
Part of the problem with this "co-op" game is they don't make co-op very easy, or attractive. Before the Virtuoso, it was a nightmare trying to keep people barriered in Perilous, because they avoided your Keeper like the plague. Tanks aren't really Tanks in this game, they eat dirt almost as fast as every other class. Trying to play a melee rogue or warrior was virtual suicide, unless you had a dedicated Keeper. I've use to run with some guys who could do Archer well on Peri without a Keeper to babysit, and I myself was pretty good with the Hunter, mostly due to Stealth and Fallback Plan. So that basically leaves the Arcane Warrior as the go to character, because you don't have to rely on another player to keep you alive and can still dish out damage. It's not that they made the Arcane Warrior overpowered as much as they didn't give other kits enough to compair.
If the tank kits were more like real tanks, and could consistantly keep enemies focused on them instead of a DPS, and the support classes got more than one support ability, you could bring whatever you want to Perilous. And then came the Virtuoso, which sort of solved the problem. Tanks are still a huge let down for me in this game, however.





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