Bolt nerf was uncalled for. I get the broadsides nerf, but Bolt was hardly god tier. If you're going to lower the damage, you have to lower the stamina cost.
Yeah with the bolt thing he said people used it too much, making me think he don't want people to make ranged only Isabellas. I happened to like Ranged Isabella but I still felt the need to go close because bolt wasn't the end all of damage and I would need to build stamina. It usually took me about 2-3 bolts to kill something (routine and threatening grunt mobs with Wicked Grace and 1 superb crit chance ring), that's not factoring in the missed attacks as bolt can miss easily or get blocked by the environment (stairs for example), the ability itself never felt too good. The other No Quarter ranged abilities have cooldowns in the 10s. So ranged with a good amount of melee is the way to play, not ranged with some melee if you run out of stamina missing moving targets, hitting a big health target, fighting waves of targets (I imagine this happens a lot in the new map), or shooting at too many different targets.
Maybe they should make it so off hand and main hand alternate on skills if they want to nerf people using low level off hand weapons who are not using auto attack. Sort of like how they should just reduce the amount of barrier Fade Shield generate instead of tweaking Spirit Blade into a pile of oatmeal. Then tweak the amount of barrier that the Spell Barrier and Cold Chord create if they want to nerf barriers on other classes.