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St. BLuke's Weekly Balance Changelog (May 29th)


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#76
Felis Menari

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I'm sorry but... what the hell? Why didn't you just make the cost 15 instead?

 

Not too excited about the Duelist nerfs either.

My wife was watching a bit of the twitch stream earlier; Luke said that he wanted Spirit Blade to be an "Oh *****!" button when in melee to help you get out of it. The thing is, with the damage nerf and lack of crowd control tied to SB, it is not an effective oh **** button. It's still useful for dealing damage and building barriers off of enemies that are weak to spirit damage, but in general spamming staff attacks along with Fade Cloak gets you better results than Spirit Blade could on its own. And let's not forget Combat Clarity, the passive that clearly encourages AW's to be in melee range. So, right now Luke's nerfing logic is incongruent with DA:I's AW design. The AW is a mage capable of effective melee combat; let him be what he is Luke.


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#77
FRZN

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Broadside nerf isn't that bad actually. It went from 550% to 450% in-game.

That is more reasonable.

#78
Ploidz

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My wife was watching a bit of the twitch stream earlier; Luke said that he wanted Spirit Blade to be an "Oh *****!" button when in melee to help you get out of it. The thing is, with the damage nerf and lack of crowd control tied to SB, it is not an effective oh **** button. It's still useful for dealing damage and building barriers off of enemies that are weak to spirit damage, but in general spamming staff attacks along with Fade Cloak gets you better results than Spirit Blade could on its own. And let's not forget Combat Clarity, the passive that clearly encourages AW's to be in melee range. So, right now Luke's nerfing logic is incongruent with DA:I's AW design. The AW is a mage capable of effective melee combat; let him be what he is Luke.

 

Also Spirit Blade locks you down with it's elegant animation with added extended pinky at the end of the swing. So for the damage it now does it's probably not as effective as other options for a panic button ability.

 

That is more reasonable.

 

It's still showing as 300% on my level 1 Isabella in a lobby. I have restarted my game after the stream. Maybe I need to do it again, or maybe the 450% is a glitch. I would rather they put bolt back than broadside actually, broadside is weird with what it hits to me so I don't really depend on it.

 

Edit: Oh he's counting upgrade. I think it always been 300% + the upgrade since the change.



#79
FRZN

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It's still showing as 300% on my level 1 Isabella in a lobby. I have restarted my game after the stream. Maybe I need to do it again, or maybe the 450% is a glitch. I would rather they put bolt back than broadside actually, broadside is weird with what it hits to me so I don't really depend on it.

The base damage went from 400% to 300%, but the upgrade still adds 150%.

#80
Felis Menari

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Ok, saw Luke's comment about Spirit Blade for myself. He said his intent is for SB to be used to build up barriers while other abilities are on cooldown. With the damage cut in half, the barrier generation is cut in half as well. Before the update today, the generation wasn't even that good without enemies being grouped up tightly (they usually aren't), or against those that are weak to spirit damage (chest guardians and the storm dragon, to my knowledge). Spirit Blade needs to stand on its own, not be filler for when skills are on CD (which they will hardly ever be if you forego SB entirely and just spam staff attacks while going spam happy with spells). 


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#81
Theghostof_timmy

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Also, Gangway is still not worth the slot. 100%, 200%, even 300% weapon damage, whatever. Isabela has plenty of ways to close gaps, including the speed bonus per elusive coin, which doesn't even take up a slot and is probably faster than the fairly long and vulnerable throwing animation anyway. Gangway also generates neither vendetta nor elusive. If Luke is serious about making it useful, and more interesting, have the anchor throw version generate vendetta, and the backward crossbow shot generate elusive. With that setup, I'd consider it. As it is, Gangway is still trash tier.


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#82
konfeta

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You know, because it just one shot everything before I wasn't really paying attention, but did Broadside always have such wide disparity in damage? Sometimes it cruts for 4.6k crits, other times it hits for 2k crits.

 

 

Spirit Blade needs to stand on its own, not be filler for when skills are on CD (which they will hardly ever be if you forego SB entirely and just spam staff attacks while going spam happy with spells)

I have to agree with this. Every good Arcane Warrior I see pretty much never casts spirit blade. It's his signature freaking spell, why does it need to be trash?



#83
FRZN

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Spirit Blade needs to stand on its own, not be filler for when skills are on CD (which they will hardly ever be if you forego SB entirely and just spam staff attacks while going spam happy with spells).

Indeed. A character with stone fist, chain lightning, and gathering storm does not need filler. Especially on the ability he has to put himself in harms way to use.

You know, because it just one shot everything before I wasn't really paying attention, but did Broadside always have such wide disparity in damage? Sometimes it cruts for 4.6k crits, other times it hits for 2k crits.

Maybe it's main hand vs off hand damage?
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#84
Felis Menari

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Indeed. A character with stone fist, chain lightning, and gathering storm does not need filler. Especially on the ability he has to put himself in harms way to use.

Seriously. With how things currently stand, it's like the MP team is actively encouraging AW's to not use Spirit Blade at all.



#85
konfeta

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Maybe it's main hand vs off hand damage?

Don't think so, my main/offhand damage have maybe a 15% damage difference in base damage. I am thinking it has damage fall off based on distance from impact, maybe.

 

 

As for AW, I think Bioware needs to pony up development time to rework the skill mechanically rather than fiddle with numbers. Either it does enough damage to let AW survive in melee and is thus "the only skill he ever needs," or it doesn't and it won't be used. It either needs to interact with the rest of his kit with a fancy mechanic or acquire a brand new stand alone function.

 

Or maybe make it into a raw single target DPS skill - make the primary target of the swing takes biiiig damage in exchange to doing little damage on splash.


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#86
Theghostof_timmy

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Don't think so, my main/offhand damage have maybe a 15% damage difference in base damage. I am thinking it has damage fall off based on distance from impact, maybe.

 

 

As for AW, I think Bioware needs to pony up development time to rework the skill mechanically rather than fiddle with numbers. Either it does enough damage to let AW survive in melee and is thus "the only skill he ever needs," or it doesn't and it won't be used. It either needs to interact with the rest of his kit with a fancy mechanic or acquire a brand new stand alone function.

 

Maybe make it into a raw single target DPS skill - make the primary target of the swing takes biiiig damage in exchange to doing little damage on splash.

 

Well, the passive that increases your critical damage is based on distance. The bonus doubles from 50 to 100% at a certain distance.



#87
konfeta

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Maybe it's it's that, but that would make the crit go from about 200% to 250% in my case, which is a 25% damage increase. Maybe it's a combination of all these factors - armor, distance crit bonus, vendetta application, something else I am missing (Maybe broadside is fire damage and thus resists instead?)



#88
Beerfish

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Almost as bad as giving Isabela a breast reduction.

 

AW does not matter, the Vent mook will either block one hard swing or 4 quick less hard swings anyway.


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#89
Felis Menari

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Almost as bad as giving Isabela a breast reduction.

 

AW does not matter, the Vent mook will either block one hard swing or 4 quick less hard swings anyway.

That's supposed to get fixed at some point, so that won't be the case forever.



#90
Drasanil

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Don't think so, my main/offhand damage have maybe a 15% damage difference in base damage. I am thinking it has damage fall off based on distance from impact, maybe.

 

 

As for AW, I think Bioware needs to pony up development time to rework the skill mechanically rather than fiddle with numbers. Either it does enough damage to let AW survive in melee and is thus "the only skill he ever needs," or it doesn't and it won't be used. It either needs to interact with the rest of his kit with a fancy mechanic or acquire a brand new stand alone function.

 

Or maybe make it into a raw single target DPS skill - make the primary target of the swing takes biiiig damage in exchange to doing little damage on splash.

 

 

Well the Spellsword passive is complete rubbish, if it did something actually useful that would certainly incentivize using SB. 



#91
uzivatel

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Seriously. With how things currently stand, it's like the MP team is actively encouraging AW's to not use Spirit Blade at all.

Seems like those hybrid classes offered too much flexibility.

#92
Theghostof_timmy

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Maybe it's it's that, but that would make the crit go from about 200% to 250% in my case, which is a 25% damage increase. Maybe it's a combination of all these factors - armor, distance crit bonus, vendetta application, something else I am missing (Maybe broadside is fire damage and thus resists instead?)

Might be the savvy bonus, too. You might have just missed that. Depending on how many attacks of one type in a row you do, you can do pretty ridiculous damage. I've hit 9k crits with ambush before.



#93
Its Waffle Time

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Sooooooo here is the rage post...

 

Just did a Perilous Pug with my AW, Storm Dragon (double spirit damage)....

 

Mind you I was lvl 13 on start, did not have my Fade Cloak yet.

 

My SB damage kept me alive vs the dragon in between my SF casts... but the damage output was pathetic; worse then pathetic.

 

Everyone else was dead... me vs the Dragon. Took like 9 minutes and I'm using a purple dragon staff... with a 10% attack ring.

Sure my cunning promotions are low (only have 20... I don't get into the madness promotion string like others)... But 150% damage increase (x2 because spirit vulnerability) is so low I had NO choice but to burn Lyrium + Dmg pots to actually do relatively okay DPS.

 

Can you please immediately revert the last SB change and work on a update to him in the next big update? Like getting rid of his armor passives for enhanced spirit damage or giving SB an AoE damage area? Or have SB do increased damage for every successive hit? Those things might work and be interesting.

 

AW is a melee mage. There is no other 'melee' mage class in DA story line as a whole... so stop taking his 'melee' capability away and start enhancing it.

 

/rant


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#94
AwesomeBabyLion

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Why not just have spirit blade be 10 mana with 200% damage? Not super dramatic change and makes it still viable for use.

 

 

 

  • Damage reduced from 550% to 300%

 

o=

 

...

 

 D=

 

..

 

D8   ?!?!?



#95
Its Waffle Time

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Why not just have spirit blade be 10 mana with 200% damage? Not super dramatic change and makes it still viable for use.

 

Or just return it to what it was @ 20 mana which wasn't an issue and the 300%. Leave the Guard/Barrier Values @ 100%.



#96
Drasanil

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Or just return it to what it was @ 20 mana which wasn't an issue and the 300%. Leave the Guard/Barrier Values @ 100%.

 

It was an issue. It sucked early levels because your regen couldn't even let you use it reliably and by the time you had the passives to support using it in any reliable manner you were better off not using it at all.



#97
BansheeOwnage

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He just said on stream people use bolt too much. 

 

Bolt is the new SB

I felt like we were supposed to use Bolt a lot. It's your ranged auto-attack, but costs stamina. If it does useless damage, it's useless. Lame.


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#98
Beerfish

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AW is a melee mage. There is no other 'melee' mage class in DA story line as a whole... so stop taking his 'melee' capability away and start enhancing it.

 

/rant

The problem is that it is a very thin line with that class between, melee class and nothing but melee class.  As in tankier than true tanks, and hardly casting a true spell.

 

I think they are not supposed to be a melee class but a magic user class with melee capabilities.  The way the class started it was simply a melee class.



#99
SolarSpaghetti

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Gah! That hit to broadsides hit me in the broadside... :P



#100
Beerfish

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I felt like we were supposed to use Bolt a lot. It's your ranged auto-attack, but costs stamina. If it does useless damage, it's useless. Lame.

No I think once again they messed up in their original specing of that ability.  If you look at the class bolt is meant to mark enemies quickly with vendetta and use that to boost your elusive.  Bolt was originally spec with too much damage making people reliant on the damage rather than the marking.

 

And I'm saying this as a person that will be hurt by this change.  I used bolt far more than any other ability because it can kill and you can get away lots of shots.


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