Yea, I was using a SCDB ring, but I think I went for Atk and more HoK for my Caliban upgrade. So even still, 1 extra ring and the (maybe 10%?) extra from the weapon upgrade isn't going to make my Sheild Bash hit anywhere near yours.
As I said, willpower does not affect damage much in many cases. More specifically +attack %. You need to switch over to all +critical damage gear if you want high damage maximums.
Ideally as I listed above. Dense Longsword has 7 Offense leather (3% CDB per Craggy skin), which is 21%.
2x SCDB Rings are 2 x 20% = 40%
Base CDB is 40%
Caliban is 5% Damage bonus per enemy within 8m (Typically surrounded by x3, x5, x10 enemies, for +15%, +25%,+ 50%, etc)
You can add a dexterity amulet for 5% more CDB as well, but I personally prefer Superb Stamina Amulet here.
So assuming you only used your 10% upgrade and one 20% SCDB Ring, I have 31% more than you do in absolute terms but in actual terms these interact with each other differently:
40+20+20+31 = 131% Critical damage bonus, which is a 2.31 multiplier on everything if I crit. There's also caliban which can act up to a 1.5x multiplier on everything, with a minimum of 1.05 multiplier (one enemy). Factored together, you can do almost 3.5x damage on critical while surrounded vs non critical damage.
Caliban is around 200 damage, and Shield bash is 400% weapon damage. That's roughly 800 damage when not hitting guard, before attack % is factored in (and other factors). If we factor that 2.31 - 3.5 CBD in, that's 1.8k damage (0 enemies) to 2.8k damage (10 enemies) before other factors on critical. . This is enough to one-shot most enemies on Threatening, weaker enemies on perilous, and two shot them on Perilous. This number obviously increases with other factors, as I have not added them in.
Reference:
Weapon, Weapon Crafting and Crafting Materials tab of Shadoz spreadsheet listed in
http://forum.bioware...pment-document/
General Mechanics / Critical Damage
http://forum.bioware...mbat-mechanics/