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What combat aspects do you want to see in ME:N?


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#1
Karlone123

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Combat in ME has been wholefully enjoyable even in ME1. I cannot explain why but I enjoyed combat in ME2, it has been the most exciting gameplay for me. It felt like it had the smoothest gameplay. I did like some of the features in ME3 such as the class-specific heavy melee attacks (I hope that feature returns) and the variety of grenades was impressive. The gameplay did feel a bit rough in terms of smoothness but that is just my opinion. I did have some minor problems in which I would have Shepard run but he would instead jump into cover. I hope the class-system returns 


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#2
Vazgen

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ME1

Multiple paths to the objective - needs massive overhaul/improvement

 

ME2

protection layers - have to make sense though, no armor on varren

caster enemies

 

ME3

agility

no weapon restrictions

weight system - needs massive improvement


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#3
goishen

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ME3

agility

no weapon restrictions

weight system - needs massive improvement

 

 

Actually, I think the system of having too many weapons thus slowing down your power recharge was about right.


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#4
Vazgen

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Actually, I think the system of having too many weapons thus slowing down your power recharge was about right.

The idea was right. It doesn't really work though. A lot of thermal clips = no need to carry multiple weapons. I'm currently doing a playthrough with Mantis only and ran out of ammo about 4-5 times (I'm at Cerberus HQ now). Weapons with high damage and weight are rendered obsolete with DLC, Spectre and several regular weapons. Example - Claymore and Wraith. Class carry weight limits are too forgiving.
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#5
goishen

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The idea was right. It doesn't really work though. A lot of thermal clips = no need to carry multiple weapons. I'm currently doing a playthrough with Mantis only and ran out of ammo about 4-5 times (I'm at Cerberus HQ now). Weapons with high damage and weight are rendered obsolete with DLC, Spectre and several regular weapons. Example - Claymore and Wraith. Class carry weight limits are too forgiving.

 

 

With which class, though?  

 

'Cause I'm sure as anything, it's not adept.



#6
LordSwagley

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Mass Effect 2/3's Squadmate A.I was pretty steller (Anyone else ever see their 'super elite' squad shooting a wall/crate in a vain attempt to kill the mook on the other side in ME1?) and more refinements to truly make them feel like competent, capable allies would be great. Making the enemy mooks tougher and more "intelligent" would also help with immersion. I would prefer to win an intense firefight with another capable enemy squad that deployed tatics, units, and powers intelligently (loved fighting Cerberus mooks because they actually suppressed me with turrets, rushed me with melee units, drew me out of cover with grenades, drew my fire with those riot shield goons, used shield generators, used snipers, and flanked me) rather than annilate 15 suicidal grunts.

 

It would make combat much more satisfying in my opinion. Also keep boring corridor shooting to a minimum. The Geth Dreadnaught actually averted this despite the ships layout by adding ladders, enviromental hazards, varied enemies, flanking positions etc... oddly priority earth was almost entirely standard corridor shooting and bland enviroments (my theory was it was a rushed job).


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#7
Guest_StreetMagic_*

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Wouldn't mind seeing more platformer mechanics, like Uncharted and Tomb Raider. They're kind of dabbling with it a little, in stuff like Leviathan (a few jumping spots and vertical movement when rescuing Bryson), but it's nothing like that. I think a game billing itself on exploration (apparently) should have a lot of gameplay centered on physically manuevering through complicated enviroments.



#8
Broganisity

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Wouldn't mind seeing more platformer mechanics, like Uncharted and Tomb Raider. They're kind of dabbling with it a little, in stuff like Leviathan (a few jumping spots and vertical movement when rescuing Bryson), but it's nothing like that. I think a game billing itself on exploration (apparently) should have a lot of gameplay centered on physically manuevering through complicated enviroments.

I'm hearing 'mako' in your words there. . . :wub:



#9
Vazgen

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With which class, though?

'Cause I'm sure as anything, it's not adept.

Currently playing a Soldier (with squad bonus instead of carry weight evolution for class power). I played an Adept with Mattock and Eviscerator with a cooldown bonus of 52% (Link in my signature). Could've used Wraith for much more damage without affecting carry weight or Disciple to boost cooldown bonus with minimal drop in damage. Could've went without shotguns altogether, I used them specifically to lower power recharge speed. I played a Vanguard with Shockwave and Energy Drain only with Phaeston (200% cooldown bonus) and needed ammo only once, IIRC (on Priority Earth missile defence). The last two are linked in my signature, the soldier is in Combat & Strategy section, named Deadshot Soldier.
I also played an Engineer with Avenger and Predator, Overload, Sabotage and Inferno Grenade as powers, no carry weight evolution for class power - works perfectly. It's my canon Shepard's build. I can, for example, switch Avenger to Lancer and never use Predator without changing cooldown bonus.



#10
Cameron Star

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As you mentioned, I'd like a better cover system so I don't get put into cover when I'm actually trying to sprint, it can spell life and death in multiplayer especially. I'm playing Gears of War and I like how I can map "sprint" and "take cover" to two seperate buttons, it makes such a big difference, if Bioware could at least give us this option I'd be so happy.

 

I'd also like a return of "one shot kill" snipers. They were good in ME2 but it's annoying in ME3 when I have to take one shot to bring down an enemy's shields/armour, then one more to actually kill them. Even more so if you're using a sniper with low capacity.

 

I would like them to keep the weapon modifications, I really enjoyed that, but I'm not sure about the "upgrade" thing, always seemed a bit pointless to me. Maybe if they let us like "fine tune" our weapons, like for example: slightly increasing damage output on a rifle will also slightly increase recoil or decrease accuracy.

 

Besides that, there's not much I feel needs to be added or removed, maybe just refine the general combat mechanics a bit.



#11
Mister J

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Ship to ship combat like in the game Dreadnought.

Dogfights with space fighters.

Vehicle to vehicle combat. I would like to see a huge building sized Krogan tank with three cannons :D


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#12
Linkenski

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1) Sandboxy multi-path environments

2) Stealth elements like Metal Gear or Deus Ex

3) Overheat weaponry takes up 50/50 of the weaponry in the game

4) No more default weapons in every cutscene. If I equip a Mattock Assault Rifle, show my character shooting a Mattock Assault Rifle in the cutscenes and not a Predator Pistol or Avenger Assault Rifle

5) Loot-based upgrades and ability to temporarily use the weapons of the enemies you've downed. (but not loot-based weaponry)

6) Weapon purchases and weapon crafting should be the ways to achieve all kinds of weaponry. Side-quests should reward you as well.


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#13
Enigmatick

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1) Sandboxy multi-path environments

2) Stealth elements like Metal Gear or Deus Ex

3) Overheat weaponry takes up 50/50 of the weaponry in the game

4) No more default weapons in every cutscene. If I equip a Mattock Assault Rifle, show my character shooting a Mattock Assault Rifle in the cutscenes and not a Predator Pistol or Avenger Assault Rifle

5) Loot-based upgrades and ability to temporarily use the weapons of the enemies you've downed. (but not loot-based weaponry)

6) Weapon purchases and weapon crafting should be the ways to achieve all kinds of weaponry. Side-quests should reward you as well.

Heavily agree with 1, the straight corridors with convenient chest high walls need to go.

 

Would definitely like to see 2 happen.

 

Personally I'd like ALL weapons to use a revamped ME1 overheat system.

 

Separate keybinds for cover snapping, sprinting, etc are a must.


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#14
Torgette

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As you mentioned, I'd like a better cover system so I don't get put into cover when I'm actually trying to sprint, it can spell life and death in multiplayer especially. I'm playing Gears of War and I like how I can map "sprint" and "take cover" to two seperate buttons, it makes such a big difference, if Bioware could at least give us this option I'd be so happy.

 

I'd also like a return of "one shot kill" snipers. They were good in ME2 but it's annoying in ME3 when I have to take one shot to bring down an enemy's shields/armour, then one more to actually kill them. Even more so if you're using a sniper with low capacity.

 

I would like them to keep the weapon modifications, I really enjoyed that, but I'm not sure about the "upgrade" thing, always seemed a bit pointless to me. Maybe if they let us like "fine tune" our weapons, like for example: slightly increasing damage output on a rifle will also slightly increase recoil or decrease accuracy.

 

Besides that, there's not much I feel needs to be added or removed, maybe just refine the general combat mechanics a bit.

 

I agree with most of this, especially the sniper aspect if they allow infiltrators to play a more "stealth" style (think metal gear or far cry).

 

 

1) Sandboxy multi-path environments

2) Stealth elements like Metal Gear or Deus Ex

3) Overheat weaponry takes up 50/50 of the weaponry in the game

4) No more default weapons in every cutscene. If I equip a Mattock Assault Rifle, show my character shooting a Mattock Assault Rifle in the cutscenes and not a Predator Pistol or Avenger Assault Rifle

5) Loot-based upgrades and ability to temporarily use the weapons of the enemies you've downed. (but not loot-based weaponry)

6) Weapon purchases and weapon crafting should be the ways to achieve all kinds of weaponry. Side-quests should reward you as well.

 

Definitely agree with points 1, 2, 4, 5 and 6 but I want to modify 5 - re: if we're really exploring a new galaxy then it wouldn't make sense to pick up already constructed loot unless it happens to be in an already established colony - even then since everything would be coming through at once and in finite supply it's unlikely somebody is that much more advanced than an ARKCON Pathfinder. To this I think a system where you loot parts and raw materials that can be used to manufacture upgrades would make a lot of sense. 3 is fine, but a finite 50% weapon reduction doesn't make much sense - a sniper rifle that's already 50% more powerful than everything else would break the game essentially. I think a "smart heat reductive" system makes sense here, you fire that big sniper rifle multiple times and it drops from 100% damage to 50%, then to 25%, then to 5%, etc. until it's had time to cool off.

 

One thing i'd add is the ability to recycle clips, it's annoying running out of them to begin with so it'd be cool if you could pick up the ones you eject and they're added to a reserve pool that's 75% less efficient but still useable until the mission is over. Also it'd make sense if you could restock at the Mako.


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#15
CathyMe

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1)  The melee in ME3 was perfect (love that biotic punch)

2) No weapon restriction (don't see why an adept can't use a sniper rifle)

3) The weight system could use some imrpovement (maybe affect the stamina used for sprinting. The cooldown just doesn't make that much sense to me story-wise)

4) They have to separate the keybindings for sprint/cover/cover snatching

5) I know it may be too much asking but add other forms of gameplay: like ship to ship combat :)



#16
SNascimento

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I don't know if stealth and Mass Effect would go well together. I'd love some stealth elements that doesn't degrade the combat - games like Far Cry 3, No One Lives Forever 2 and Splinter Cell Blacklist did this extremely well -, but even so, squad based gameplay doesn't go naturally with stealth. 

The combat in the trilogy found its foot with ME2, and had some developments in ME3. Some improved combat and did not. To the point that I still think combat in ME2, played on the hardest difficulties, was the best in the series. 

The NME I don't think there need to be any major revolution, but I would try to keep improving gunplay, AI and level design and further integrate all the mechanics of combat.


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#17
RIPRemusTheTurian

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It's a bit of a vague concept, but somehow I felt that your squad had more presence in ME2's combat. Every time Legion took a shot, I could feel it connect. While I liked all the biotic and tech explosions, in ME3 I couldn't really get a lock on where my companions were. I can recall bumping shoulders while under fire in ME2, but in ME3 it's mostly just like Shepard has extra powers on different cooldowns.

 

Don't get me wrong, I really like ME3's combat. The feeling of disconnect could come from being more mobile, a greater array of powers, and maps that are more open, all of which are fluid improvements. But while I still enjoy ME3MP, I didn't get the same feeling of squad cohesion that I'm hoping for in ME4.



#18
Ambivalent

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Make PC version playable with keyboard and mouse. Or inform us before so i can get PS 4 version instead of looking for a fix and leaving game to rot. (DA:I)

 

Don't bind a button to more than one action. Currently playing ME2 and i have no idea Shephard will do with default space key. Sometimes he takes cover instead of opening the door, sometimes jumps over obstable instead of entering cover etc. (ME 2)

 

Since it'll be open world, do not make NPC respawn timer too low. It is just annoying MMO grindfest style. They should actually stay dead, i mean really dead until some time(A day? A week? A month?) passes, till reinforcements arrive.(DA:I. You can make timer as option. From x minutes to never)

 

Oh and no annoying and out of place fights like Kai Leng. Even jumpy, skeleton Saren's funny fight was way better than that *auto censored*. (ME 3)

 

PS: Remove "assault rifle love" from cutscenes. Miranda doesn't even carry one, neither does my Shep. But every time a cutscene kicks in they have that magically appeared in their hands. Yeah, okay we got that you really loved your rifle design but fix it next time please. (ME 1-2-3)



#19
Mcfly616

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Stealth and zero g.


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#20
wolfhowwl

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Greater enemy variety.

While each faction in ME3 had distinctive units that had unique roles, three factions was not enough for the entire game. Cerberus in particular had too many fights.
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#21
BabyPuncher

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4) No more default weapons in every cutscene. If I equip a Mattock Assault Rifle, show my character shooting a Mattock Assault Rifle in the cutscenes and not a Predator Pistol or Avenger Assault Rifle.


Do you have any clue how difficult that would very quickly become?

#22
Vazgen

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Do you have any clue how difficult that would very quickly become?

Seems to work fine in ME2. Regarding Predator, not the Avenger. Shepard uses equipped pistol almost all the time. 



#23
BabyPuncher

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Seems to work fine in ME2. Regarding Predator, not the Avenger. Shepard uses equipped pistol almost all the time.

It only happened part of the time in time in ME 2, and there were mistakes all over the place.

In addition, ME 3 had both far, far more weapons, more elaborate combat cutscenes, and gave the player the option to not carry certain weapon types at all. Each of those variables considerably complicates things.

#24
Cheviot

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1) Sandboxy multi-path environments

Since Bioware were already doing this with most of the N7 missions in ME3, I'm sure this is a given.



#25
Vazgen

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It only happened part of the time in time in ME 2, and there were mistakes all over the place.

What mistakes? Can you bring examples?

They even adjusted sound effects. Example: 1, 2

I'm having a hard time to remember when Predator was used in ME2 if it was not in a loadout.