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What combat aspects do you want to see in ME:N?


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#76
Felya87

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Time dilation is not about having the ability to pause if that is what you are thinking. It's when the pace of the game slows after you Biotic charge or trigger adrenaline rush, or scope with a infiltrator.

 

You have to remember it is a game, gameplay is important. I don't care whether they keep pause in or not so long as the game isn't designed around that and you can simply choose not to use it. But I have come to hate time dilation effects.

Is what I was referring too. Like with the sniper. i could fire better. for that I'm not that good with FPS, it was indispensable to play. I can't play MP because is all too rapid for me. So I hope the SP (the only thing I'm interested with) have a very easy mode. Because I'm here for the story RPG elements, not the FPS.


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#77
Felya87

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If you think that FPS automaticly means fast paced and hectic then you never played a good tactical shooter. Also ME isn't an FPS anyway, it's third person if you really want to get technical.

If you want the game to be easier, turn down the difficulty. Making a game more tactical usually does the opposite, or did you find DA:O easier than DA2?

 

Actually, I found DAO more easy that DA2. I could pause and take a look at my surrounding, and I could see better the map and the enemyes. The uncontrolled respaw of enemies made tactic in DA2 pointless. No matter where I move the characters, the enemy respawn everywhere.

I love DAI gameplay. I love the tact cam and the chance to study the battleground. I love taking my sweet time while playng.



#78
Vazgen

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Time dilation is a crutch IMO. I used to think that Concentration Mod is mandatory for an effective sniper character. After my last playthrough I don't think that way anymore. And I don't even play MP. Though I'm usually good with shooters so there is that :)



#79
themikefest

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I'd like a class without guns. I'd lik to use more biotics and swords. The less guns, the better.

I did a playthrough without using my weapon except when the game forced me



#80
Pasquale1234

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I'd like a class without guns. I'd lik to use more biotics and swords. The less guns, the better.

I hated not having the dilateted time. I want play with calm and tactic. I hated MP For that. Too frenetic. Too FPS. I play ME For dtory and characters. I want an easier gameplay that let me have Fun.


You can play most of the trilogy without firing a shot.

As for the calm instead of frenetic - calmly move from cover to cover as necessary and cast powers from behind cover.

Though that's not going to help you much on missions like Priority: Tuchanka or Priority: Rannoch. Or Priority: Earth. That gets pretty crazy at times, too.
 

ME3 multiplayer should be looked at and considered as the primary source for inspiration. Sure, it can be improved on, but the game was exceptionally fun and successful. One of the biggest issues I had after moving back from multiplayer to the sp was the annoying time dilation effects. I really want them to be removed.


For me, the SP experience has already lost a lot of the RPG flavor that drew me to the series in favor of more combat-oriented features. ME1 is the only ME game that afforded me the pleasure of building characters with non-combat skills. I'd like that back.
 

You have to remember it is a game, gameplay is important.


Combat is only one aspect of gameplay, at least in SP.

It is the entirety of MP.

#81
SuperJogi

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Just a small nitpick, but please don't use the word time dilation for slow motion.

Time dilation is a physical phenomenon that occurs as a consequence of special relativity. Misuse of the word gets my physics nazi senses tingling. :D



#82
Vazgen

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Just a small nitpick, but please don't use the word time dilation for slow motion.

Time dilation is a physical phenomenon that occurs as a consequence of special relativity. Misuse of the word gets my physics nazi senses tingling. :D

Blame the devs :D Operational Mastery description in ME3 lists Sniper Time-Dilation as one of the bonuses.


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#83
Nitrocuban

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A selectable char that mainly focuses on melee combat for SP would be awesome. Something like the Batarian Vanguard or the N7 Shadow Inflitrator.

Or a Medic that is more about buffing and keeping the team alive instead of just killing enemies all alone?



#84
Treacherous J Slither

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I liked my slo mo and geth scanner crutches and I want to see them return. Having the Byakugan in a gunfight is a lot of fun.

#85
Treacherous J Slither

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I also want to see swords and biotic lazer whips return. When the ex Cerbs first came out I went ape **** and played nonstop until I unlocked both of them.

Don't really care for omni blades though. I'd rather the omni tool use simple holograms for interfacing instead of hard light constructs.

#86
N7Jamaican

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More solo missions like in ME2.  I know bioware likes to put emphasis on squads/companions in their games, but it would be cool every once-in-awhile to actually test our skills in a solo mission.


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#87
SNascimento

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People are talking about melee combat, so it's my duty to share my hopes of NME showing some love to sharpened helicopter blades, the best alien killer weapon humanity has ever seen. X-Com 2 is - kinda - doing that! 



#88
CrutchCricket

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I prefer a bayonet knife. I don't like those additions to ME combat. Whips, swords - feels like too "fantasy" to me. I would prefer less of such elements in ME. I'm against omni-blades too. Just personal preference.

I'd want more. With plenty of technobabble to explain why they work. ;)



#89
CronoDragoon

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The most glaring area of possible improvement is the integration and performance of your squadmates. In the ME trilogy they function as extra mappable powers and not much else. I'd like to see some customizable AI, especially if according to the leak we are going to start getting things like AOE Biotic Shields, That requires an element of party synergy more akin to Dragon Age than Mass Effect, and they'll need to beef up squadmates' AI and performance accordingly.


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#90
Pasquale1234

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I prefer a bayonet knife. I don't like those additions to ME combat. Whips, swords - feels like too "fantasy" to me. I would prefer less of such elements in ME. I'm against omni-blades too. Just personal preference.


But biotics, drone conjuring, fireballs (incinerate, carnage), draining / overloading shields and barriers, hacking synthetics, overheating weapons, shooting neural shocks, etc. with simple hand gestures, throwing freezing blasts at opponents, etc., isn't "too fantasy"?

With the possible exception of the soldier, every class in ME is a sorcerer.
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#91
SuperJogi

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The most glaring area of possible improvement is the integration and performance of your squadmates. In the ME trilogy they function as extra mappable powers and not much else. I'd like to see some customizable AI, especially if according to the leak we are going to start getting things like AOE Biotic Shields, That requires an element of party synergy more akin to Dragon Age than Mass Effect, and they'll need to beef up squadmates' AI and performance accordingly.

 

Yep, that's what I meant when I said I wanted ME to be more of a tactical shooter. Give us the options to coordinate our squadmates movement and actions. Let us position a sniper on an elevated position. Let us position a machine gun to give suppressive fire on a certain area. Give us the option to perform coordinated attacks, like: if I open door, squadmate 1 throws grenade then squadmate 2 charges with shotgun. It gives the combat system much more depth, while still keeping some shooter elements.

These things have been done before in FPS but I don't recall any RPG to ever do that. It's certainly more interesting then the Call of Duty shooting gallery.



#92
Pasquale1234

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Given the title of this thread, it may be a good time to reiterate this request.
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#93
Vazgen

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But biotics, drone conjuring, fireballs (incinerate, carnage), draining / overloading shields and barriers, hacking synthetics, overheating weapons, shooting neural shocks, etc. with simple hand gestures, throwing freezing blasts at opponents, etc., isn't "too fantasy"?

With the possible exception of the soldier, every class in ME is a sorcerer.

I posted a thread on this a while back: Link


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#94
Pasquale1234

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I posted a thread on this a while back: Link


Interesting thread. There are a lot of great ideas there.

I'm not terribly fussed about the fantasy elements in ME. I've never really considered it hard sci-fi.

As it stands, our primary strategic choices in the game involve build, gear, and squadmate selection, while tactical choices include ammo type, positioning, power usage, and which enemy to kill first.

At this point, I would guess that anything that may be detrimental or somehow not supportive of MP is off the table. Builds, gear, etc. are fairly representative between SP and MP, and I expect they'll want to keep the transition as seamless as possible.
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#95
Vazgen

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Interesting thread. There are a lot of great ideas there.

I'm not terribly fussed about the fantasy elements in ME. I've never really considered it hard sci-fi.

As it stands, our primary strategic choices in the game involve build, gear, and squadmate selection, while tactical choices include ammo type, positioning, power usage, and which enemy to kill first.

At this point, I would guess that anything that may be detrimental or somehow not supportive of MP is off the table. Builds, gear, etc. are fairly representative between SP and MP, and I expect they'll want to keep the transition as seamless as possible.

I think so too :) I would've preferred some new "realistic" powers to be added though, just to give players a choice. And I would've really liked removal of hand gestures for tech powers. They suit for biotics (and it's actually explained in lore) but make no sense for tech powers.


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#96
Quarian Master Race

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Well, one thing that I don't think has been mentioned yet: improved projectile physics. Weapons like the Graal, Kishock, Adas etc (any non hitscan gun, basically) are wonky and inconsistent to use, especially off host when playing multiplayer, and their inability to pierce cover isn't very logical. Seeing as the next game is probably using Frostbite, and Battlefield projectile physics are reasonably well detailed and consistent, I'm hoping that we will see some of the same.
 

I think so too :) I would've preferred some new "realistic" powers to be added though, just to give players a choice. And I would've really liked removal of hand gestures for tech powers. They suit for biotics (and it's actually explained in lore) but make no sense for tech powers.

I like animations similar to the male quarians' Tactical Scan in the multiplayer, where they type a sequence on the omnitool keypad. You can even target enemies and use it without leaving cover. Of course, the animation could be shorter, but same general idea that most tech powers should be initiated that way. For projectiles that are essentially prefabricated missiles fired by the omnitool (Incinerate, Cryo Blast, Homing Grenade etc), I'm fine with there still being an aiming of the omnitool because it makes sense for them.


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#97
Pasquale1234

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I think so too :) I would've preferred some new "realistic" powers to be added though, just to give players a choice. And I would've really liked removal of hand gestures for tech powers. They suit for biotics (and it's actually explained in lore) but make no sense for tech powers.


Speaking of gestures, ever since I saw the ME1 cutscene where Shepard gestures Jenkins (and he got killed :huh: ), I've thought it might be nice if the MC would gesture squadmates.  It would make Shepard seem very much in command of the combatants and the battlefield.

 

I've never suggested it, though, because of the separation between the player and the MC.  The player likely wants to issue commands to squaddies while Shepard is busy doing something else.  Barking a verbal command (for example, "take position") might be better, but people might get pretty tired of hearing that, too, so - I've never mentioned it.  It is a little odd that squaddies have verbal responses when Shepard doesn't give verbal commands.


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#98
Ahriman

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More solo missions like in ME2.  I know bioware likes to put emphasis on squads/companions in their games, but it would be cool every once-in-awhile to actually test our skills in a solo mission.

Just make sure PC doesn't speak with himself. Well, unles PC has voices in the head.



#99
Vazgen

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Well, one thing that I don't think has been mentioned yet: improved projectile physics. Weapons like the Graal, Kishock, Adas etc (any non hitscan gun, basically) are wonky and inconsistent to use, especially off host when playing multiplayer, and their inability to pierce cover isn't very logical. Seeing as the next game is probably using Frostbite, and Battlefield projectile physics are reasonably well detailed and consistent, I'm hoping that we will see some of the same.

Since we will get new races in the game, might be interesting to have new projectiles for their weapons. Like slow traveling energy or electricity bolts.

 


I like animations similar to the male quarians' Tactical Scan in the multiplayer, where they type a sequence on the omnitool keypad. You can even target enemies and use it without leaving cover. Of course, the animation could be shorter, but same general idea that most tech powers should be initiated that way. For projectiles that are essentially prefabricated missiles fired by the omnitool (Incinerate, Cryo Blast, Homing Grenade etc), I'm fine with there still being an aiming of the omnitool because it makes sense for them.

Check out the thread I linked in the previous post: Link :)

 

Speaking of gestures, ever since I saw the ME1 cutscene where Shepard gestures Jenkins (and he got killed :huh: ), I've thought it might be nice if the MC would gesture squadmates.  It would make Shepard seem very much in command of the combatants and the battlefield.

 

I've never suggested it, though, because of the separation between the player and the MC.  The player likely wants to issue commands to squaddies while Shepard is busy doing something else.  Barking a verbal command (for example, "take position") might be better, but people might get pretty tired of hearing that, too, so - I've never mentioned it.  It is a little odd that squaddies have verbal responses when Shepard doesn't give verbal commands.

Good point on gestures. Could be cool if MC used hand gestures when ordering squadmates around. So if you press Q, E, C or Z MC makes a hand gesture and squadmates do the corresponding actions. Could also tie in to stealth sequences if they are ever introduced in any capacity.



#100
themageguy

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If they bring back omni weapons, i really hope that they have kill animations ala dragon age origins.

So your character stabs into the enemy, then decapitates them with a searing hot omni blade.

That would be awesome.