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What combat aspects do you want to see in ME:N?


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#101
NM_Che56

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Two words:

Biotic combos


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#102
themageguy

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Omni-bow. With venom, explosive and shock arrows.

Awwww yeah

Venom arrows- single target, applies DOT

Explosive arrow- AOE with a knockdown effect.

Shock arrow- stuns and deals extra damage against barriers and shields.

#103
The13Inquisitor

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Personal hope: The ability to just leave the guns at home and just go full on biotics.

 

If the Phase Disruptor is not a thing we actually get in single player, I will be disappointed.



#104
Golden_Persona

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I just watched a video on IGN (first mistake) which was a compilation of everything that people want out of ME:N. The first thing mentioned was the game being brought back to its RPG routes and being more like ME1...

 

I want to smack these people in the politest of way. It's like these people think that just being an RPG is inherently better than being more of an action game. ME1 doesn't handle RPG elements well outside of dialogue options and decisions. The leveling is bloated with boring passive boosts, the inventory system is downright awful  and unorganized, there's no weapon variety and all the armors look ugly and aren't customizable.

 

Why is that game treated as some gold standard for RPGs? I personally want more customization for my armor, plus the ability to customize party member armor. I would love deep weapon customization (say what you will about Dead Space 3, I could spend hours just creating cool weapons in that game) but to go back to ME1 routes completely? I can't quite fathom it. There are certain cases where fans can hold back a game series, and that would definitely happen if Bioware listened to all feedback like people somehow expect them to, which is impossible.

 

Being an RPG doesn't inherently make the game better >___>



#105
The13Inquisitor

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Gold-standard RPG is DA:O.

 

Mass Effect was a good game, but mostly for the story and characters.

 

The combat left a lot to be desired, along with the RPG elements outside of dialogue and choices.



#106
Ahriman

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I want to smack these people in the politest of way. It's like these people think that just being an RPG is inherently better than being more of an action game. ME1 doesn't handle RPG elements well outside of dialogue options and decisions. The leveling is bloated with boring passive boosts, the inventory system is downright awful  and unorganized, there's no weapon variety and all the armors look ugly and aren't customizable.

That's subjective. Yeah there was horrible loot menu which showered you with trash regularly. There were broken weapon upgrades which allowed you shoot non-stop.

But actual inventory and upgrade windows were ok and intuitive (maybe it's different on consoles, I don't know) for me. Weapon and armor upgrades actually mattered, unlike ME2 style "+3% health shoulders".

Combat had it's flaws, but it had biggest scale in trilogy, giving actual sense of using sniper rifle (unlike shooting someone with SR from 20m like in other two). And I'd take ME1 Adept of  Apocalypse other ME2/3 Adept of Support anytime.

 

I personally want more customization for my armor, plus the ability to customize party member armor. I would love deep weapon customization (say what you will about Dead Space 3, I could spend hours just creating cool weapons in that game)

No objections on that of course.



#107
The13Inquisitor

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To be fair, the Adept has gotten some nice tweaks over the series: Singularity doing damage in three for instance as well as an improved appearance over the blue blob in the original.

 

Biotic and Tech combos are also Good Things along with a much broader range of powers.

 

It's a balancing act and Bioware had the combat aspect nailed down pretty well in Three.



#108
KaiserShep

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That's subjective. Yeah there was horrible loot menu which showered you with trash regularly. There were broken weapon upgrades which allowed you shoot non-stop.

But actual inventory and upgrade windows were ok and intuitive (maybe it's different on consoles, I don't know) for me. Weapon and armor upgrades actually mattered, unlike ME2 style "+3% health shoulders".

Combat had it's flaws, but it had biggest scale in trilogy, giving actual sense of using sniper rifle (unlike shooting someone with SR from 20m like in other two). And I'd take ME1 Adept of  Apocalypse other ME2/3 Adept of Support anytime.

 

There are some things I'm on the fence about. Ammo powers, for instance, is something I feel that shouldn't really be tied to class, but rather remain as a modification for the weapon itself. And then there's the cool down instead of thermal clips. Scrounging the battlefield for clips is not a particularly nice design, though the weapons themselves are vastly improved over ME1's in terms of feel. Despite what I feel is inferior design in the whole thermal clip thing, there's something about a countdown of ammo that makes firing at enemies feel more meaningful. Maybe I'm just imagining Ripley in Aliens when she was shooting up the xenomorphs and the counter was rapidly reducing in number XD

 

But I will grant sniping. One truly nice thing about ME1 was that if I encountered bandits on some desolate world, I could take them out from quite a ways off, like sniping is supposed to be. In ME2 and 3, if you had a fairly accurate AR, you could hit just about any enemy at every range, even if it didn't pack the same punch as, say, a Mantis or Black Widow. The new game really should allow us to make use of long range combat that makes every other gun useless at certain distances. 


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#109
The13Inquisitor

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There are some things I'm on the fence about. Ammo powers, for instance, is something I feel that shouldn't really be tied to class, but rather remain as a modification for the weapon itself. And then there's the cool down instead of thermal clips. Scrounging the battlefield for clips is not a particularly nice design, though the weapons themselves are vastly improved over ME1's in terms of feel. 

 

But I will grant sniping. One truly nice thing about ME1 was that if I encountered bandits on some desolate world, I could take them out from quite a ways off, like sniping is supposed to be. In ME2 and 3, if you had a fairly accurate AR, you could hit just about any enemy at every range, even if it didn't pack the same punch as, say, a Mantis or Black Widow. The new game really should allow us to make use of long range combat that makes every other gun useless at certain distances. 

 

I'll admit, that the Sniper Rifle was a lot more tactically significant in the first game, even if it you had to have the skill bar half full before it was stable enough to be useful.



#110
KaiserShep

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Yeah, because every faction on open terrain had a sniper in their midst, so if you didn't use one yourself you were kind of a sitting duck if they caught you in the open, especially on Insanity.



#111
The13Inquisitor

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The history mission for the War Hero was incredibly annoying if you hadn't put points into the SR or weren't a class with access to it.



#112
KaiserShep

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Heh, yeah. My War Hero Shep was a Vanguard so I couldn't do much about it, even though I had Ashley with me (damn no companion switching), BUT, it was kind of amusing to skirt around undetected and make my way to the Mako before any of them saw, and just started mowing them down and blasting away. 

 

ME1 kind of allows you to "cheat" with its replay bonus. I went with a soldier Shepard in my last playthrough, and unlocked push as a bonus power, essentially turning her into a Vanguard lite, so I had all weapon skills, and a little bit of biotics. With that and access to heavy armor it's kind of overpowered lol.



#113
General TSAR

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Stealth kills with Infiltrator.  

 

But I will grant sniping. One truly nice thing about ME1 was that if I encountered bandits on some desolate world, I could take them out from quite a ways off, like sniping is supposed to be.

Same, loved that aspect.  


#114
The13Inquisitor

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Heh, yeah. My War Hero Shep was a Vanguard so I couldn't do much about it, even though I had Ashley with me (damn no companion switching), BUT, it was kind of amusing to skirt around undetected and make my way to the Mako before any of them saw, and just started mowing them down and blasting away. 

 

ME1 kind of allows you to "cheat" with its replay bonus. I went with a soldier Shepard in my last playthrough, and unlocked push as a bonus power, essentially turning her into a Vanguard lite, so I had all weapon skills, and a little bit of biotics. With that and access to heavy armor it's kind of overpowered lol.

 

Oh wow.

 

My second playthrough I went Adept and went with AR training just because it's a lot less situational than the Shotgun or SR and until I got to a pretty high level, the game was really frustrating, because of the fact Biotics didn't inherently do damage outside of Warp.



#115
KaiserShep

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Push is easily my favorite ability of all the biotic powers of ME1, because it's lethal to entire groups in an enclosed space. In the mission to find the Exogeni scientists that were secretly working on thorian creepers, if you refused the bribe and she sets her mercs on you, a maxed out push can kill everyone in the room simultaneously because it flings them all against the far side of the room at full force. It's totally Jedi-level lulz, especially when you keep flinging the asari clones off the ledge on Feros. 


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#116
The13Inquisitor

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Push is easily my favorite ability of all the biotic powers of ME1, because it's lethal to entire groups in an enclosed space. In the mission to find the Exogeni scientists that were secretly working on thorian creepers, if you refused the bribe and she sets her mercs on you, a maxed out push can kill everyone in the room simultaneously because it flings them all against the far side of the room at full force. It's totally Jedi-level lulz, especially when you keep flinging the asari clones off the ledge on Feros. 

 

During the suicide mission, every time an Abomination or husk climbed up the ledge, they caught a Throw and were straight back off.

That's the good thing about Throw: its cooldown isn't worth worrying about and it's well worth spamming.

 

Hopefully there'll be an evolution of it that lets you throw like a dozen at once for a cooldown increase or something.

 

Biotics could stand to take a few cues from Dragonball Z for technique ideas.



#117
Guest_StreetMagic_*

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During the suicide mission, every time an Abomination or husk climbed up the ledge, they caught a Throw and were straight back off.

That's the good thing about Throw: its cooldown isn't worth worrying about and it's well worth spamming.

 

Hopefully there'll be an evolution of it that lets you throw like a dozen at once for a cooldown increase or something.

 

Biotics could stand to take a few cues from Dragonball Z for technique ideas.

 

They could take the cues from their own cutscenes. Thane throws a bunch of dudes in the trailer. Jack thrashes 4 YMIR mechs. Samara grabs a skycar midair in her shadow broker file.


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#118
KaiserShep

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Throw is pretty funny when it's upgraded to have two biotic projectiles that seek separate targets. Like, during the Citadel coup sequence, you had those two Cerberus guys standing at the far end of the hall, just fire that and it hits them both and knocks them against walls. 


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#119
The13Inquisitor

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They could take the cues from their own cutscenes. Thane throws a bunch of dudes in the trailer. Jack thrashes 4 YMIR mechs. Samara grabs a skycar midair in her shadow broker file.

 

Good point, but you can't tell me you wouldn't mind blowing up a pirate base with a giant ball of Biotic energy or blowing up a tank with a beam attack.

 

Probably while cackling like a maniac while you're at it.

 

Throw is pretty funny when it's upgraded to have two biotic projectiles that seek separate targets. Like, during the Citadel coup sequence, you had those two Cerberus guys standing at the far end of the hall, just fire that and it hits them both and knocks them against walls. 

 

Never tried that evolution, but I might have to now.

 

Lift\Throw is basically my default strategy against regular infantry with Warp being reserved for Armour and Singularity for crowd control.

 

I like Flare, but its cooldown is just too prohibitive to make it worthwhile.



#120
KaiserShep

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My favored bonus power in the sequels is Energy Drain now, even with my Vanguard. It was especially handy in the Citadel DLC's solo combat sequence, since every single enemy was shielded and they kept sending those disruptor drones. I was able to pick them off one by one without wasting a shot on stripping their shields, so I could just pop an enemy's defenses, then get him in the head with a single shot, and so on.



#121
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Good point, but you can't tell me you wouldn't mind blowing up a pirate base with a giant ball of Biotic energy or blowing up a tank with a beam attack.

 

Probably while cackling like a maniac while you're at it.

 

I do want it. I think they hold back too much on gameplay (with the powers at least). The same way MMO designers hold back on their combat. You generally don't see this in single player games though.... that's where you should have more freedom to go balls out and have a lot of environmental impact. 



#122
Torgette

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So I pointed this out in the DAI thread but figured it would be apt here too: do you want enemy placement at your destination or in the empty areas in between? I think despite the planets in ME1 sometimes feeling empty, it was nice to have that build-up to action rather than landing and just immediately engaging from point A all the way to point Z (something DAI suffers from).