Aller au contenu

Photo

The Loss of a Friend


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
JoeTheQuarian

JoeTheQuarian
  • Members
  • 94 messages

So I finally got around to playing Jaws of Hakkon and I came across the quest: "The Loss of a Friend". It starts off with Scout Harding telling you about a missing scout who had recently lost his friend. You end up following this scouts path and the conclusion ended up being what I think was pretty tense and interesting.

 

When people talk about the flaws of DA:I the  "fetch quests" always come up. But this quest I think was very well done and didn't feel like a fetch quest. So did you guys like this quest too? And how do you think Bioware should approach side quests in the future?



#2
Guest_Mlady_*

Guest_Mlady_*
  • Guests

I had fun with that! I always love a quest that starts with a mystery and ends with an epic fight! I was just discussing that in another thread about the "Something Wicked" quest in DAO, even though the final moment was not as scary as it built up to be in my mind.

 

Spoiler

 

I think side quests should have a twist sometimes. Not all, but some should start off simple and become something bigger like how in DA2 the missing women becomes a serious life changing quest later in the game. I found not many in DAI, but one that I really loved was when you go from hunting Darkspawn in the Western Approach, to discovering the base camp of the Venatori agent and how they are using giants as slaves.


  • JoeTheQuarian aime ceci

#3
Eelectrica

Eelectrica
  • Members
  • 3 777 messages

That was an interesting one I thought. It was interesting to follow the trail and learn about what happened along the way. And a choice to make at the end which is always nice.



#4
katerinafm

katerinafm
  • Members
  • 4 291 messages

I liked the quest fine. But it was short, and like all side quests in the game, it lacked cutscenes, which makes it feel less important.

 

That's the main flaw with all the quests and 90% of the dialogues in the game. Lack of cinematic and zoom with the ability to just walk away at any time makes whatever you're doing feel less important no matter what the quest is about.

 

Example: that side quest in the Hinterlands where you talk to that elven woman whose husband gets killed by templars because they thought he was holding a staff. She asks you to get his wedding ring back. Okay, in theory, that quest sounds nice, right? And the dialogue is nice too. But you never feel the weight of the conversation. You are zoomed out while the wife grimly tells you the story, and can walk away at any time. Now imagine how much more of an impact the quest would have had in making you feel the result of the mage/templar war if there was a cutscene while showing the grieving woman, her sad face, maybe with some grim music playing in the backround? Presentation is key. 


  • ThePhoenixKing, BansheeOwnage et robertmarilyn aiment ceci

#5
AresKeith

AresKeith
  • Members
  • 34 128 messages

I liked the quest fine. But it was short, and like all side quests in the game, it lacked cutscenes, which makes it feel less important.

 

That's the main flaw with all the quests and 90% of the dialogues in the game. Lack of cinematic and zoom with the ability to just walk away at any time makes whatever you're doing feel less important no matter what the quest is about.

 

Example: that side quest in the Hinterlands where you talk to that elven woman whose husband gets killed by templars because they thought he was holding a staff. She asks you to get his wedding ring back. Okay, in theory, that quest sounds nice, right? And the dialogue is nice too. But you never feel the weight of the conversation. You are zoomed out while the wife grimly tells you the story, and can walk away at any time. Now imagine how much more of an impact the quest would have had in making you feel the result of the mage/templar war if there was a cutscene while showing the grieving woman, her sad face, maybe with some grim music playing in the backround? Presentation is key. 

 

Another example is the mission with Fairbanks in the Emerald Graves

 

Side quest like those I feel should have a more cinematic experience 


  • Grieving Natashina et robertmarilyn aiment ceci

#6
BansheeOwnage

BansheeOwnage
  • Members
  • 11 278 messages

 

Spoiler

She wasn't

Spoiler

 

That was one of my favourites too.



#7
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

The Harding quest was pretty good. a bit short, maybe, and the quest itself lacked some meat, but it did flesh out Harding some more. Good stuff.