So I finally got around to playing Jaws of Hakkon and I came across the quest: "The Loss of a Friend". It starts off with Scout Harding telling you about a missing scout who had recently lost his friend. You end up following this scouts path and the conclusion ended up being what I think was pretty tense and interesting.
When people talk about the flaws of DA:I the "fetch quests" always come up. But this quest I think was very well done and didn't feel like a fetch quest. So did you guys like this quest too? And how do you think Bioware should approach side quests in the future?





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