Aller au contenu

Photo

remove Tutorial


  • Veuillez vous connecter pour répondre
20 réponses à ce sujet

#1
Dukemon

Dukemon
  • Members
  • 3 876 messages

I am annoyed by the tutroial boxes at the beginning of Dragon Age Inquisition on PS4. Why I cannot deactivate this boxes? In Super Mario Bros. is also needed no tutorial. Dragon Age Inquisition has a stupid combat gameplay but the game is not more difficult.

In Dragon Age Origins we could also deactivate those annoying boxes. And no one had a problem with the gameplay. Learning by doing, not learning by reading some boxes.


  • Gold Dragon aime ceci

#2
berelinde

berelinde
  • Members
  • 8 282 messages

Seriously. At least give us the option to turn off tutorials after the first playthrough.


  • Gold Dragon, nightscrawl, DragonAgeLegend et 1 autre aiment ceci

#3
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages
We should never be forced to learn by doing. Learning by doing is a terrible way to learn.

But those tutorial boxes should be avoidable. If there were documentation outside the game, the tutorial wouldn't have been necessary, and I would have preferred it that way. Then we could replay the game without having to deal with the tutorial, but also without the devs having to have put a toggle in the game.

A decent manual will always be better than an in-game tutorial.
  • Gold Dragon, nightscrawl et bondari reloads. aiment ceci

#4
Gilli

Gilli
  • Members
  • 2 967 messages

I have nothing against a tutorial in general, but I'd be glad if I could switch it on/off like the subtitles.

 

I'm now on my second PT on Hard, I don't have to be reminded that I have to use 9 to use a potion.

 

tumblr_np46juFYdo1rr7n8lo4_1280.png


  • Gold Dragon, nightscrawl et Karai9 aiment ceci

#5
rayvioletta

rayvioletta
  • Members
  • 1 494 messages

should indeed be a toggle. default to on for first play but with the option to disable. easy solution, presumably takes very little development time/resources and makes everyone happier


  • Gold Dragon aime ceci

#6
Suledin

Suledin
  • Members
  • 1 440 messages

I agree only with one thing here. We should be able to turn it off. 



#7
NextGenCowboy

NextGenCowboy
  • Members
  • 362 messages

We should never be forced to learn by doing. Learning by doing is a terrible way to learn.

But those tutorial boxes should be avoidable. If there were documentation outside the game, the tutorial wouldn't have been necessary, and I would have preferred it that way. Then we could replay the game without having to deal with the tutorial, but also without the devs having to have put a toggle in the game.

A decent manual will always be better than an in-game tutorial.

 

I'm a proponent of in-game manuals. Especially in this day in age. First and foremost, they have the capability to be updated with relevant info if needed. Secondly, much less cost to produce, which hopefully means money spent in other places (lol), or at the very least, saves publishers money. Lastly, that's a lot of trees eaten up for something that can be outdated by the time the game actually hits store shelves.



#8
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

I'm a proponent of in-game manuals. Especially in this day in age. First and foremost, they have the capability to be updated with relevant info if needed. Secondly, much less cost to produce, which hopefully means money spent in other places (lol), or at the very least, saves publishers money. Lastly, that's a lot of trees eaten up for something that can be outdated by the time the game actually hits store shelves.

I'm all for digital manuals that can be updated. I'd just like them to be accessible outside the game. Even if it were just online (even behind a paywall), but I want the game documented in a way I can read without having to be in the game to do it.
  • DragonKingReborn aime ceci

#9
NextGenCowboy

NextGenCowboy
  • Members
  • 362 messages

That's certainly fair. I'd love to see digital manuals added to ebook shops in a way that let people download and read them on the go (if that's their thing) while also having access to them in-game, or by clicking on their game prior to startup.



#10
DragonKingReborn

DragonKingReborn
  • Members
  • 887 messages

We should never be forced to learn by doing. Learning by doing is a terrible way to learn.
But those tutorial boxes should be avoidable. If there were documentation outside the game, the tutorial wouldn't have been necessary, and I would have preferred it that way. Then we could replay the game without having to deal with the tutorial, but also without the devs having to have put a toggle in the game.
A decent manual will always be better than an in-game tutorial.


It depends on what you are learning, doesn't it?

If you are learning to perform open heart surgery, then, yes, it would be terrible (and also very likely tragic). Bike riding? Different story.

I do agree with you, though, that it is preferable to learn by reading where appropriate and that the option should exist to skip the tutorials. My biggest gripe with DA2, except for The Cave, was the fact you had to play the tutorial every time before reaching the CC.

#11
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

It depends on what you are learning, doesn't it?

If you are learning to perform open heart surgery, then, yes, it would be terrible (and also very likely tragic). Bike riding? Different story.

I do agree with you, though, that it is preferable to learn by reading where appropriate and that the option should exist to skip the tutorials. My biggest gripe with DA2, except for The Cave, was the fact you had to play the tutorial every time before reaching the CC.

The presence of an unskippable tutorial doesn't bother me if it is, in and of itself, fun to play.  The tutorial at the beginning of the NWN OC is fun, so I like playing it.  That said, it was also skippable, so it was the best of both worlds.

 

But regardless of whether there's a tutorial, and rgardless of whether it is skippable, I want complete documentation available somewhere.  In one place.  Reading the documentation in DAI is irritating, because it's scattered through the codex and the UI.  A single document, in the style of a traditional software manual, would be superior.

 

I probably want that even more than I want the silent protagonist back.


  • Gold Dragon et DragonKingReborn aiment ceci

#12
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

It depends on what you are learning, doesn't it?

If you are learning to perform open heart surgery, then, yes, it would be terrible (and also very likely tragic). Bike riding? Different story.

Also, RPG gameplay is primarily (hopefully entirely) an intellectual exercise. While learning to ride a bike may well require repeated physical attempts, I can't think of an intellectual pursuit that isn't best learned from a book.
  • DragonKingReborn aime ceci

#13
DragonKingReborn

DragonKingReborn
  • Members
  • 887 messages

Also, RPG gameplay is primarily (hopefully entirely) an intellectual exercise. While learning to ride a bike may well require repeated physical attempts, I can't think of an intellectual pursuit that isn't best learned from a book.


True, but until we have some sort of neural net for control of our PC/console a video RPG will always require some physical input from the player, thus a "learn by doing" approach will likely remain valid for some time yet.

I now find myself dreaming of an RPG I can play on my PC without a keyboard/mouse or a controller... /future stuff.

#14
DragonKingReborn

DragonKingReborn
  • Members
  • 887 messages

The presence of an unskippable tutorial doesn't bother me if it is, in and of itself, fun to play.
 
But regardless of whether there's a tutorial, and rgardless of whether it is skippable, I want complete documentation available somewhere.  In one place.  Reading the documentation in DAI is irritating, because it's scattered through the codex and the UI.  A single document, in the style of a traditional software manual, would be superior.


Very true.

#15
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

True, but until we have some sort of neural net for control of our PC/console a video RPG will always require some physical input from the player, thus a "learn by doing" approach will likely remain valid for some time yet.

We could become more efficient by doing, but in my ideal RPG there's no way to play more effectively simply through having more practice.



#16
Guest_Dandelion_Wine_*

Guest_Dandelion_Wine_*
  • Guests

Seriously. At least give us the option to turn off tutorials after the first playthrough.

This would be great. I'm kind of surprised it wasn't included.

#17
Bathead

Bathead
  • Members
  • 995 messages
I find tutorials helpful, but, with my habit of restarting a game many times until I'm comfortable with how a game works, an option to turn them off after the first playthrough would be nice.

#18
PhroXenGold

PhroXenGold
  • Members
  • 1 855 messages

The presence of an unskippable tutorial doesn't bother me if it is, in and of itself, fun to play.  The tutorial at the beginning of the NWN OC is fun, so I like playing it.  That said, it was also skippable, so it was the best of both worlds.

 

But regardless of whether there's a tutorial, and rgardless of whether it is skippable, I want complete documentation available somewhere.  In one place.  Reading the documentation in DAI is irritating, because it's scattered through the codex and the UI.  A single document, in the style of a traditional software manual, would be superior.

 

I probably want that even more than I want the silent protagonist back.

 

While I certainly agree that bringing back full manuals is a good thing, I would add the caveat that I shouldn't ever have to read the manual. The game itself should provide me with all the information on how to play it while I play.



#19
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

While I certainly agree that bringing back full manuals is a good thing, I would add the caveat that I shouldn't ever have to read the manual. The game itself should provide me with all the information on how to play it while I play.

I wouldn't object to that, but I would also like the converse to be true: Once I've read the manual, I should be able to play the game without ever seeing the tutorial.

The manual should tell me everything about how the UI works, and detailed mechanical information about all the mechanics. I want the manual to contain the same level of mechanical detail as a tabletop RPG rulebook does. Once I've read the manual, I should be able to do all the math behind a combat encounter myself.

#20
DragonAgeLegend

DragonAgeLegend
  • Members
  • 1 071 messages

Seriously. At least give us the option to turn off tutorials after the first playthrough.

I don't why it's so hard to implement. This isn't the only game that does this. 



#21
ask_again_later

ask_again_later
  • Members
  • 193 messages
And I don't want to have to do the useless thing where I traipse through the mountains, taking about three times the amount of time it would normally take, only to have to sit through "The Dawn Will Come" for the millionth time.

But alas.