"If you were to pretend to be a prisoner to sneak into a witch hunter lair in, say, Dragon Age: Inquisition, it’d probably be a jolly little adventure. Here, you’re likely to have your fingernails pulled out with pliers while your friend watches, having to maintain their cover."
Another golden part :
"In fact, Inquisition came to mind many times, not just for its far less successful mix of open-world and narrative. A big issue I had with that game is that it’s very light, not least for how little resistance there is to the Inquisition itself. Sure, a few people talk about it as being problematic or dodgy, but that’s completely undercut by every other damn NPC either wanting to join it or just plain signing up, and the nations of Thedas being oddly calm about the potential threat you pose.
Here, things aren’t so cuddly. Decisions are important, often made without full information, and whatever you decide, someone usually suffers. Just trying to save people in trouble often leads to the verbal equivalent of a clip round the ear and the question “Right, and what do you think those thugs you just humiliated are going to do after you’ve gone?” Even when you’ve helped, you’re rarely thanked, and just because you think you’ve done a good thing doesn’t mean it’ll work out in the long run. Every opportunity has a dark side, up front or otherwise."
And finally :
"It doesn’t hurt that while most RPGs of this kind have you visit a place, make a moral choice, and then never think about it again, the Witcher 3’s winding story regularly involves revisiting places and seeing the effects of decisions instead of having to wait for “And later…” cards during the ending. The changes might not always be severe or change the course of the game, but they work together to build an astoundingly reactive world, where the tiniest decision can cast unexpected ripples."
http://www.rockpaper...-3-review-pc/2/
It is a shame that such a small studie like CDPR has put more love into their product than Bioware. I still remember the interviews where the bioware devs promised "bite you in the ass" decisions that never materialized. DA:I was an offline MMO, filled with tedious busy work "Fetch ten bear asses" quests and no real C&C present in the entire game.





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