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Rock Paper Shotgun Defines the difference between the Witcher 3 and DA:I in a nutshell


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#26
Rawgrim

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DA2 was a good game, the problem was that EA rushed it like hell. If they gave it time to design and give more life to the area of kirkwall, not to mention get the expansion it was going to get, then DA2 would have been a great game.

 

Enemies raining from the sky or spawning right next to you was bad too + the caves. And I think the way choices worked in the game. Or rather, they had no effect. Solve a quest without bloodshed and the person attacks you in the next chapter instead. Things like that. You made no difference in the end.



#27
Torgette

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Enemies raining from the sky or spawning right next to you was bad too + the caves. And I think the way choices worked in the game. Or rather, they had no effect. Solve a quest without bloodshed and the person attacks you in the next chapter instead. Things like that. You made no difference in the end.

 

Not to mention the least effect on the ending of any Bioware game made in the last 10 years - who you side with is mostly cosmetic.



#28
Rawgrim

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Not to mention the least effect on the ending of any Bioware game made in the last 10 years - who you side with is mostly cosmetic.

 

Yeah I think the ending could have fixed this a bit. By not having Orsino attack you if you go against Meredith. Or Meredith go crazy on you anyway if you side with her vs Orsino. Plus Anders shouldn't have been able to blow up the Chantry if you didn't do the quest he badly needed help for, when he got the ingredients for the bomb. That quest right there pretty much destroyed the feeling of having any impact at all on the story via choices.


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#29
SomberXIII

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I hate it when people prefer smooth combat and open-world over anything else.


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#30
DanAxe

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Sigh... Why why why why??? Why can't people be excited that there's 2 AAA RPG's that are awesome, instead of trying to bash one in favor of the other?

 

Its really sad this kind of attitude. If there's 2 great games trying to stay on the spotlight, thats a win-win situation for gamers.... not cause for burning one while praising the other..


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#31
wright1978

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Just finished Witcher 3 and wow that's a game that shows me that open world rpg's can be deep and exhilerating.

Just jumped towards the top of the pile in terms of my all time games. It's not without flaws that annoy me

However Dragon age could take lessons:

 

Really beefy main quest. I sunk days into main quest once it started to really motor without touching the contract or treasure quests.

 

Actual beefy secondary missions with choices and consequences that really bite. Please pretty please i want these to return in the next dragon age. I want some choices where i'm sitting their reloading between tough choices or gasping as a choice i made earlier results in a consequence i didn't forsee.

 

It's got its filler quests but they really feel optional even to me as a usual completionist. There's treasure quests gear and there's bandits to clear. The rewards of seeing reactivity of settlements being reclaimed after clearing bandits was a nice touch and makes me think the areas in DAI were badly designed. Say rifts for instance which felt like they should be a main quest item but you quickly learned they were a dull repetitive side quest that you ignored if you were below their level. They lacked any reactivity too. Witcher 3 does a better job of navigating you through all the secondary, contract and main quests whilst giving the player the opportunity to dip into the exploratory filler stuff for extra resources and items.

 

I still have love for the Bioware companion based RPG model. I just think they mistepped somewhat with Inquisition and i hope next time they'll produce something i love as much as witcher 3 or past bioware games.


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#32
Medhia_Nox

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So - these "deep decisions with strong consequences" - do any of them ever REALLY affect Geralt? 

 

Cause unless Geralt's fingernails get pulled out while NPCs watch... I think there's a little too much hyperbole in that review. 



#33
Rawgrim

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So - these "deep decisions with strong consequences" - do any of them ever REALLY affect Geralt? 

 

Cause unless Geralt's fingernails get pulled out while NPCs watch... I think there's a little too much hyperbole in that review. 

 

Not really. They do impact the world around him, though. For better or worse. Nice when things aren't set in stone, no matter what you do.



#34
DarkKnightHolmes

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DAI main quest are fine. It's that they focused so much on making the world being big and pretty that they didn't make the quests in them interesting. Also they should've included cities in DAI.



#35
Akrabra

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DAI main quest are fine. It's that they focused so much on making the world being big and pretty that they didn't make the quests in them interesting. Also they should've included cities in DAI.

The only complaint about the DA:I main quest was the ending, to sudden and very dissapointing, but then again i can say the same for The Witcher 3. It is by no means a perfect game. 



#36
Mihura

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So - these "deep decisions with strong consequences" - do any of them ever REALLY affect Geralt? 

 

Cause unless Geralt's fingernails get pulled out while NPCs watch... I think there's a little too much hyperbole in that review. 

 

No, actually your decisions only impact the NPCs. Although the ending affects Geralt and that comes from how you deal with Ciri. Let us not forget that all the decisions from TW 2 and TW 1 were basically erased, it was even worse than DA and ME.

 

Pros: Really great open world design with a powerful emotional story where you care for its characters. 

Con: Limited dialogues choices to the point of two, no consequence from previews games with erasing important side characters from existence.  


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#37
Realmzmaster

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I do not understand the need for gamers to foster an ongoing competition that really does not exist between EA and CDProjekt. The Bioware division of EA and CD ProjektRED division of CD Projekt are in the same genre. They are competitors in a business sense, but there is nothing stopping gamers from liking both offerings. 

 

The games were not even released at the same time. Gamers are in a win-win situation especially if you like both games. If you like the basically blank slate protagonist, leading and developing a party with all the relationships that can entail then you may lean to DAI. If you like stepping into a role like Geralt and the lone wolf role then you may lean toward the Witcher.

 

Also CD ProjektRed is not a small studio. CD Projekt consists of GOG and CD ProjektRED. CD Projekt was also one of the main distributors of entertainment media (publisher of video games and distributor of video games, flims, e-books, audiobooks and books) in Europe. when it was known as cdp.pl before then it was CD Projekt.Sp.z.o.o. cdl.pl split into CD Projekt (consisting of GOG and CD ProjektRED) and cdp.pl covering the other media. The two companies are now independent.


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#38
BabyPuncher

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A very poorly thought out analysis of a legitimate and serious failing. In fact, the reviewer is making the precise same mistake BioWare has.

#39
duckley

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yup - both games are different and both games are terrific. Enjoying every second of both

 


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#40
herkles

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I do not understand the need for gamers to foster an ongoing competition that really does not exist between EA and CDProjekt. The Bioware division of EA and CD ProjektRED division of CD Projekt are in the same genre. They are competitors in a business sense, but there is nothing stopping gamers from liking both offerings. 

 

The games were not even released at the same time. Gamers are in a win-win situation especially if you like both games. If you like the basically blank slate protagonist, leading and developing a party with all the relationships that can entail then you may lean to DAI. If you like stepping into a role like Geralt and the lone wolf role then you may lean toward the Witcher.

 

Also CD ProjektRed is not a small studio. CD Projekt consists of GOG and CD ProjektRED. CD Projekt was also one of the main distributors of entertainment media (publisher of video games and distributor of video games, flims, e-books, audiobooks and books) in Europe. when it was known as cdp.pl before then it was CD Projekt.Sp.z.o.o. cdl.pl split into CD Projekt (consisting of GOG and CD ProjektRED) and cdp.pl covering the other media. The two companies are now independent.

 

This. I like both. There are things from the witcher I would love to see done SIMILARLY such as having a major city feeling like a major city like how they did Novigrad. I don't want Novigrad it self in the next dragon age game.  They learn from each other, because only a fool ignores what the other does. 

 

The companies actually seem to be rather freindly to each other, which I think is the most healthiest for the industry. Far more then some parts of their fandoms. 

Dragon-age twitterCongrats to the @witchergame team on their launch. Great to see all the hard work pay off! #Witcher3

The Witcher Twitter: Congratulations @dragonage! We love RPGs at @CDPROJEKTRED and can't wait to play Inquisition!

 



#41
bondari reloads.

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Limited dialogues choices to the point of two, no consequence from previews games with erasing important side characters from existence.


Could you give an example on that last bit? Is he or she mentioned still as having vanished BW-style or simply left out?
Looks like a strong argument for making decisions matter beyond a single game I think. Still, DA works differently, and that is how it should be.

#42
Mihura

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Could you give an example on that last bit? Is he or she mentioned still as having vanished BW-style or simply left out?
Looks like a strong argument for making decisions matter beyond a single game I think. Still, DA works differently, and that is how it should be.

 

It is a spoiler so beware,

Spoiler



#43
In Exile

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The side quests in DA:I are on the whole a lot less interesting than their equivalent content in The Witcher 3. That is what people mean when they saw that DA:I had a lot of fetch quests in comparison. Much of the side content in DA:I feels like uninteresting busywork that you reluctantly tolerate just to get the next level so you can move on to another main quest. TW2 in contrast never feels like a grind.


TW3 has betrer side quests but it's ridiculous to say TW3 isn't a grind. It has lots of grindy content. From wiping out bandit camps (i.e., rifts) to wiping out monster dens (i.e., rifts) to "treasure hunts", a substantial portion of the game is non-cinematic, non-dialogue based filler content. It's better fillr content than DAI mind but it's not some superlative achievement. It's mostly just AC style stuff.
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#44
Saphiron123

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"If you were to pretend to be a prisoner to sneak into a witch hunter lair in, say, Dragon Age: Inquisition, it’d probably be a jolly little adventure. Here, you’re likely to have your fingernails pulled out with pliers while your friend watches, having to maintain their cover."

 

Another golden part :

 

"In fact, Inquisition came to mind many times, not just for its far less successful mix of open-world and narrative. A big issue I had with that game is that it’s very light, not least for how little resistance there is to the Inquisition itself. Sure, a few people talk about it as being problematic or dodgy, but that’s completely undercut by every other damn NPC either wanting to join it or just plain signing up, and the nations of Thedas being oddly calm about the potential threat you pose.

Here, things aren’t so cuddly. Decisions are important, often made without full information, and whatever you decide, someone usually suffers. Just trying to save people in trouble often leads to the verbal equivalent of a clip round the ear and the question “Right, and what do you think those thugs you just humiliated are going to do after you’ve gone?” Even when you’ve helped, you’re rarely thanked, and just because you think you’ve done a good thing doesn’t mean it’ll work out in the long run. Every opportunity has a dark side, up front or otherwise."

And finally :  

"It doesn’t hurt that while most RPGs of this kind have you visit a place, make a moral choice, and then never think about it again, the Witcher 3’s winding story regularly involves revisiting places and seeing the effects of decisions instead of having to wait for “And later…” cards during the ending. The changes might not always be severe or change the course of the game, but they work together to build an astoundingly reactive world, where the tiniest decision can cast unexpected ripples."

http://www.rockpaper...-3-review-pc/2/

It is a shame that such a small studie like CDPR has put more love into their product than Bioware. I still remember the interviews where the bioware devs promised "bite you in the ass" decisions that never materialized. DA:I was an offline MMO, filled with tedious busy work "Fetch ten bear asses" quests and no real C&C present in the entire game.

This is exactly how I felt. It wasn't the complex world they've given us in the past, it was big empty maps with time wasting chores that had no impact on the story. And the story was short.

I'm playing the witcher 2 right now and every sidequest is fulled with new characters and dialogue, the troll under the bridge comes to mind, i could have killed him but instead of i got a long quest with several objectives and my troll buddy really grew on me, and the whole issue ties into the corrupt magistrate overseeing the town.

That's the experience dragon age once delivered. 



#45
bondari reloads.

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It is a spoiler so beware,

Spoiler


That's ... a bit of a gamebreaker for me, really, especially if it happens to so many of them. Thanks for taking the time.
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#46
jds1bio

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What did RPS define exactly - that one reviewer likes one game more than another?



#47
Sylvius the Mad

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Decisions are important, often made without full information, and whatever you decide, someone usually suffers.

You're really making me want to play the game just to see how well this works.

 

Because, based on this description, it sounds like it could go so wrong, and yet you all talk about this as if it's a good feature.

 

I'm worried that the gaps in our knowledge, or the need to make a decision now versus waiting until we know more, will look arbitrary and contrived.

 

As of now, I still have no plans to play the game.



#48
Guest_StreetMagic_*

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You're really making me want to play the game just to see how well this works.

 

 

It worked for me. lol. I have nothing better to do anyways.

 

I've always avoided the Witcher series, so hopefully this is a good place to start.



#49
Saphiron123

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Enemies raining from the sky or spawning right next to you was bad too + the caves. And I think the way choices worked in the game. Or rather, they had no effect. Solve a quest without bloodshed and the person attacks you in the next chapter instead. Things like that. You made no difference in the end.

The truth is it's actually a fun game once you go in expecting the enemy waves and recycled maps, it has a lot going for it, the problem is those issues were VERY jarring the first time.

Also I liked Anders in DAO, and he really whined a lot in DA2, 


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#50
KaiserShep

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It is a spoiler so beware,

Spoiler

 

This seems kind of annoying, and is another mark against even considering starting the franchise from the very beginning. I really dislike starting anything from the end or a few games in (ME3 jokes aside). I've been very curious about the game with all the TW3 hubbub, so I was very tempted to just muscle through the first two games so that I can get a feel for the characters and that world, because I suspect that if I just jump into this game knowing so little about it, I might not care as much about certain things. But anyway, this seems worse than some of the import niggles of DA or even ME.