Just finished Witcher 3 and wow that's a game that shows me that open world rpg's can be deep and exhilerating.
Just jumped towards the top of the pile in terms of my all time games. It's not without flaws that annoy me
However Dragon age could take lessons:
Really beefy main quest. I sunk days into main quest once it started to really motor without touching the contract or treasure quests.
Actual beefy secondary missions with choices and consequences that really bite. Please pretty please i want these to return in the next dragon age. I want some choices where i'm sitting their reloading between tough choices or gasping as a choice i made earlier results in a consequence i didn't forsee.
It's got its filler quests but they really feel optional even to me as a usual completionist. There's treasure quests gear and there's bandits to clear. The rewards of seeing reactivity of settlements being reclaimed after clearing bandits was a nice touch and makes me think the areas in DAI were badly designed. Say rifts for instance which felt like they should be a main quest item but you quickly learned they were a dull repetitive side quest that you ignored if you were below their level. They lacked any reactivity too. Witcher 3 does a better job of navigating you through all the secondary, contract and main quests whilst giving the player the opportunity to dip into the exploratory filler stuff for extra resources and items.
I still have love for the Bioware companion based RPG model. I just think they mistepped somewhat with Inquisition and i hope next time they'll produce something i love as much as witcher 3 or past bioware games.