them's fightin wordsLol@savingCarth2.0
Rock Paper Shotgun Defines the difference between the Witcher 3 and DA:I in a nutshell
#151
Posté 02 juin 2015 - 04:04
#152
Posté 02 juin 2015 - 04:04
IMO the Witcher 1 is *sucks in air, blows a quick raspberry*.
Ok, to be completely honest... The next time I walk out from a cutscene and get gangbanged by spectral dogs/bandits/man eating flowers, I'm going to set my mouse and keyboard on fire. Would be nice if this seasoned monster hunter would actually take less than an hour to get his stupid sword out of his stupid modded scabbard instead of standing there like a derp while five guys wail on him.
- RINNZ aime ceci
#153
Posté 02 juin 2015 - 04:42
I loved DAO, loathed DA2 luke warm about DAI, so much felt forced and shallow - companions not fleshed out enough especially romance wise. I've never played Witcher before and so TW3 was my first experience of franchise... Loved it, so much so I've bought TW2 to see what has improved from 2 to 3.
I respect others preferring one game to another, but I truly wish BioWare had followed suit with its open world.
And the voice actor for Geralt - loved that too ( and Alistair DAO)
- dirk5027 et SnakeCode aiment ceci
#154
Posté 02 juin 2015 - 04:47
them's fightin words
Bring it. Ashley is my waifu, and I'll defend her against all challengers.
@TW!: God, the nightmares combat in that gave me.
#155
Posté 02 juin 2015 - 06:08
In what sense? I am actually curious about this. Geralt as a character can be a bit of a fuckboy in the games but treating Triss, Yen or Keira badly I really do not remember, Philippa sure and Sile in TW 2/3 but that last one I blame the devs.
Well, I did say that it was hard for me to get into the series and relate to him as a character, so maybe my own lack of connection to Geralt is why I might have taken the relationships way out of context and been somewhat off-base?
Might also be because I started the series at TW2 (although I did watch a full LP of TW1 before I started), so probably missed some of the information I needed that was necessary for me going in? Should endeavour to read the books and replay the games from the start (myself this time), because I do want to like the series.
Mea culpa.
#156
Posté 02 juin 2015 - 06:10
Yes.. Did you also get attacked immediately after killing the beast? I was so annoyed.. Grrrrr... No rest..Ok, to be completely honest... The next time I walk out from a cutscene and get gangbanged by spectral dogs/bandits/man eating flowers, I'm going to set my mouse and keyboard on fire. Would be nice if this seasoned monster hunter would actually take less than an hour to get his stupid sword out of his stupid modded scabbard instead of standing there like a derp while five guys wail on him.
Otherwise I had better luck this time playing the game. In the next chapter now.
#157
Posté 02 juin 2015 - 06:25
Well, I did say that it was hard for me to get into the series and relate to him as a character, so maybe my own lack of connection to Geralt is why I might have taken the relationships way out of context and been somewhat off-base?
Might also be because I started the series at TW2 (although I did watch a full LP of TW1 before I started), so probably missed some of the information I needed that was necessary for me going in? Should endeavour to read the books and replay the games from the start (myself this time), because I do want to like the series.
Mea culpa.
You don't let an entire kingdom fall for a girl you don't love, m8.
But yeah, if anyone's at fault here, it's definitely Triss. Haha, even she admits that, though Geralt doesn't really think so.
#158
Guest_StreetMagic_*
Posté 02 juin 2015 - 08:07
Guest_StreetMagic_*
Bring it. Ashley is my waifu, and I'll defend her against all challengers.
@TW!: God, the nightmares combat in that gave me.
I think that's cool actually. No one defends Ashley enough. ![]()
#159
Posté 02 juin 2015 - 08:53
The only common thing they have is probably that they are both video games ![]()
DAO probably have more in common with TW3 than DAI.
- Rawgrim aime ceci
#160
Posté 02 juin 2015 - 09:01
*sigh*
CD Projekt Red is not a small studio. It hasn't been one for quite some time. They have been a behemoth of native European game development since after the first Witcher put them on the map.
- AllThatJazz, blahblahblah et Lethaya aiment ceci
#161
Posté 02 juin 2015 - 01:34
Yes.. Did you also get attacked immediately after killing the beast? I was so annoyed.. Grrrrr... No rest..
Otherwise I had better luck this time playing the game. In the next chapter now.
The beast is actually what made me quit the game the first time around, but it happens all the time. I'm in Vizima and it happened when I left that detective's house. I died seven times before I nailed it. If I could just approach these clowns with my sword out, I wouldn't have a problem.
It's not hard, it's just frustratingly bad.
#162
Posté 02 juin 2015 - 02:37
I also had a buddy of mine mention right after release that they felt left in the dark about Cole. The game assumes you read Asunder, and to be honest (aside from intentional shout-out to things like The Sixth Sense,) his story doesn't make a lot of sense when you first recruit him. If you make him human it's a little easier, but something I didn't like was how much the story seemed to rely on the EU. That never sits well with me. The EU should be there to supplement the story, not required reading in order to get any major character development for plot-important NPCs like the Empress, Gaspard, ect.
I think Cole's recruitment works well on the Templar path, because he is instrumental in aiding the Inquisitor defeat the Envy demon in Champions of the Just. Cole has already proved himself a reliable ally when you recruit him. It only seems odd if you recruit the mages, since he has no role in In Hushed Whispers, and if you haven't delved into the EU your reaction at Haven is probably going to be, "Who the hell is this guy?"
The choice between In Hushed Whspers and Champions of the Just is also a choice between more exposure to Cole or Dorian before recruitment. Dorian on the mage path, Cole on the templar. Dorian however has one advantage in that you could have already met him in Redcliffe even if you choose to go the templar route. His appearance at Haven feels less out of the blue than Cole on the mage path.
- SnakeCode aime ceci
#163
Posté 02 juin 2015 - 05:43
I don't know what it is, but old games are just difficult for me to work up the will to keep playing now. For example, I played KOTOR many years ago and absolutely loved it, but nowadays I just can't do it anymore. It's weird.
Anyway, that's the same difficulty I had with TW1.
Takes me 30 minutes to 1 hour, round about, to adjust to older games. I have to keep playing the game, though. No new games in between brakes.
#164
Posté 03 juin 2015 - 09:42
Most games from 2005-2007 haven't aged that well graphically, TW1 isn't terrible compared to other games from that era.
The EE still looks quite pretty when it comes to the environment and the architecture and overall mood (reinforced by an excellent soundtrack). The characters are something else. Graphically the EE is 'halfway there', but opinion will vary depending on whether one's glass is half-full or half-empty.
As for old games in general, graphics, UI and overall gameplay are major barriers to immersion, it just takes time ‘to get over it’ and appreciate it for things like graphics, story, the underlying mechanics etc.
3D graphics suffer more from obsolescence than 2D games, and ‘realistic’ or ‘stylised realistic’ games more when compared to cartoony-style graphics (WoW etc.).
2D graphics (particularly when prerendered) and cartoony graphics aren’t better than realistic ones, it’s just that they were able to reach an acceptable level of visual quality at an earlier level of technology. Also, compare racegames: Because they take place in very limited worlds, their graphics were able to reach an acceptable quality level far before 3D open world games did.
DA:I, GTA5 and TW3 are the first realistic / stylised realistic open world games that look really, really good from the get-go (without mods; a heavily modded Skyrim is a thing of beauty still).
#165
Posté 03 juin 2015 - 09:51
I do agree that major side content in Witcher is deeper and more complex, though there is also plenty of meaningless filler to be had. I go to tons of places in Velen, just to clear out a bandit camp/monster nest/deserter base and loot some crates. I also think that DAI gets an unfair rap for having 'fetch ten bear asses' quests, when there is also some really good side content (companion quests for example, dungeons like the Still Ruins, or the Dwarven tombs, which are not 'tedious busy work').
While I enjoyed areas in DAI like the Still Ruins and the Dwarven Ruins, I feel like these areas where undercut by the lack of unique story content & quest rewards. In a BioWare game I am used to having to talk to an NPC and get some info in areas like these. None of that is present in these areas. The Tomb of Fairel in the Hissing Wastes was particularly disappointing, with the quest reward for searching all those tombs being a "Demon Slaying Rune."
Quests like collecting the shards also suffer from this. There is no unique reward for doing all of it, so the game often makes the player feel like they are wasting their time. I don't mind collecting things in video games, I expect it, but the payoff for collecting things has to be equal to the amount of time spent collecting.
- kimgoold aime ceci
#166
Posté 03 juin 2015 - 10:11
While I enjoyed areas in DAI like the Still Ruins and the Dwarven Ruins, I feel like these areas where undercut by the lack of unique story content & quest rewards. In a BioWare game I am used to having to talk to an NPC and get some info in areas like these. None of that is present in these areas. The Tomb of Fairel in the Hissing Wastes was particularly disappointing, with the quest reward for searching all those tombs being a "Demon Slaying Rune."
Quests like collecting the shards also suffer from this. There is no unique reward for doing all of it, so the game often makes the player feel like they are wasting their time. I don't mind collecting things in video games, I expect it, but the payoff for collecting things has to be equal to the amount of time spent collecting.
Narrative rewards, cutscenes and all, are a big thing in The Witcher III. There’s also a noticeably high degree of passion and inventiveness in them, though most of them aren’t exactly Shakespeare-level of course.
Monster nests and bandit camps in TW3, specifically the really small ones (one campfire, three to four bandits) serve the same function as the smaller rifts and groups of Templars, Mages, etc. in DA:(I. They are 20% background flavour (demons and bandits and renegade mages and monsters are overrunning the land, oh noes!) and 80% filler combat. They’re there to break up the monotony of the landscape and add some extra XP and loot, but are mostly avoidable and skippable.
I think it’s unavoidable that you have this kind of thing in a game with large and open landscapes, the real question is: How much of this is acceptable?
Also: the placement of these little groups of opponents. They are sort of acceptable at some distance from main roads and settlements, but things get silly when they’re almost next to major settlements, forts, camps etc. unless there is a good narrative context.
One of the worst early offenders in DA:I is the refugee camp in DA:I. There is literally just a (undefended / unfortified) short tunnel between the major refugee camp and bands of Mages and Templars fighting each other.
Witcher has the same problem with wolves and drowners being far too close to White Orchard and near the first village in Velen you find a large pack of rabid dogs. I get it that it means there’s fun, XP and loot to be had next to a questgiver / trader / crafter hub, but it’s a not insignificant immersion-killer. Not a good thing in narrative-centric RPG’s.
#167
Posté 03 juin 2015 - 11:54
never paid attention to graphics. it's not a bad thing if the world looks beautiful, but it's secondary... make that tertiary. narrative is secondary.
only once graphics make me quit playing game - it was Divine Divinity. i couldn't enter a building, turned out something was blocking my path - something i couldn't see. just as well, i probably wouldn't handle hack'n'slash. no problem replaying Dungeon Master in 2015 tho. looks like crap in comparison to Legends of Grimrock but it's so much more fun.
lack of RP, terrible controlls, poor character customization, or extremely player-centric combat, grinding are the usual deal breakers for me.
#168
Posté 03 juin 2015 - 11:55
While I enjoyed areas in DAI like the Still Ruins and the Dwarven Ruins, I feel like these areas where undercut by the lack of unique story content & quest rewards. In a BioWare game I am used to having to talk to an NPC and get some info in areas like these. None of that is present in these areas. The Tomb of Fairel in the Hissing Wastes was particularly disappointing, with the quest reward for searching all those tombs being a "Demon Slaying Rune."
Quests like collecting the shards also suffer from this. There is no unique reward for doing all of it, so the game often makes the player feel like they are wasting their time. I don't mind collecting things in video games, I expect it, but the payoff for collecting things has to be equal to the amount of time spent collecting.
Yea I would like the tomb of Fairel to be a bit more. Tied to the main quest or more dungeon to explore etc. The shards however do have a unique reward. The problem I see with loot is if they give us more, better, awesomer we get op all the faster. And if enemies scale with loot and leveling you might as well not level at all in a way.
#169
Posté 03 juin 2015 - 06:37
Oh, and the "find hidden runes on the walls" secondary objective was just utter ****.
Worst designed quest in da history. What a waste of dev resources and my time.
- TheOgre aime ceci
#170
Posté 03 juin 2015 - 09:22
Well, I did say that it was hard for me to get into the series and relate to him as a character, so maybe my own lack of connection to Geralt is why I might have taken the relationships way out of context and been somewhat off-base?
Might also be because I started the series at TW2 (although I did watch a full LP of TW1 before I started), so probably missed some of the information I needed that was necessary for me going in? Should endeavour to read the books and replay the games from the start (myself this time), because I do want to like the series.
Mea culpa.
TW1 is a bit more of the developer's fan-fiction of the general tenor of the books. Triss, for example, is basically Yennefer. It's really good fan fiction, mind you, but it's a really different experience even plot wise. Though TW3 took more influence from TW1 in a lot of ways.
- Steelcan aime ceci
#171
Posté 03 juin 2015 - 09:24
While I enjoyed areas in DAI like the Still Ruins and the Dwarven Ruins, I feel like these areas where undercut by the lack of unique story content & quest rewards. In a BioWare game I am used to having to talk to an NPC and get some info in areas like these. None of that is present in these areas. The Tomb of Fairel in the Hissing Wastes was particularly disappointing, with the quest reward for searching all those tombs being a "Demon Slaying Rune."
Quests like collecting the shards also suffer from this. There is no unique reward for doing all of it, so the game often makes the player feel like they are wasting their time. I don't mind collecting things in video games, I expect it, but the payoff for collecting things has to be equal to the amount of time spent collecting.
These "quest by archeology" things were designed to mimic the much beloved design in Skyrim, right down to telling the whole plot of a region through codex entries and random books (though DA:I doesn't have the random books). The other issue Bioware had is that their banter is b0rked. In these areas what's supposed to happen is that you get character banter so you see the dynamic of your party & learn about them story wise while also exploring. But banter is b0rked, so there you get silent exploration instead.
- WikipediaBrown aime ceci
#172
Posté 04 juin 2015 - 02:09
These "quest by archeology" things were designed to mimic the much beloved design in Skyrim, right down to telling the whole plot of a region through codex entries and random books (though DA:I doesn't have the random books). The other issue Bioware had is that their banter is b0rked. In these areas what's supposed to happen is that you get character banter so you see the dynamic of your party & learn about them story wise while also exploring. But banter is b0rked, so there you get silent exploration instead.
I can say that the Western Approach banter fires off very infrequently. Even using a mod/cheat program, it fires off about once an hour. In most other zones with my mod, I get it every 15-30 minutes like clockwork. The banter and the exp seem to be related somehow, but I know that WA is just screwy for that. I got...3 conversations in my 4 1/2 hours I spent knocking out the zone last night. It's one of my favorites.
What makes me a little bummed is that I think an option for music out on the field would have made more of the zones feel more alive. It still irks me to no end that the devs decided that players for us that we must have the immersion of silence, rather than giving us the same choice we always had to turn down/turn off the music.
- In Exile, HowlingSiren, Ashelsu et 1 autre aiment ceci
#173
Posté 04 juin 2015 - 04:38
Funnily, Ciri is voiced by Jo Wyatt (FemHawke).
Just saying... only just noticed.
Dammit, now I want to play it.
#174
Posté 04 juin 2015 - 01:39
Dammit, now I want to play it.
I'd be a liar if I said this isn't one of the things that put me over the edge as well.
#175
Posté 04 juin 2015 - 01:56
The actor who plays Tywin Lannister in Game of Thrones (Charles Dance) also voices the emperor of Nilfgaard. Yennefer of Vengerberg is voiced by Belinda Cornish, who voiced Rana Thanoptis from Mass Effect and the Baroness from Dragon Age.
TW3 had some great casting choices with the new characters.





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