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Ways DAMP improved over ME3 MP


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#1
Geth Supremacy

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1.  The ability to kick during game was a great addition.

 

2.  I don't think you could mute in ME3...or if you could I don't know how to do it to this day (on console)

 

3.  More abilities and also passives open to the player.  Although I don't like everything based on your weapon.  In the future I would like to see much more detailed abilities like ME3 but even further.

 

4. I think it is gooud to offur moure armours and it adds more to the game, but I also like the customizations ME3 offered.

 

**edit**

The host migrations could get extremely annoying.  Especially if you were trying to do something in the store or the menus.  Or players left one after another after another. 

 

 

That's what I have and good additions.  There are a lot of features I miss.


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#2
J. Peterman

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In-game kicks

Made muting easier

Having the choice to avoid games in progress

 

That's it.

 

ME3MP >>>>>>>> DAIMP


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#3
SpaceV3gan

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1. I find it a questionable addition. If you play public, there is always the risk of having three punks kicking you out of Zone 4 or 5 and then you lose your XP, your time, your patience and your nerves.

2. At least on PC, ME3MP players don't use mic with strangers. That is how it is. Muting doesn't add anything.

3. No matter how many different abilities there are available in DAMP, high performance builds are still limited on most characters. The fact that ME3 had so much weapon diversity makes it by and large superior in terms of gameplay variety. For Instance, one can run a GI Javelin and a GI Venom, having the very same build, and play completely differently. Both will be equally good, and which one scores better is often a matter of player skill.

4. ME3 Armor color customization is fully personalized. Unless you decided to copy someone, any of your 60 or so characters will look virtually unique.
I am tired of seeing people running characters that look just like mine in DAMP.
 

* Having the option not to join a game in progress would have been a nice addition in DAMP and an improvement over ME3 if we had a functional Matchmaking system in DAMP. As long as the region-lock persists and third world players like myself are often unable to find any lobby, I can only say that DAMP has no Public Matchmaking worth speaking of.


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#4
Dick Dastardly

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In before spin-orbit QQ'ing

The things ME3 did better would be a much longer list
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#5
Drasca

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For Instance, one can run a GI Javelin and a GI Venom, having the very same build, and play completely differently. Both will be equally good, and which one scores better is often a matter of player skill.

 

BS. ME3's weapons had tiers, go-to awesome weapons and ones to avoid, especially with that kit. You would rarely be caught GI using an Avenger or even CSMG. There were good and powerful weapon loadouts, and there were terribly bad ones too, and players judged each others for those loadouts.



#6
Broganisity

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BS. ME3's weapons had tiers, go-to awesome weapons and ones to avoid, especially with that kit. You would rarely be caught GI using an Avenger or even CSMG. There were good and powerful weapon loadouts, and there were terribly bad ones too, and players judged each others for those loadouts.

It's no different here in DA:MP, but at least you can't see someone's gear until their in your game. ;)

. . .but yeah, I'm still leaning towards ME:MP over DA:MP, though OPs third point is a strange one given that ME:MP and DA:MP (not to mention the series in general) have different play styles so its moreso gameplay preference over actual improvements.



#7
Dick Dastardly

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All weapons in ME3 could be taken into Platinum and be usable - compare that to DAMP were only a few weapons can actually be used on higher difficulties. I have yet to see anyone take Inquisition weapons onto Perilous and do well. I cant say the same about ME3 and an Avenger
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#8
Angelus_de_Mortiel

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All weapons in ME3 could be taken into Platinum and be usable - compare that to DAMP were only a few weapons can actually be used on higher difficulties. I have yet to see anyone take Inquisition weapons onto Perilous and do well. I cant say the same about ME3 and an Avenger

 

I actually ran with N7SPECOPS during the Avenger event on Platinum. We used all human soldier kits (regular or BF3). At times it was a bit meat-grindy, but still fun. You definitely learned proper focus-fire from that! 



#9
Aetika

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What I definitely like is that mini map showing you enemies and team mates.

 

Also that you don´t equip any one mission consumables, which in ME got lost in case you lost connection or host left.

 

Also callouts, especially the one that highlights certain enemy. Even if I don´t expect everyone to attack it, it´s nice to alert others when you see something dangerous coming onto them. I always missed that in ME when I saw incoming Hunters. The one to thank is neat too, but it seems to be working only half of time.

 

Not really fan of in game kicking tbh (But as they changed how final wave starts, it´s sometimes necessity)


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#10
starrks

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Going from PS3 to PS4 and putting time into both games, I can say the overall bugginess (on this system at least) is significantly improved. It seemed like PS3 got the short end of the stick. Some ME3 map and enemy combinations were entirely avoided, and people choosing to fight Collectors was rare. Even then a list of how to use your rockets each match to prevent crashes was posted on the BSN. Load times are way better. 90 seconds or more was common on PS3 between matches. Getting stuck at WFOP, feeling the controller shake like I'm getting shot but the screen is still black.

There is plenty I miss, maxing an item level and having it come out of the loot pool, each character had a built in dodge, and being allowed more than 3 deaths if you have a bad game. If they port it and multi-player is kept in, I would buy it.

Edit: needed to add the X button no longer does everything, which makes things easier. RIP omnibutton.
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#11
BraveLToaster

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1. I find it a questionable addition. If you play public, there is always the risk of having three punks kicking you out of Zone 4 or 5 and then you lose your XP, your time, your patience and your nerves.

2. At least on PC, ME3MP players don't use mic with strangers. That is how it is. Muting doesn't add anything.

Is 1 really so common?  I play fair amount of PUGs, and I've never been kicked from an in-progress game other than immediate kicks when they're presumably trying to have someone specific join their game.

 

Mics were more common on consoles, and Kinect mics were always a pain in the ass on the 360 since it seemed everyone had their volume loud enough that it would echo game sounds.


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#12
Sulaco_7

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The most significant way DAMP improved over Me3mp is that it forces players to play more as a team. At least you move through the map together. In me3mp people would just go off and attack spawns on there own (which is not bad... just didn't need as much teamwork).

#13
Pork

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BS. ME3's weapons had tiers, go-to awesome weapons and ones to avoid, especially with that kit. You would rarely be caught GI using an Avenger or even CSMG. There were good and powerful weapon loadouts, and there were terribly bad ones too, and players judged each others for those loadouts.

 

True and false. 

 

I have played with some inhumanly good ME3 players in my time (Sirian, Stentron, Cledio_Ify, ThisIsAaron, PenguinFetish, IMWarden to name just a few) and they have wiped the floor with me using Geth Pulse Rifle, Katana Shotgun, Phalanx Pistol and other weapons that are considered to be terrible. So the statement that good players can do exceptionally well with bad weapons is definitely true, because I have played with some of the best who have demonstrated this time and time again. 

 

However, there is definitely strong and weak loadouts from an objective point of view, nobody can deny this either. Reegar Carbine + Krogan Vanguard. Pretty much any good weapon + Geth Infiltrator. Cerberus Harrier + Turian Ghost are all god tier kits which are very powerful indeed.

 

Class loadouts were generally poor if the player did not know how certain mechanics work. For example, Collector Rifle without any Armor Piercing mods, Spitfire wielder without Adrenaline gear or a Geth Infiltrator with a Power amplifier. In the hands of well informed players who are particularly knowledgeable of gear and class specs, game mechanics and team synergy can do just as good on the scoreboard with lesser kits. 



#14
SpaceV3gan

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You would rarely be caught GI using an Avenger or even CSMG. There were good and powerful weapon loadouts, and there were terribly bad ones too, and players judged each others for those loadouts.

The same goes for "More abilities and also passives open to the player". Despite all these abilities, high performance builds are very limited and linear. A wombo combo-less Templar, a Long Shot-less Archer and a Dragon Rage-less Reaver will also be judged. Ultimately there is less variety in DAMP.

The thing is, a GI Javelin plays as a wallhack sniper and a GI Venom plays as an assault nuker, even if they had the same build. Different weapons make the player play very differently, and many are equally effective. Sure, there are low tier weapons that are a handicap, but we have the same in DAMP on a much wider scale.
Besides, while I can't recall having used a GI Avenger, I've used the Mantis and Katana on the GI several times on Gold and a few times on Platinum. Also, while I don't think I've ever tried a GI CSMG, the CSMG is one of the best weapons for the GE - and if it works for the GE, it surely works for the GI.


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#15
nanotm

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one thing me3mp has over daimp, your damage doesn't scale based on the amount of lag your suffering at the time you attack something, just had a random/random drop me into routine on my L19 virtuoso (I didn't care what game so long as I actually got into one...) and I kept going from 1 hitting stuff with power cord to doing almost zero damage to mooks that were stood next to me ..........the previous match had taken me 8 power cords to kill the boss in zone 5...

 

it doesn't make any sense that you do basic weapon damage only regardless of equipment when your in a bad game.......

 

compare that to me3 were your only side effect of a bad connection was randomly dying or shooting at something that was no longer there, but no matter how bad the connection was if you hit something with a power or a weapon it did the damage it was supposed to ....



#16
Shadohz

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Mine's bigger than yours.
http://forum.bioware...t-over-to-damp/

Even after all the improvements to DA3MP, I'd have a field day with this topic. DA3MP needs alot more top-level technical improvements before we can even argue if it has better gameplay mechanics. If we're going to have a legitimate end-year debate about which game is/was better, then BW is going to have to give DA3MP team the proper resources to make it competitive. DA3MP is further behind the curve than ME3MP was at this point. Devs however don't control the purse strings. I'd actually like to see DA3MP do better than but I highly doubt that will happen because of one annoying fact I brought up in ME3MP... whenever one of these companies tries to make a stellar SP-MP duo release, one or both modes suffer for it. I won't rehash the stumbling blocks of ME3. The wounds are still fresh.


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#17
Geth Supremacy

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Mine's bigger than yours.
http://forum.bioware...t-over-to-damp/

Even after all the improvements to DA3MP, I'd have a field day with this topic. DA3MP needs alot more top-level technical improvements before we can even argue if it has better gameplay mechanics. If we're going to have a legitimate end-year debate about which game is/was better, then BW is going to have to give DA3MP team the proper resources to make it competitive. DA3MP is further behind the curve than ME3MP was at this point. Devs however don't control the purse strings. I'd actually like to see DA3MP do better than but I highly doubt that will happen because of one annoying fact I brought up in ME3MP... whenever one of these companies tries to make a stellar SP-MP duo release, one or both modes suffer for it. I won't rehash the stumbling blocks of ME3. The wounds are still fresh.

 

Good detailed list.  A lot if it is about netcode.  Someone should make a list of all the things DAMP failed to meet and exceed.  Based on the facts at hand on what is and isn't in the game on top of the condition of them I think its fair to say there is a lot of "cluelessness" going on.

 

I've said it before and I 100% believe it still.  ME is the flagship of Bioware it gets all of the love and attention.  Dragon Age is the bastard that gets just...whatever.  If that isn't evident in the games themselves then I can't help people.  I am happy for the improvements and they were needed.  I feel like I went in with fair expectations. 

 

The best way I can sum of the entirety of DAMP as the feeling it gives the player.  "3 maps"  I bet many people here know what I mean beyond the literal meaning.



#18
F_e_princess

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Im thinking i need to go try me3 mp just so i know what 75% of the inqusition forums threads are about?


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#19
Sulaco_7

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Im thinking i need to go try me3 mp just so i know what 75% of the inqusition forums threads are about?

Lol. Very true.

Do you know why people are playing damp? They're waiting for me4mp. Do you know what happens when me4mp comes out?

The great migration.
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#20
Spectr61

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BS. ME3's weapons had tiers, go-to awesome weapons and ones to avoid, especially with that kit. You would rarely be caught GI using an Avenger or even CSMG. There were good and powerful weapon loadouts, and there were terribly bad ones too, and players judged each others for those loadouts.


Miss Space's point just intentionally, or just trolling?

GI's can use damm near any weapon and be good with it based on player skill, as I suspect you know.

Sure some are more effective than others, but that's his point, greater variability and variety there vs. here, which is definitely not "BS".

#21
Hellsteeth30

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Lol. Very true.

Do you know why people are playing damp? They're waiting for me4mp. Do you know what happens when me4mp comes out?

The great migration.


Pretty much. Until we find out that's even worse than Requisition.

#22
scynn

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I miss how ME3MP had a lot more co-op between players with Biotic and Tech explosions. While half the time it was just better to blow things to pieces with weapons, I always loved setting off combos. DAIMP feels like (aside from the templar combo) things are dead before a combo can go off, or it wouldn'tve made much of a difference with or without it. I never felt more badass than setting off a Biotic explosion in a group of geth and just watching bodies fly everywhere and expurriance galore.


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#23
Drasca

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GI's can use damm near any weapon and be good with it based on player skill, as I suspect you know.

 

Could, don't. Effectiveness matters. ME3 had more crutches than DAMP did as well (shield + health gating, accuracy tied to fps, ops packs, medigel self revives, hydra missles) For example, there were extremely few players that could  solo platinum and use none of the consumeables or extras on the loadout (geth scanner being the one of the favorites for solo'ing). Definitely none that did it on all kits.

 

Good is subjective. Actually effective depended on kit, but no one here should deny some weapons were far better than others, and were used far more than others.

 

 they have wiped the floor with me

 

However, there is definitely strong and weak loadouts from an objective point of view, nobody can deny this either. Reegar Carbine + Krogan Vanguard. Pretty much any good weapon + Geth Infiltrator. Cerberus Harrier + Turian Ghost are all god tier kits which are very powerful indeed.

 

Bell Curve, and averages. They wouldn't do as well against themselves, or comparable player with better loadouts, vs very specific cross-kit comparisons (which is why using the same kit for apples to apples comparison is more useful).

 

Some kits and loadouts were inherently weaker toward the specific player, in addition to players in general as well.

 

Just because I can, for example, in DAI use Inquisitor weapons with Katari, doesn't mean I will (most of the time). More realistically, I have Sundering available, but I no longer use it because Maul of the Dragon. The same goes for higher tier weapons in ME3MP.

 

 

Besides, while I can't recall having used a GI Avenger, I've used the Mantis and Katana on the GI several times on Gold and a few times on Platinum. Also, while I don't think I've ever tried a GI CSMG, the CSMG is one of the best weapons for the GE - and if it works for the GE, it surely works for the GI.

 

None are 'equally' effective, they're effective at different rates for different people. GI Avenger and CSMG doesn't work nearly as well due to how the TC works (thus the GI works).  Mantis and katana are still sniper / shotguns with front loaded damage rather than medium over time or back loaded damage. Just as GI PPR wouldn't work as well as on TGI, Jugg, or even ACA. Though the PPR would technically work, it'd be a horrible idea on the GI. You'd take longer to kill (and yes time is a factor in judging effectiveness), and do less damage.

 

GE also benefits from tech explosions, where GI does not, when it comes to CSMG and Avenger. While you could use it, it'd still be a bad idea as the weapon rhythm doesn't work well with the GI ablilities.



#24
FRZN

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I miss how ME3MP had a lot more co-op between players with Biotic and Tech explosions. While half the time it was just better to blow things to pieces with weapons, I always loved setting off combos. DAIMP feels like (aside from the templar combo) things are dead before a combo can go off, or it wouldn'tve made much of a difference with or without it. I never felt more badass than setting off a Biotic explosion in a group of geth and just watching bodies fly everywhere and expurriance galore.

I miss DA:O's spell combo system :(



#25
Shadohz

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Im thinking i need to go try me3 mp just so i know what 75% of the inqusition forums threads are about?

It's more than just playing the game. You had to be there for the forum fights, balance changes and SP references. Some of the DA3MP don't get the references so don't feel bad. The ME3MP carryovers are ppl who have a few years and several thousand hours into the game.

 

 

Good detailed list.  A lot if it is about netcode.  Someone should make a list of all the things DAMP failed to meet and exceed.  Based on the facts at hand on what is and isn't in the game on top of the condition of them I think its fair to say there is a lot of "cluelessness" going on.

No argument there, but I could say the same thing about ME3. The first bone-headed mistake I saw with ME3 was when I went to play the first Cerebus mission and it asked me to put in DVD2. I went 'wtf? Already? But I just started the game 4 hours ago.' By the time I made it to the final mission it asks for DVD1 again. :huh: Not to mention that they STILL have addressed the offline issues with ME3.  :angry:

 

 

I've said it before and I 100% believe it still.  ME is the flagship of Bioware it gets all of the love and attention.  Dragon Age is the bastard that gets just...whatever.  If that isn't evident in the games themselves then I can't help people.  I am happy for the improvements and they were needed.  I feel like I went in with fair expectations. 

That applies to practically every software vendor except game publishers. Video games, music and movies are three commercial fields where the producers are allowed to set their own price points but have no measurable expectation of quality. This why all 3 have been getting away with murder for the last 10 or more years. You have to buy the product "as-is" and good luck trying to nail them down on delivering promises/features. While the principle may hold true that ME is BW's flagship app/product, you can't really hold GPs to the same traditional system as say fiscal-year software providers. ME may or may not be their flagship but the resources most likely comes from a variety of other sources (including those for other titles). GPs can go years without producing an update to their flagship product (or any product for that matter) while they focus on their next big hit. EA Sports is the only division I can think of off the top of my head that may produce a steady yearly income from title releases.  The money and manpower has to come from somewhere. In short, you can't pay 20-30 people a salary for 2-3 years without some type of income to offset the cost. That may work for an indie publisher, but not so much so for a big company with stockholders to answer to. You're seeing more an more unscrupulous behavior from software vendors: blatant lying in forums, adverts, and at conventions, hiding content, unfinished releases, buggier games, hamfisted storylines, and cloned content. Now they are moving into a direction to where gamers are basically leasing the games that they purchase. Read the EULA/TOS on the last 3 games you bought then look at current trend move away from localized storage (your HDD, your CD/DVD). All 3 fields (music, movie, and gaming) spend an ungodly amount of money on copyright protection and lobbying allegedly to protect their product. The reality is that it protects them from scrutiny and allows them maintain the monopoly of their respective areas. This is why after ME3 I no longer buy 'collector editions' or DLCs from any company regardless of their reputation.

I remember a decade or so ago going to Walmart to buy a PC game and the first time I saw "Software Return Policy". I said to myself "... and so it begins".