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Ways DAMP improved over ME3 MP


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#26
scynn

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I miss DA:O's spell combo system :(

 

Ooo yea totally. I was just talking to a guy who I game with about that. Storm of the Century was fun as hell if not playing with friendly fire on. Or making Alistar taunt everything then immortal with the bubble combo.

 

I'd be cool if an Ele put down a Firestorm and a Necro put a Blizzard ontop if it would do something similar



#27
SpaceV3gan

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None are 'equally' effective, they're effective at different rates for different people. GI Avenger and CSMG doesn't work nearly as well due to how the TC works (thus the GI works).  Mantis and katana are still sniper / shotguns with front loaded damage rather than medium over time or back loaded damage. Just as GI PPR wouldn't work as well as on TGI, Jugg, or even ACA. Though the PPR would technically work, it'd be a horrible idea on the GI. You'd take longer to kill (and yes time is a factor in judging effectiveness), and do less damage.

 

GE also benefits from tech explosions, where GI does not, when it comes to CSMG and Avenger. While you could use it, it'd still be a bad idea as the weapon rhythm doesn't work well with the GI ablilities.

Well, the PPR works wonders on the GI. The Hurricane works in a similar fashion as the CSMG ("medium over time or back loaded damage") and it is widely considered the second best weapon for the GI (only behind the Talon).
The GI can do both Fire Explosions and Tech Bursts, priming with ammo and detonating with Proximity mines.



#28
Drasca

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Well, the PPR works wonders on the GI. The Hurricane works in a similar fashion as the CSMG ("medium over time or back loaded damage") and it is widely considered the second best weapon for the GI (only behind the Talon).
The GI can do both Fire Explosions and Tech Bursts, priming with ammo and detonating with Proximity mines.

 

Forgot about mines on GI, but the combo isn't nearly as good as TC + front loaded damage weapon.

 

Don't get me wrong, PPR is amazing, but GI isn't really suited well it, and there are better kits for it. You cannot deny you'd do better with PPR on another kit, or another weapon on the GI.

 

Similar but not. Hurricane doesn't overheat and can be reload cancelled. Hurricane is front loaded, and doesn't require aiming (sure its extra damage, but not required), and best at short to medium distances. Whereas CSMG is best at medium to long and requires aiming.

 

Finally, GI is one of the most OP kits in the game. You can make the arguement sure with a kit this OP anything is great, but that's A) cherry picking results and B) not true. Some weapons are just going to be OK, or work at base effectiveness (or barely over).

 

Don't try to tell me you'd use most sniper rifles with a vanguard for example. Its not going to end well.



#29
FRZN

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Don't try to tell me you'd use most sniper rifles with a vanguard for example. Its not going to end well.

Asari vanguard?

#30
Geth Supremacy

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I was unaware of any vanguards besides the krogan and the baterian ones.  hmmmmmm.



#31
akots1

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The GI can do both Fire Explosions and Tech Bursts, priming with ammo and detonating with Proximity mines.

GI with CSMG and power amplifier is actually a huge fun to play. Incendiary or disruptor ammo ensures speedy spawn nuking at least on gold. Shoot, cloak, proxy, repeat as needed, everything dead. You don't even need to aim for the head.



#32
Da_Noobinator

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1.  The ability to kick during game was a great addition.

 

2.  I don't think you could mute in ME3...or if you could I don't know how to do it to this day (on console)

 

3.  More abilities and also passives open to the player.  Although I don't like everything based on your weapon.  In the future I would like to see much more detailed abilities like ME3 but even further.

 

4. I think it is gooud to offur moure armours and it adds more to the game, but I also like the customizations ME3 offered.

5. Jumping. Nothing beats that amazing feeling as you load in to a came and all four players start jumping like lunatics towards the door.

 

 

Storm of the Century was fun as hell if not playing with friendly fire on.

Now THIS is what I miss from DA:O. Or any singleplayer DA, really. Sweet, sweet friendly fire.

 

Would have been amazing in ME3 multiplayer, too.



#33
akots1

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Don't try to tell me you'd use most sniper rifles with a vanguard for example. Its not going to end well.

It's not bad as light secondary, like valiant. Very useful if you play U/U and end up on a large map like Rio, for example.



#34
Spectr61

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Could, don't. Effectiveness matters. ME3 had more crutches than DAMP did as well (shield + health gating, accuracy tied to fps, ops packs, medigel self revives, hydra missles) For example, there were extremely few players that could  solo platinum and use none of the consumeables or extras on the loadout (geth scanner being the one of the favorites for solo'ing). Definitely none that did it on all kits.
 
Good is subjective. Actually effective depended on kit, but no one here should deny some weapons were far better than others, and were used far more than others.
 

 
Bell Curve, and averages. They wouldn't do as well against themselves, or comparable player with better loadouts, vs very specific cross-kit comparisons (which is why using the same kit for apples to apples comparison is more useful).
 
Some kits and loadouts were inherently weaker toward the specific player, in addition to players in general as well.
 
Just because I can, for example, in DAI use Inquisitor weapons with Katari, doesn't mean I will (most of the time). More realistically, I have Sundering available, but I no longer use it because Maul of the Dragon. The same goes for higher tier weapons in ME3MP.
 
 

 
None are 'equally' effective, they're effective at different rates for different people. GI Avenger and CSMG doesn't work nearly as well due to how the TC works (thus the GI works).  Mantis and katana are still sniper / shotguns with front loaded damage rather than medium over time or back loaded damage. Just as GI PPR wouldn't work as well as on TGI, Jugg, or even ACA. Though the PPR would technically work, it'd be a horrible idea on the GI. You'd take longer to kill (and yes time is a factor in judging effectiveness), and do less damage.
 
GE also benefits from tech explosions, where GI does not, when it comes to CSMG and Avenger. While you could use it, it'd still be a bad idea as the weapon rhythm doesn't work well with the GI ablilities.


Intentionally being obtuse?

Ever seen a GI set off tech explosions w/prox mines? Or Platnium stomping PPR TGI? Or Juggy?

My friends and I often play kits with the least effective weapons on all of us, though truth be told, using your so called "crutches" like amps/ammo/scanner. (I.e. crutches like the DAI amulets/rings/necklaces/grips/pommels, etc)

#35
Drasca

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Ever seen a GI set off tech explosions w/prox mines? Or Platnium stomping PPR TGI? Or Juggy?

 

TGI != GI. Actually TGI & Juggy are what I prefer for PPR, in addition to ACA. There's a few others as well, but GI isn't nearly as good at PPR.

 

GI TE isn't as good as even human engineer TE, let alone TGI

 

Play your kits without said crutches solo in platinum, and record it. I'd genuinely love to see that. However, you'd still be in the minority if you did.



#36
JamieCOTC

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ME3MP was fun. DAMP, not so much. I know this is subjective, but I didn't buy DA just for the combat. The only thing DAMP has over ME3MP is that you don't HAVE to play it. And that's its best feature of all, one I do appreicate. Thanks, BW.


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#37
Drasca

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It's not bad as light secondary, like valiant. Very useful if you play U/U and end up on a large map like Rio, for example.

 

And if you got a small map? That one with the black swarms of doom for example. Definitely not first (or even fifth) choice for an all-rounder go-to weapon.



#38
Spectr61

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TGI != GI. Actually TGI & Juggy are what I prefer for PPR, in addition to ACA. There's a few others as well, but GI isn't nearly as good at PPR.
 
GI TE isn't as good as even human engineer TE, let alone TGI
 
Play your kits without said crutches solo in platinum, and record it. I'd genuinely love to see that. However, you'd still be in the minority if you did.


Obtuse by a landslide.

Dammit, and I know better.

GL

#39
Seyd71

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1.  The ability to kick during game was a great addition.

 

2.  I don't think you could mute in ME3...or if you could I don't know how to do it to this day (on console)

 

3.  More abilities and also passives open to the player.  Although I don't like everything based on your weapon.  In the future I would like to see much more detailed abilities like ME3 but even further.

 

4. I think it is gooud to offur moure armours and it adds more to the game, but I also like the customizations ME3 offered.

 

**edit**

The host migrations could get extremely annoying.  Especially if you were trying to do something in the store or the menus.  Or players left one after another after another. 

 

 

That's what I have and good additions.  There are a lot of features I miss.

 

I prefer ME3's MP, DA:I's MP is boring and full of annoying characters who spout the same crappy dialogue over and over.



#40
scynn

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I prefer ME3's MP, DA:I's MP is boring and full of annoying characters who spout the same crappy dialogue over and over.

 

Once, in the Deep Roads, I held of a group of darkspawn for two days...


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#41
Geth Supremacy

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Once, in the Deep Roads, I held of a group of darkspawn for two days...

 

If you were underground how did you know 2 days had passed?



#42
scynn

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If you were underground how did you know 2 days had passed?

 

Witchcraft and wizardry.



#43
Broganisity

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Don't try to tell me you'd use most sniper rifles with a vanguard for example. Its not going to end well.

Heard you talkin' drek bout mah Sniper Novaguard. :angry: He is an all-terrain homewrecker and deserves your respect!

 

. . .But naw, a sniper rifle on the Novaguard is too niche/situational especially on a smaller map and dealing with the charge cooldown (unless you're mostly a nova-cancelling meleer), you'd be better off with an assault rifle if you wanted some range (and still getting a melee buff). . .but still, having the option opens up a (slightly) different approach to combat, that you can't really have in DA, but this is all a result of different gameplay.

 

A Krogan with a Claymore plays differently than a Krogan with a Typhoon.

A Katari with a Maul of the Dragon plays the same as a Katari with Starfang.

 

-----------

 

And this is why I like ME:MP more.

You can't have this type of discussion about DA:MP that you could with ME:MP because of the lack of weapon diversity (it's all stats rather than mechanics.) which is instead supported by larger amounts of passives and active skills.

. . .also you can jump in DA:MP. Jump whenever you want. This pleases me on a sensual level, I hate it when my feet can't leave the floor at the same time whenever they want. :wub:


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#44
Drasca

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A Katari with a Maul of the Dragon plays the same as a Katari with Starfang.

 

Actually, I play quite differently between Mauls and Greatswords, even between SF and Sulevin's.

 

 

. . .also you can jump in DA:MP. Jump whenever you want. This pleases me on a sensual level, I hate it when my feet can't leave the floor at the same time whenever they want. :wub:

 

FREEEEEEDOMMM!!!


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#45
Dick Dastardly

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Its no contest - ME3 is soo much better than DAMP. The fact that we can even talk about various kit/weapon combinations and builds shows this. In DAMP we use the same few weapons because power damage is tied in with your weapon. The meta-game isnt nearly as deep
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#46
Catastrophy

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Asari dodge. It's been taken away - Fade Step is no replacement. Need I say more?

 

Her little brothers' and sisters' combat roll. Speccable as an ability slot for warriors. Noob's spectacular tool of survival and looking awesome - done away with.

 

The hatesurf - I don't see it anymore.

 

Headbutts?

 

And first and most important: The lowliest vanilla character was usable on all three original difficulties. Ever tried the might of the vanilla human adept heavy melee? In Damp ability utility scales with weapon damage. An interesting concept but in the end it ends up picking the highest damage weapon. I ran a lot of "utility guns" to have a certain playstyle (like staggering, triggering ammo explosions, boosting power damage etc.)

 

All of this - and some more - and some of it was probably not intended gamplay, added a lot to the atmosphere of ME3MP.

 

DAMP is sure fun. Just not with the melee characters. Except Isabella - and maybe the Katari.


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#47
Eyecon74

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Druffalo, your ME3 arguments are invalid :)



#48
Dick Dastardly

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Druffalo, your ME3 arguments are invalid :)


Possessed abombs, reactor hazard and feeding pugs/friends to the crab is far more trolly and fun - even the mighty Druffalo can compete with that
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#49
Catastrophy

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Druffalo, your ME3 arguments are invalid :)

I want to see an Asari tackle the Druffalo in a Space Corrida!

 

"Olé!" emerging a thousandfold from excited spectators every time a dodge is conducted. And in the end she's gonna ride off with the beast. The crowd will go mad.



#50
Laforgus

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. . .also you can jump in DA:MP. Jump whenever you want. This pleases me on a sensual level, I hate it when my feet can't leave the floor at the same time whenever they want. :wub:

 

FREEEEEEDOMMM!!!

 

No in these places where you are blocked by invisible barriers. I wish i could jump anywhere i want, even if Stuck/Death, i always wanted to jump down in one of the Elven ruins's holes.