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One Warp Detonates and Primes?


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#1
Kushiel42

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I put incendiary ammo on my Krogan shaman for a couple of games (before remembering that Warp/incen is that glitch that I try to avoid on gold, whoops). In both games, the following sequence kept reoccurring:

 

1) Shoot incendiary Graal at target

2) Warp target for fire explosion

3) Continue firing Graal during Warp cooldown

4) Cast Shockwave for biotic explosion

 

I'd thought that one cast of any given power* couldn't ever act as both a detonator and a primer? There weren't any other biotics in the second lobby, so the target wasn't getting biotically primed by someone else between steps 2 and 4.

 

What was going on there? Was I totally wrong about one cast being able to both detonate and prime, or was it something hinky about some element specific to this case?

 

*Except Biotic Sphere.



#2
Terminator Force

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Why cooldown is very important on Shaman so you can detonate much more powerful combos before another teammate primes again or makes weaker detonations.



#3
Abraham_uk

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Warp and reave work as both.

I loved using those two powers for combos.

 

In single player the combos are overpowered.

In multi-player you can out dps combo spammers by shooting enemies.

 

I think. Don't quote me on that one.

 

 

However if you have a team of 4 biotic casters, having someone with reave or warp is an absolute must.

Biotic Sphere is useful too.



#4
Heldarion

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It seems Warp does that.

I played Turian Sentinel vs Cerberus and pulled off an Overload->Warp (tech burst)-> Incendiary ammo shots (incendiary glitch) sequence successfully.

#5
Excella Gionne

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I bet this only applies if the primer is not a biotic primer. 


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#6
TheNightSlasher

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A power can't act as a detonator and primer for the same kind of explosion.

 

For example, if you warp to detonate BE, it won't prime for BE.

But if you detonate TB or FE or CE with warp, it primes for BE.

 

Biotic sphere is the exception. It detonates and primes for BE if you choose warp evo in rank 6.



#7
Abraham_uk

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http://masseffect.wi...ki/Power_Combos

 

Having had another look at the opening post, yes what you says still applies.

 

Warp has detonated the incendiary effect thus removing the incendiary debuff from target.

However since warp has now been applied to target. As a result target is primed for a biotic explosion.

 

So this is something that is supposed to happen, unlike the incendiary concussive shot exploit.

The developers never intended the concussive shot exploit in single player to happen.

 

This is not faulty programming. You could argue faulty game design (I guess you could) but warp was meant to work that way in ME 3.

Lots of people have complained about how "broken" power combos are in ME3.

 

The only example of the game's combos being broken from a programming point of view (that I can think of) is that concussive shot exploit.

 


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#8
Abraham_uk

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Here is what I've never tested.

 

Can a target have biotic, incendiary, cryo and disruptor effects applied to them all at once?

Then follow up with a biotic detonator, detonating all 4 combos.

 

Has anyone bothered to test this?

 

 

Here is how it might work.

 

Player 1 uses warp on target.

Player 2 shoots target with disruptor ammo

Player 3 shoots target with incendiary ammo

Player 4 shoots target with cryo ammo

Player 1 detonates all 4 combos with throw

 

Hidden Quad Combo Achievement! Yay!



#9
Heldarion

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Here is what I've never tested.
 
Can a target have biotic, incendiary, cryo and disruptor effects applied to them all at once?
Then follow up with a biotic detonator, detonating all 4 combos.
 
Has anyone bothered to test this?
 
 
Here is how it might work.
 
Player 1 uses warp on target.
Player 2 shoots target with disruptor ammo
Player 3 shoots target with incendiary ammo
Player 4 shoots target with cryo ammo
Player 1 detonates all 4 combos with throw
 
Hidden Quad Combo Achievement! Yay!


Unfortunately you'd only detonate the last applied effect.

edit: and I'm not sure how much you can detonate Cryo-ammo frozen units
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#10
Kushiel42

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A power can't act as a detonator and primer for the same kind of explosion.

 

That's the piece of the puzzle I'd been missing.

 

Is this true for all four types of primers? So if I use Incinerate to detonate a tech burst and the target survives, it's now primed for a fire explosion?



#11
Alfonsedode

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That's the piece of the puzzle I'd been missing.

 

Is this true for all four types of primers? So if I use Incinerate to detonate a tech burst and the target survives, it's now primed for a fire explosion?

yes

Powers that deal direct damage detonate tech combos and can prime for another type of combos


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#12
Kushiel42

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yes

Powers that deal direct damage detonate tech combos and can prime for another type of combos

 

Hot.

 

Looks like I'm going to start burning thermal clips when playing the MQE, like all the good players kept telling me to do.



#13
Deerber

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A power can't act as a detonator and primer for the same kind of explosion.

 

For example, if you warp to detonate BE, it won't prime for BE.

But if you detonate TB or FE or CE with warp, it primes for BE.

 

Biotic sphere is the exception. It detonates and primes for BE if you choose warp evo in rank 6.

 

This is all there is to it, pretty much.

 

That's the piece of the puzzle I'd been missing.

 

Is this true for all four types of primers? So if I use Incinerate to detonate a tech burst and the target survives, it's now primed for a fire explosion?

 

Yes.


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#14
The NightMan Cometh

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On my Huntress Krysae Incid Ammo build..I see double explosions all the time. Cloak, Dark Channel..Shoot..Shoot  Warp ..alot of the time I see both explosions going off together but I only hear the fire explosion and the damage applied is from the fire explosion only.



#15
Caineghis2500

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Both

#16
justinman114

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A power can't act as a detonator and primer for the same kind of explosion.

 

For example, if you warp to detonate BE, it won't prime for BE.

But if you detonate TB or FE or CE with warp, it primes for BE.

 

Biotic sphere is the exception. It detonates and primes for BE if you choose warp evo in rank 6.



#17
HamleticTortoise

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A power can't act as a detonator and primer for the same kind of explosion.

 

For example, if you warp to detonate BE, it won't prime for BE.

But if you detonate TB or FE or CE with warp, it primes for BE.

 

Biotic sphere is the exception. It detonates and primes for BE if you choose warp evo in rank 6.

 

Correct me if I am wrong, but doesn't a properly specced Singularity (ie, detonation evo on rank 6) also allow two biotic detonations off of one cast? Thus the vanilla human adept can cast singularity to prime, detonate with shockwave, reprime a target within singularity's range with a warp, which is then detonated by the singularity's expiration?


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#18
Alfonsedode

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Correct me if I am wrong, but doesn't a properly specced Singularity (ie, detonation evo on rank 6) also allow two biotic detonations off of one cast? Thus the vanilla human adept can cast singularity to prime, detonate with shockwave, reprime a target within singularity's range with a warp, which is then detonated by the singularity's expiration?

yep too, that s 2 BE for 3 casts, like with the warp Biotic sphere



#19
Jeremiah12LGeek

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One ring to unite them all and in the darkness bind them.



#20
HeroicMass

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Doesn't smash detonate and prime biotic explosions in one hit if you take the biotic combo evo?  I am pretty sure you can Singularity -> Smash -> Singularity explosion for 2 biotic combos

 

I think Lash may have the same characteristic, but I may be wrong.



#21
NuclearTech76

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Doesn't smash detonate and prime biotic explosions in one hit if you take the biotic combo evo?  I am pretty sure you can Singularity -> Smash -> Singularity explosion for 2 biotic combos

 

I think Lash may have the same characteristic, but I may be wrong.

Probably since it's an add on evolution for biotic effect sort of like sphere reprimes with warp effect. A level one smash probably only detonates but if you choose biotic effect it likely reprimes as well, two different components of the same power. But that is just a guess. 



#22
NuclearTech76

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Correct me if I am wrong, but doesn't a properly specced Singularity (ie, detonation evo on rank 6) also allow two biotic detonations off of one cast? Thus the vanilla human adept can cast singularity to prime, detonate with shockwave, reprime a target within singularity's range with a warp, which is then detonated by the singularity's expiration?

Yes. But it's a little different from Biotic Sphere, almost backwards. The direct damage is dealt upon cast on Sphere, singularity's direct damage or detonating ability comes at the end. Sphere and singularity are kind of mirror opposites of each other IMO. Only thing that sucks about sphere is you have to be CQ to cast it whereas singularity can be cast from a distance. 



#23
HamleticTortoise

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Yes. But it's a little different from Biotic Sphere, almost backwards. The direct damage is dealt upon cast on Sphere, singularity's direct damage or detonating ability comes at the end. Sphere and singularity are kind of mirror opposites of each other IMO. Only thing that sucks about sphere is you have to be CQ to cast it whereas singularity can be cast from a distance. 

That was my thought exactly; the one thing the two powers have in common is that they allow two biotic explosions with three casts though. And the very first time I took the Justicar out, I figured I'd be able to put down the bubble at a distance... it took a while before I tried the kit again :P



#24
NuclearTech76

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On my Huntress Krysae Incid Ammo build..I see double explosions all the time. Cloak, Dark Channel..Shoot..Shoot  Warp ..alot of the time I see both explosions going off together but I only hear the fire explosion and the damage applied is from the fire explosion only.

It shouldn't be possible as a single projectile can only detonate one explosion. That said stranger **** has happened in this game. 


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#25
capn233

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What TNS said.  I commonly used a sequence with overload and warp in it with Garrus and Liara in SP.  It works similarly in MP, except your squadmates aren't as good at following orders. ;)