So, I'd like to know what everyone thinks about treasure rooms and how they would change/improve them or if they'd prefer to just to remove them. Also, with the potential 4th difficulty coming out sometime in the future how do you think these TR's should progress from difficulty to difficulty.
The Good: Improved Purple drop rate in Perilous.
The Bad: Low gold gained and lack of variety in enemies to fight regardless of difficulty.
The Ugly: Getting a grey item or Rune, especially in Perilous.
I'd like to see less items drop no matter the difficulty, with grey only in Routine, Blue in Threatening, and Purple in Perilous, so more related to progression, but more gold drops overall and less items. That way when an item does drop you feel better about it because you know it won't be a rune and it will be scaled with difficulty.
Also, I'd like to see more randomness with guardians or enemy fights in TR's, with the rewards more in-line with the risk. Say both a Revenant and Arcane Horror spawn, but you get a lot more gold, etc.
Anyway, with a 4th difficulty hopefully coming out this might be a good time to give the Devs something to think about tweaking, so lets hear your thoughts.





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