Aller au contenu

Photo

Strategy for Hakkon? (Spoilers Obv)


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
Cypher Sama

Cypher Sama
  • Members
  • 162 messages

So, I just spent a good chunk of my day on Jawks of Hakkon (PS4) and could not get past Hakkon even on casual. The team all had good armor with cold resistance; Varric, Dorian, Cassandra, Male Dalish 2H Warrior Inquisitor. I'm fine until I take out the four mages and disrupt the ritual. I'll get Hakkon down to about 40% health then he manages to take everyone out one by one.

 

I'm also at a point where I can't go back anywhere and I'd have to restart most of the campaign to swap out team members. Of the remaining folks I can bring, there's Vivienne, Blackwall, Cole, and Bull, It's a post game save so Solas is gone and I kicked Sera from the party.

 

So tips on taking out Hakkon? I haven't even gotten to the dragon yet :/



#2
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 120 messages

So, I just spent a good chunk of my day on Jawks of Hakkon (PS4) and could not get past Hakkon even on casual. The team all had good armor with cold resistance; Varric, Dorian, Cassandra, Male Dalish 2H Warrior Inquisitor. I'm fine until I take out the four mages and disrupt the ritual. I'll get Hakkon down to about 40% health then he manages to take everyone out one by one.

 

I'm also at a point where I can't go back anywhere and I'd have to restart most of the campaign to swap out team members. Of the remaining folks I can bring, there's Vivienne, Blackwall, Cole, and Bull, It's a post game save so Solas is gone and I kicked Sera from the party.

 

So tips on taking out Hakkon? I haven't even gotten to the dragon yet :/

Hakkon is the dragon.  But the fight you're talking about is significanty harder than Hakkon.

 

Anyway, this guy has tons of health.  You need to do a ton of damage to him, and ideally quickly.  So you'll need multipliers.

 

I did it (on Hard) mostly just with Static Cage combined with Flask of Lightning and some auto-attacks from Sera.  If I'd had Cole there, Mark of Death would have made it fairly simple.

 

The reason the fight gets progressively harder is because the fires start going out, so there are fewer and fewer places for you to be in the battlefield where you won't start taking cold damage just from standing there.

 

Don't forget those super cold resistance tonics you get in JoH.  Those are useful.

 

I don't have any specific advice for this fight with a 2 warrior party.  Does Varric have Throw Everything?  That might come in handy (though again, that's best when combined with damage multiplying abilities like Static Cage or Mark of Death.

 

This fight you're having trouble with is the only fight in all of DAI (so far) that rivals the difficulty of the more challenging fights from DAO (like Jarvia or Caridin).  I think the reason people are having so much trouble with it is that nothing else in DAI required you to use your characters together efficiently.

 

The first time I tried this battle, I had with me Solas and Cole, both of whom were spec'd for cold damage, so they were basically worthless.  But I didn't have any trouble getting there with that party, suggesting that there wasn't anything like a steady difficulty curve - just that one fight at the end that was way harder than anything that came before it.



#3
Eelectrica

Eelectrica
  • Members
  • 3 778 messages

I found confusion grenades helped in that fight on Nightmare. Turns enemies into friends and they helped knock him over. I believe one of the rooms in that area is a grenade/potion room.

Health regen potions can also help. No holding back.

Admittedly my DD rogue hard Death mark which helped as well.



#4
themikefest

themikefest
  • Members
  • 21 643 messages

I was playing as a mage with the 15% cooldown amulet. It made a big difference. I kept barriers up for my companions while they dealt damage to the enemy. It also helped that I was able to use immolate and fire mine almost non-stop. I did this on nightmare mode using Cassandra, Sera and Cassandra. I also  used tactical camera for about half the fight. It made a difference as well



#5
ottffsse

ottffsse
  • Members
  • 651 messages
That fight is a bit retro like dao retro. Easiest if you spare a brute from the start and kill the 4 mages which activates gurd. Use confusion grenade on the brute and the brute will kill gurd for you.

Use aegis of the Rift on the quisi to shield your team from poison arrows.

Use wall of fire on dorian to control the spawns.

Other than that use Regen potions, dispel magic again dorian static cage on gurd and spam leaping shot from Varric. Cass should also use spurge and pillar and and horn of vapor. Quisi should use Rift when the last adds spawn when gurd is about half health and hopefully under a static cage.

Yeah but confusion grenades Regens and bees are the easiest way to go.

#6
Cydh

Cydh
  • Members
  • 225 messages

Some general tactics:

 

- Video of the "confusion grenade" cheese tactic, by yours truly (solo nightmare s&s warrior)

 

 

- Note that you can retry the fight until you get a "perfect roll" on Mark of the Rift: it has a small chance to outright kill any non-boss enemy, and it works on those mages doing the ritual, as seen here, by Ge Orge (solo nightmare KE), who later messed up the confusion grenades, leading to a hilariously chaotic victory :)

 

 

If you don't want to cheese with Confusion Grenades, here's the first tactic that I used for 4 men, just bunching up your party around Gurd and stacking up area of effect regen potions can lead to a clean kill, even without a high dps party:

 

https://www.youtube.com/watch?v=ir4nNdX-6Yg

 

I hope more people try more crazy tactics and party compositions, I found this fight and cleaning the entire dungeon very enjoyable and challenging!


  • Cypher Sama, themageguy et Tharkun aiment ceci

#7
Tyloric

Tyloric
  • Members
  • 172 messages

Honestly? I had dual fire mages and Varric for just never ending DPS. Iron bull with taunting and full revaer spec and the AI is pretty good at keep his guard up but is a little hesitant with reaver abilities, so I did most of the battle in tactics mode.

 

Seriously two fire walls and Varric with poison coated arrows does a good job at clearing the field.

 

EDIT: Granted, this is on normal difficulty. I have no doubt this strategy wouldn't work to well on hard and above.



#8
Magdalena11

Magdalena11
  • Members
  • 2 844 messages

I would think Blackwall's champion tree would help too.  He's nearly impossible to kill and with his ability to draw aggro away from the ranged crew.  I haven't done it yet due to anxiety issues with the timer, but I'm starting to think it's more like the Great Hall or Justinia's spiders than the Winter Palace, so at least I'll be able to see what I'm doing and I won't be lost.  It's easier on the nerves to be timed and fighting than timed and helpless.



#9
Cydh

Cydh
  • Members
  • 225 messages

I would think Blackwall's champion tree would help too.  He's nearly impossible to kill and with his ability to draw aggro away from the ranged crew.  I haven't done it yet due to anxiety issues with the timer, but I'm starting to think it's more like the Great Hall or Justinia's spiders than the Winter Palace, so at least I'll be able to see what I'm doing and I won't be lost.  It's easier on the nerves to be timed and fighting than timed and helpless.

 

Try not to worry too much about the timer. One way to deal with it is to simply get everyone's cold resistance to 80, and at this point the frost aura only ticks for about 1 damage on Nightmare. You can stand still in the cold for thirty minutes straight or something like that.

 

We all react vastly differently to timed challenge (I love them!), but anxiety is never a fun feeling to have in a game. Take care!


  • HurraFTP et Magdalena11 aiment ceci