So I use the HVB on most snipers, sometimes I'd rather have the extra cooldown, and I am not sure how much it actually is affecting certain guns. For example, the Widow already has inherent armor piercing, and Kalence says using the HVB versus just the Extended Barrel only adds very minimal damage to armor. Can someone break it down for me?
HVB effectiveness
#1
Posté 31 mai 2015 - 04:04
#2
Posté 31 mai 2015 - 04:06
All non-DLC weapons do not get weight penalties from HVB's.
- UKStory135 et acicm2 aiment ceci
#3
Posté 31 mai 2015 - 04:10
All non-DLC weapons do not get weight penalties from HVB's.
I avoid using the weight glitch usually since it is voided when someone leaves the game (which doesn't happen often but when it does it ruins everything!)
Regardless, I was wondering about the damage differences, not so much about the weight.
#4
Posté 31 mai 2015 - 04:17
All non-DLC weapons do not get weight penalties from HVB's.
That's actually not true. They are capable of exploiting the glitch, but they are also capable of having the weight penalty apply correctly.
I avoid using the weight glitch usually since it is voided when someone leaves the game (which doesn't happen often but when it does it ruins everything!)
If you'd like to make sure you never benefit from the glitch, go into your weapon selection screen just before the game starts (you can go right into the mod screen if you want to be really sure.) Edit: It has been a long time, and I'm not 100% sure whether it's the power screen or weapons screen, but I'm mostly sure that it's the weapon screen that will apply the penalty.
If you'd like the opposite - to ensure that the weight penalty doesn't apply, make sure you go into your kit selection screen just before the game starts.
#5
Posté 31 mai 2015 - 04:18
Well, the Widow has only 50cm of piercing so by adding HVB you get 1.10 meters more with the 25% damage bonus from Extended Barrel. Plus if you add Piercing mod, you get additional 1.35 meters.
0.5+1.35+1.1 = 2.95 meters of piercing. That's almost 3 meters without even counting the Drill or AP ammo if equiped. You can shoot through all the map and still get double hits on Atlas canopy.
#6
Posté 31 mai 2015 - 04:18
That's actually not true. They are capable of exploiting the glitch, but they are also capable of having the weight penalty apply correctly.
If you'd like to make sure you never benefit from the glitch, go into your weapon selection screen just before the game starts (you can go right into the mod screen if you want to be really sure.)
If you'd like the opposite - to ensure that the weight penalty doesn't apply, make sure you go into your kit selection screen just before the game starts.
If you check the character screen.
#7
Posté 31 mai 2015 - 04:24
Can someone break it down for me?
I'm not much use for the math, but I find the weight penalty makes a very noticeable difference on some builds, and not on others. For my Vorcha Sentinel, the weight penalty from the Omniblade has no real practical impact on my gameplay. If I'm not experiencing the TC glitch from playing off-host, it won't have much effect on my Drell Assassin with the Black Widow HBV, either, since it is exceptionally rare that I would use RM without exploiting TC's cooldown mechanic in the process.
On the other hand, if I'm using my Salarian Infiltrator CSR build, it can have a significant effect, because I'm often using ED without TC. If I were to try and use an omni-blade on my Shadow, it would significantly impact that build, as well.
I tend to use the weight penalty mods whenever it won't negatively impact my play with that build, and I've found the ones that work well with it for me.
#8
Posté 31 mai 2015 - 04:28
I use both HVB and Piercing Mod on snipers with innate piercing, which gives enough penetration to get double hits. I usually use Disruptor ammo when I snipe, unless I'm using biotics, then I'll go Warp.
I don't care about cooldowns.
- Creator Limbs et acicm2 aiment ceci
#9
Posté 31 mai 2015 - 04:45
And the more the weight, the more the added weight because of the glitch going off matters.
- Salarian Master Race aime ceci
#10
Posté 31 mai 2015 - 04:47
I don't care about cooldowns.
pretty much my train of thought playing now a days. im good with cooldowns being under 5 sec.
- ClydeInTheShell aime ceci
#11
Posté 31 mai 2015 - 05:17
pretty much my train of thought playing now a days. im good with cooldowns being under 5 sec.
I'm also cool with under 5, but Widow with HVB on my SI gives me almost 7 second cooldowns. I know I have cloak, but sometimes I leave it on for the full duration, and sometimes I use ED without cloak. It's a minor thing but it matters.
#12
Posté 31 mai 2015 - 06:30
Apologies to the OP because I know this question isn't what he was seeking clarification of, but it's still relevant - with regard to the DLC weapons, I tend to forget which ones are which, so are these the ones which can't be weight glitched if using the HVB?
Snipers - CSR
ARs - Harrier, Typhoon, CAR, Lancer, Spitfire
Shotguns - Reegar, Piranha,
I left out the Kishock, Krysae, ADAS, Striker and Venom because the HVB shouldn't be put on them, although my understanding is that they will still be affected by the weight penalty from it.
Is this right? I'll edit it if it needs correcting.
#13
Posté 31 mai 2015 - 06:44
The CAR is not a DLC weapon.
EDIT - And you forgot the CSR & Indra.
#14
Posté 31 mai 2015 - 06:45
It's not about the damage, it's about the piercing.
And the more the weight, the more the added weight because of the glitch going off matters.
This is my main concern for remaining at the least above negative Cooldown. Negative Cooldown doesn't matter if you break cloak right away, and whenever I use Energy Drain or Proxy Mine I'm in the habit of just chaining it behind Cloak anyway for the damage boost. But if you're on a crappy host the Cooldown Glitch can really suck if you're in the negative.
#15
Posté 31 mai 2015 - 06:46
There are enough times where cooldown matters for Infiltrators to put some concern into it while making builds.
#16
Posté 31 mai 2015 - 07:20
The CAR is not a DLC weapon.
EDIT - And you forgot the CSR & Indra.
The CAR is a DLC weapon - Retaliation - but do you mean it's just not classed as one in this context?
CSR is the first gun listed in my post, and why the Indra?
#17
Posté 31 mai 2015 - 07:59
The CAR is a DLC weapon - Retaliation - but do you mean it's just not classed as one in this context?
CSR is the first gun listed in my post, and why the Indra?
Wasn't the CAR available on day 1 with some special edition and only made available to everyone via Retaliation.
Indra is DLC in SP. You mean it's not for MP.
#18
Posté 31 mai 2015 - 08:04
It's not like it matters on snipers. If you're doing it right you'll get a 3 second cooldown regardless.
- Kushiel42 aime ceci
#19
Posté 31 mai 2015 - 08:05
Just quickly tested the CAR via character select screen trick. It won't glitch. It's DLC.
#20
Posté 31 mai 2015 - 08:06
I don't care about cooldowns when sniping. I use the HVB with Drill rounds.
#21
Posté 31 mai 2015 - 08:08
Sinful request someone test Indra. He doesn't have it on PS3. If it is weight glitchable, Sinful will request a Terminator face palm through the head, as he always assumed a it wasn't and always enjoyed that weapon for it's light weight too.
#22
Posté 01 juin 2015 - 12:50
So just to be clear.. the 2 ways for the weight to be applied CORRECTLY on non-DLC weapons is when you either:
1)visit the weapons selection screen w/o going back to character selection
2)someone leaves a game in progress where the weight was not already correctly applied
Is that correct?
#23
Posté 01 juin 2015 - 01:01
So just to be clear.. the 2 ways for the weight to be applied CORRECTLY on non-DLC weapons is when you either:
1)visit the weapons selection screen w/o going back to character selection
2)someone leaves a game in progress where the weight was not already correctly applied
Is that correct?
I believe so. You can use the power selection screen to check. If you go into the weapon selection screen with a weight penalty mod equipped, and then the power screen, you should see one set of refresh numbers, representing the time taken with the weight-modified penalty. If you then go to kit selection, and then back to power selection screen, I believe you would see the numbers for the refresh without the penalty.
#24
Posté 01 juin 2015 - 01:15
I believe so. You can use the power selection screen to check. If you go into the weapon selection screen with a weight penalty mod equipped, and then the power screen, you should see one set of refresh numbers, representing the time taken with the weight-modified penalty. If you then go to kit selection, and then back to power selection screen, I believe you would see the numbers for the refresh without the penalty.
I have seen that this is the case... do you know about the person leaving a game?
#25
Posté 01 juin 2015 - 01:20
I have seen that this is the case... do you know about the person leaving a game?
No, I can't confirm it from personal testing. From what I understand, it would only apply during a host migration.





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