I'm new to PC gaming and for whatever reason I didn't even consider the fact that there's no "rumble" ability on PC until finally using the acolyte. I may be the only one who feels this way but it's not as fun to use the Acolyte on PC as it is on xbox since I feel less involved or something without the controller shaking. Would any of you full time PC gamers actually use a rumble keyboard/mouse if it existed?...
PC Acolyte is joyless...
#1
Posté 31 mai 2015 - 05:36
#2
Posté 31 mai 2015 - 05:40
The Acolyte is a crutch
- acicm2, J. Peterman et A Pyros Son aiment ceci
#3
Posté 31 mai 2015 - 05:44
I would like to turn it off
#5
Posté 31 mai 2015 - 06:16
Correct me if I am wrong but there isnt a way to turn rumble off on xbox is there? I thought I looked but I could be thinking of a different game altogether
I would like to turn it off
You can turn it off in the Xbox settings, but not the game settings - it's a global option.
The rumble feedback is useful for charged weapons, because the rumble changes when they are fully charged, so you can feel when they are ready, and don't have to rely on instinct as to the timing.
- Kingofkod et justinman114 aiment ceci
#6
Posté 31 mai 2015 - 06:20
It's one advantage to playing on console for such things. The charged aspect of weapons is easier to learn for one. Another example is the lockpicking part of games like Skyrim.
- SagaX aime ceci
#7
Posté 31 mai 2015 - 06:27
The rumble vibration of charge weapons is the main reason Sinful disables it altogether. Otherwise Sinful misses rumble vibration. Just that Sinful's hands get tried after a whole match of non-stop vibration due to charge weapons. BioWare needs to fix this issue for next ME.
#8
Posté 31 mai 2015 - 07:27
The rumble vibration of charge weapons is the main reason Sinful disables it altogether. Otherwise Sinful misses rumble vibration. Just that Sinful's hands get tried after a whole match of non-stop vibration due to charge weapons. BioWare needs to fix this issue for next ME.
All it would need is a slider to control the level of rumble.
#9
Posté 31 mai 2015 - 08:11
But a weapon like the Acolyte on a power focus class practically means the thing is rumbling not stop like some grill toy. Sinful says no thanks. ... How appropriate that it's pink too.
#10
Posté 31 mai 2015 - 08:17
Should I even mention that vibrating input devices would work just as well on PC? You don't need a console for it.
Even without tactile feedback you still have the audible indicators for charge weapons. And if that is not enough, there's a little thing called skill that might help you. Experience etc pp...
#11
Posté 31 mai 2015 - 08:19
^ Yes, but there's grill gamers too.
#12
Posté 31 mai 2015 - 08:22
^ Yes, but there's grill gamers too.
There are far better toys which are more suited for that purpose. I doubt any female gamer would be desperate enough to use a game controller, especially not without constant vibrations. Curious, maybe. But not desperate.
#13
Posté 31 mai 2015 - 08:30
Daemion, by all means, what are you talking about. Very naughty.
#14
Posté 31 mai 2015 - 08:32
That's open to interpretation. ![]()
#15
Guest_Chino_*
Posté 31 mai 2015 - 09:19
Guest_Chino_*
Tactile feedback? Ugh, no thanks.
- mrs_anomaly aime ceci
#16
Posté 31 mai 2015 - 09:46
Tactile feedback? Ugh, no thanks.
That's what she said.
#17
Posté 01 juin 2015 - 12:41
You can turn it off in the Xbox settings, but not the game settings - it's a global option.
The rumble feedback is useful for charged weapons, because the rumble changes when they are fully charged, so you can feel when they are ready, and don't have to rely on instinct as to the timing.
I have a wired controller so the rumble makes a horrible noise if I have my mic plugged in
#18
Posté 01 juin 2015 - 12:46
I have a wired controller so the rumble makes a horrible noise if I have my mic plugged in
Right, "the controller"... ![]()
- mrs_anomaly et nat in the hat aiment ceci
#19
Posté 01 juin 2015 - 12:53
Even without tactile feedback you still have the audible indicators for charge weapons. And if that is not enough, there's a little thing called skill that might help you. Experience etc pp...
"Skill" is a crutch for plebs without cool equipment.
#20
Guest_Chino_*
Posté 01 juin 2015 - 01:02
Guest_Chino_*
That's what she said.
Lol, I should've seen that coming.
That's also what she said.
- Marksmad is waving goodbye aime ceci
#21
Posté 01 juin 2015 - 02:29
Right, "the controller"...
Statement: Shut up meatbag
- mrs_anomaly et Swan Killer aiment ceci
#22
Posté 01 juin 2015 - 02:37
I'm new to PC gaming and for whatever reason I didn't even consider the fact that there's no "rumble" ability on PC until finally using the acolyte. I may be the only one who feels this way but it's not as fun to use the Acolyte on PC as it is on xbox since I feel less involved or something without the controller shaking. Would any of you full time PC gamers actually use a rumble keyboard/mouse if it existed?...
By the title of the post I thought you meant efficiency, like less damage on PC version. Sooo... Acolyte on PC is joyless because it doesn't vibrate? ._. OMG.
#23
Posté 01 juin 2015 - 02:39
Statement: Shut up meatbag
Query: Why don't you come online and we can talk about it, meatbag, I've been waiting for 15 minutes to fill a goddam lobby now :/
- nat in the hat aime ceci
#24
Posté 01 juin 2015 - 02:55
Tactile feedback? Ugh, no thanks.
That's what she said.
May I interest you two in "Nerve Stim Pro."?
"Deluxe?"
#25
Posté 01 juin 2015 - 02:55
Query: Why don't you come online and we can talk about it, meatbag, I've been waiting for 15 minutes to fill a goddam lobby now :/
I would but I just got off after playing for a few hours. How late you gonna be on?





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