Aller au contenu

Photo

Simple tweaks to markedly improve DAI-MP


  • Veuillez vous connecter pour répondre
21 réponses à ce sujet

#1
Dr. hoovsbin

Dr. hoovsbin
  • Members
  • 149 messages
Some very simple changes that would make my DAI-MP experience much more fun:

1) Drop the match introduction mini cutscene at the beginning of every game - after 5000 times the minute or so it wastes and the increased chance of loss of connectivity with game load off-host is beyond a waste of time

2) Add a Nightmare level for the high skilled/high promotion players

3) Add the equivalent of Medigels/Autorevives - even if you can only carry 2

4) Allow some characters to remain OP when compared to others- nerfing every toon to a common denominator makes the already vanilla cast of characters that much more colorless. ME3 had OP Krogan, Batarians and even Turians compared to Asari and Drell.

You know, variety?

Spice of life?

#2
Pork

Pork
  • Members
  • 711 messages

Some very simple changes that would make my DAI-MP experience much more fun:

1) Drop the match introduction mini cutscene at the beginning of every game - after 5000 times the minute or so it wastes and the increased chance of loss of connectivity with game load off-host is beyond a waste of time

 

Im pretty sure this is a masked loading screen.



#3
scynn

scynn
  • Members
  • 127 messages

I haven't played ME3MP in a long time, but I don't recall anyong crying about being able to solo Platinum on the Geth Jugger, like they do about the AW. Force choke for great success.

 

It's funny though, after not playing DAIMP for a period of time, when I come back to it I always hit the skip cutscene button from single player, or from any other game for that matter, and am like "What the hell why are they still talking? oh......right....."



#4
monicasubzero

monicasubzero
  • Members
  • 231 messages

I'd suggest also removing the revive button while someone's already reviving the fallen teammate, so nobody will get killed while attempting to revive him because you don't see the other player who's already doing it. And fix the bugs, like black screen, connection lost (also while hosting), no HUD after loading, impossibility to connect to friends' lobbies (infinite loop of download data, connection lost), etc...



#5
Spectr61

Spectr61
  • Members
  • 720 messages

Some very simple changes that would make my DAI-MP experience much more fun:1) Drop the match introduction mini cutscene at the beginning of every game - after 5000 times the minute or so it wastes and the increased chance of loss of connectivity with game load off-host is beyond a waste of time2) Add a Nightmare level for the high skilled/high promotion players3) Add the equivalent of Medigels/Autorevives - even if you can only carry 24) Allow some characters to remain OP when compared to others- nerfing every toon to a common denominator makes the already vanilla cast of characters that much more colorless. ME3 had OP Krogan, Batarians and even Turians compared to Asari and Drell.You know, variety?Spice of life?


Huh? Play much ME3MP?

#6
Hellsteeth30

Hellsteeth30
  • Members
  • 1 018 messages
Needs moar Harrier X.

Harrier X solves all problems.
  • Kalas Magnus, Dr. hoovsbin et Da_Noobinator aiment ceci

#7
Jebbadiah Jenkins

Jebbadiah Jenkins
  • Members
  • 191 messages

Some very simple changes that would make my DAI-MP experience much more fun:

1) Drop the match introduction mini cutscene at the beginning of every game - after 5000 times the minute or so it wastes and the increased chance of loss of connectivity with game load off-host is beyond a waste of time

2) Add a Nightmare level for the high skilled/high promotion players

3) Add the equivalent of Medigels/Autorevives - even if you can only carry 2

4) Allow some characters to remain OP when compared to others- nerfing every toon to a common denominator makes the already vanilla cast of characters that much more colorless. ME3 had OP Krogan, Batarians and even Turians compared to Asari and Drell.

You know, variety?

Spice of life?

1. A toggle switch to turn this off would be nice, or maybe if they just did/said something different? The same starting, "Commander Cullen,..blah, blah, blah" does get old, but completely removing it, would feel "wrong" too.

 

2. Nightmare mode is in the works

 

4."Allow some characters to remain OP when compared to others- nerfing every toon to a common denominator makes the already vanilla cast of characters that much more colorless" 

 

On the fence with this one. If I want a challenge, I'll play the assassin. If I want to cruise, I'll go with the archer. Some classes do "kind of" break the game though. Some recent nerfs I definitely haven't agreed with. Lego, Duelist, and all the AW nerfs and twists, just leave me scratching my head. I've never felt stronger on the AW since I dropped spirit blade. I actually enjoy the class now.



#8
FRZN

FRZN
  • Members
  • 322 messages

1) Would be nice.

2) On its way.

3) We already have self revives via HoK, and we can only be revived a limited number of times in a match before we start going directly to the fade while me3 had unlimited revives.  Medigel would essentially mean you would never need to be revived by a teammate.

4) No, that would decrease variety.  Variety would be having all the characters and abilities play differently and be worth using.  Unlike me3, gear isn't an (mostly) independent balancing factor and behaves uniformly so the balance of the kits themselves is much more crucial.


  • Da_Noobinator aime ceci

#9
Dr. hoovsbin

Dr. hoovsbin
  • Members
  • 149 messages

Huh? Play much ME3MP?


Uh,... about 2000 hours.
http://social.biowar...bin&platform=pc


Sorry - I guess I'm too obtuse to catch your point.



FRZN:
Good point on the HOK rings. What about the ability for Revive potions if we were offered a SOLO MODE option? Due to my poor Satellite Internet ISP (Exede), 80% of my games are solo runs and it becomes wearisome to fall over dead due to a single misstep, especially when struck in the head by an archer's "magic" lethal hit arrow shot on Wave 5.

#10
Cirvante

Cirvante
  • Members
  • 4 067 messages

4) Allow some characters to remain OP when compared to others- nerfing every toon to a common denominator makes the already vanilla cast of characters that much more colorless. ME3 had OP Krogan, Batarians and even Turians compared to Asari and Drell.

Drell are extremely powerful in the hands of a capable player and will often outperform Krogan, Batarians and Turians.

 

And the AW deserved every nerf it got. I've been playing since launch and in the beginning he was one of the best at tanking, crowd control and DPS. It was worse than the Reegar Kroguard in terms of being completely broken.



#11
FRZN

FRZN
  • Members
  • 322 messages

FRZN:
Good point on the HOK rings. What about the ability for Revive potions if we were offered a SOLO MODE option?

That makes sense.  Maybe something like if you have no teammates you can use a health potion when downed to revive yourself so they wouldn't have to make a new game mode for it.



#12
Hellsteeth30

Hellsteeth30
  • Members
  • 1 018 messages
I'm getting all nostalgic now.
  • Zander-o- aime ceci

#13
Da_Noobinator

Da_Noobinator
  • Members
  • 107 messages

1. I agree completely.

2. As others have said, it's coming :)

3. I disagree, if you want more of a challenge (I'm assuming that based on point 2), why include this? It makes death a lot less forgiving, especially when soloing. Amongst other things it encourages caution and environmental awareness.

Having said that, I feel your pain regarding internet connection leading to solo runs being more common. But to be fair, the game isn't balanced around solo runs.

4. I disagree. In ME3, classes like the base human engineer became so tremendously outclassed it was ridiculous. I suppose in ME3, the quality of individual abilities was a lot more important. Combat drone, specifically, was so unexplainably bad, it was ludicrous. They literally could have given it a multiplicative 10x damage output, and still nobody would have used it. In my opinion, the team should strive to make all characters dead equal. Then you have true variety, as all classes are valid options. Having said that, in DAMP they've done a fairly decent job at that.


  • Zander-o- aime ceci

#14
Spectr61

Spectr61
  • Members
  • 720 messages

Uh,... about 2000 hours.http://social.biowar...bin&platform=pcSorry - I guess I'm too obtuse to catch your point.FRZN:Good point on the HOK rings. What about the ability for Revive potions if we were offered a SOLO MODE option? Due to my poor Satellite Internet ISP (Exede), 80% of my games are solo runs and it becomes wearisome to fall over dead due to a single misstep, especially when struck in the head by an archer's "magic" lethal hit arrow shot on Wave 5.


Hmm. Just how do you think the Drellguard got the Drellgod nickname?

2000 hrs you probably know, unless you're on PS, then I understand.

#15
Hellsteeth30

Hellsteeth30
  • Members
  • 1 018 messages
I could never master the Drell on gold.

Silver, all good. Gold, no.

#16
Dr. hoovsbin

Dr. hoovsbin
  • Members
  • 149 messages

Hmm. Just how do you think the Drellguard got the Drellgod nickname?

2000 hrs you probably know, unless you're on PS, then I understand.



I have to cede the point to all that have made a similar rebuttal in reference my statement of relative strengths of Krogs, Bats, ect. versus Drell, Asari, ect. I guess I was looking at it a bit differently, and perhaps incorrectly, in the ME3MP veteran's eyes. The point I was trying and failing to make is to appeal to the casual gamers, having some 'relatively' OP toons is not all bad.

My definition of 'relative' is more along the lines of toon survivability in a match in the hands of a casual gamer. As an example, a casual/newbie player with less than 100 hours might be able to survive to extraction in a ME3MP Gold with a Juggy, but be out of Med-jellies on Wave 2 with a vanilla Asari Adept.

My point was not well made, but I think for the long term support and additional DLC for DAIMP we need more casual players in the player base to keep total player numbers up and keep BioWare interested in us as a MP community. Recently Bioware has made the game more friendly to newbies and an AW nerf was deserved, but it seems some nerfs are overboard and I feel that hurts the overall player base numbers.

I am now going to my corner to pout.
  • Zander-o- et Wessamba aiment ceci

#17
Spectr61

Spectr61
  • Members
  • 720 messages

I have to cede the point to all that have made a similar point in reference to this statement. I guess I was looking at it a bit differently, and perhaps incorrectly in the ME3MP veteran's eyes. The point I was trying and failing to make is to appeal to the casual gamers, having some 'relatively' OP toons is not all bad.My definition of 'relative' is more along the lines of toon survivability in a match in the hands of a casual gamer. As an example, a casual/newbie player with less than 100 hours might be able to survive to extraction in a ME3MP Gold with a Juggy, but be out of Med-jellies on Wave 2 with a vanilla Asari Adept.My point was not well made, but I was think the long term support and additional DLC for DAIMP needs more casual players. Recently Bioware has made the game more friendly to newbies and an AW nerf was deserved, but it seems some nerfs are overboard and I feel that hurts the overall player base numbers.I am now going to my corner to pout.

Got your point now, and agree.

A relatively OP kit does make it easier for casual types, but good God, how many poorly played AW's (sub Harrier TGI for ME) does it take to trigger one's gag reflex..

An expanding player base is more important, however.

#18
Cirvante

Cirvante
  • Members
  • 4 067 messages

I am now going to my corner to pout.

 

But we haven't even pointed out yet that you never managed to solo platinum. :whistle:


  • Dr. hoovsbin aime ceci

#19
Dick Dastardly

Dick Dastardly
  • Members
  • 94 messages
1 and 2 would not be simply tweaks. The first is a loading screen effectively, attempting to improve performance in terms of speed would not be a trivial thing. 2 is tricky and would require a deal of thought, players have trivialized Perilous by having a redicilous number of promotions and best equipment. How can Bioware stop the power creep so that a new dificulty introduced does not become trivial for these same players? I dont think it would be an easy thing to do

#20
Dr. hoovsbin

Dr. hoovsbin
  • Members
  • 149 messages

But we haven't even pointed out yet that you never managed to solo platinum. :whistle:


You've been reading my diary, haven't you? HAVEN'T YOU!

 

1 and 2 would not be simply tweaks. The first is a loading screen effectively, attempting to improve performance in terms of speed would not be a trivial thing. 2 is tricky and would require a deal of thought, players have trivialized Perilous by having a redicilous number of promotions and best equipment. How can Bioware stop the power creep so that a new dificulty introduced does not become trivial for these same players? I dont think it would be an easy thing to do


I should go back and change the topic name to "Complicated Tweaks to Markedly Improve DAIMP for Casual/Noob/Lazy Players Like Myself".

#21
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages

1 and 2 would not be simply tweaks. The first is a loading screen effectively, attempting to improve performance in terms of speed would not be a trivial thing. 2 is tricky and would require a deal of thought, players have trivialized Perilous by having a redicilous number of promotions and best equipment. How can Bioware stop the power creep so that a new dificulty introduced does not become trivial for these same players? I dont think it would be an easy thing to do

 

They are not going to stop the power creep.  You can't create a sustainable difficulty level in this game, the fundamental design just doesn't allow for it.  You can promote your health and attack % up to infinity.  A new "nightmare" level will just allow you to promote 3x faster than before (as it will give out 3x more XP than perilous).   Dare we see constitution and willpower in the 1000s range by some players?



#22
DrakeHasNoFlow

DrakeHasNoFlow
  • Members
  • 1 071 messages
There's already people with 200+ stats in damp already, honestly it doesn't matter how much hp/dmg enemies do for the next difficulty because there will be a minute percentage who will gradually creep to a point where it will be just another 10 min xp run for a match, due to the promotion system. Unfortunately, this will create a bigger divide between highly promoted players/leaderboards vs the 95% percent of casuals.