Ok, for those interested this is my attempt at a overall mage guide. I'll start first with the spellpower formulas/descriptions, and later add upkeep/cost/cooldown/area if there is interest.
One thing I wanted to add is that most of the wikia formulas are for PC. Occasionally there is some difference between spells for that and the console version, and when I come across them I'll edit them in to the guide. PC will be in bold, console in italics, and I'll also make a note of it as well. I won't initially cover spells that aren't spellpower dependent like Chain Lightning, but I may cover them separately in a separate post.First the spell, then the description/spell formula. Asterisk for multiplication, SP for spellpower,/ for division. I'll look to add an update or two every weekend as time permits.
Mage:
Arcane Bolt-(30 + (0.3 * SP) spirit damage.
Arcane Shield- Defense bonus- PC-(100 + SP)*0.1. Console-(100+SP)*0.2 defense bonus and missile deflection bonus.
Staff Focus-Damage Bonus 33.33%.
Arcane Mastery-+5 Spellpower.
Primal:
Flame Blast- (100+ SP)*0.55 fire damage over 5 seconds.
Flaming Weapons-2 + (SP/7.5) additional fire damage, limits 2-20.
Fireball-(100+SP) * 0.3 initial fire damage, same formula for fire damage over 5 seconds.
Inferno-(40 + (0.4* SP) fire damage Interval-every 4 seconds for 30 seconds.
Rock Armor-Armor bonus-(SP/4.0, limits 2-12.25).
Stonefist-Physical damage- (100+SP) *0.3
Earthquake-duration every 20 seconds, move penalty 40%, physical check every 4 seconds.
Petrify-Turn to stone for 20 seconds if fail physical check. Duration adjusted for target rank.
Winter's Grasp-(100 + SP)*0.36 cold damage. Freeze(100-target level*5), min 5%. 20% move speed penalty.
Frost Weapons-SP/7.5 cold damage, limits 1-10.0.
Cone of Cold-(34 + (0.34* SP) freeze 10 seconds if fail physical check, 40% movement speed penalty for 10 seconds.
Blizzard-(10 + (0.1 * SP) cold damage at intervals 2.0-30.0. Creatures entering AOE slip if physical check failed.move speed penalty 20%, defense bonus 10, fire resistance bonus 50. After 8 seconds-creatures paralyzed failing check for 4 seconds, (dur adj by target rank), part members slowed by 50%.
Lightning-All lightning spells drain stamina equal to damage. (100+ SP) *0.3 electrical damage.
Shock-(100 +SP)*0.4 electrical damage.
Tempest-(10 + (0.1 * SP) every 2.05 seconds for 30 seconds.





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