A Few points (out of many) why this Game is going fatally wrong
#1
Posté 31 mai 2015 - 08:15
The community started DA mp with a set of rules handed to us and played within those boundaries. Yes, certain characters did more damage while others offered more support and all were unique in their own way. Basically it followed a typical RPG construct carried over from early D&D.
But right now my arcane is wielding a floppy rubber hose while my archer is finishing off enemies on caltrops. In the meantime the avvar has emerged as an op killing machine more deadly than any character that came before. Here the weekly "tweaks" are becoming a source of game altering frustration in what appears to be an attempt to nerf players who have worked for the promotions that advance gameplay. Yet bugs and glitches and cheats are addressed in a "we'll get to it when we get to it" fashion.
And here is the elephant in the room: When we see op players, regardless of class, it is because these individuals have put in the time, followed the rules and promoted diligently to the point where no matter what class they play they have become close to invincible.
The character tweaks are drastic and aggravating to those at the top, slowing gameplay, but not adding challenges, unless not falling asleep is a challenge. However to people just starting out lacking the tools to advance and promote will make this game less attractive.
It seems Bioware changes the game rules to satisfy forum trolls rather than support the most loyal players. With such an outstanding mp experience as ME3, how did we end up with this?
Finally one last thing should be mentioned - ME3 kicked players that went AFK. Here they are rewarded.
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#2
Posté 31 mai 2015 - 08:18
ME3 kicked players that went AFK. Here they are rewarded.
With what? XP and gold? Kinda like the XP and credits you got when going AFK in ME3? At least you can kick leechers in DAIMP.
- stribies aime ceci
#4
Posté 31 mai 2015 - 08:32
It seems to me they are making the game more player friendly in general: t3 weapon upgrades, dragon weapons, virtuoso and new loot chests. All these things combined make all classes and builds much stronger. The gains far outweigh the slight nerfs.
Hehe caltrops + hok has saved my life a few times
- hellbiter88 aime ceci
#5
Posté 31 mai 2015 - 09:26
Thanks OP for pointing out where DAIMP got it right
.
#6
Posté 31 mai 2015 - 09:29
The game started out fatally wrong with 6 months of no real content updates. Everything that has happened after Dragonslayer has pretty much been what most of us came to expect after ME3MP. I have had more fun the last month, then I had for the first 6 months.
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#7
Posté 31 mai 2015 - 09:41
The game started out fatally wrong with 6 months of no real content updates. Everything that has happened after Dragonslayer has pretty much been what most of us came to expect after ME3MP. I have had more fun the last month, then I had for the first 6 months.
Agreed. Those of use who played ME3MP, and then were told by Bioware to expect the same, if not more, support for DAIMP were a little disheartened to say the least. From time til release to now, DAIMP has had 1 ACTUAL DLC, and whatever that first thing was. "Hey guys, here's a druffolololol" and napalming the maps hardly seem like DLC. ME3MP has new kits and MULTIPLE maps per DLC, aswell as weapons. And it felt like everytime I turned around there was a new ME3MP pack to download.
Also, I think possibly worse than having no real updates for 6 months was having zero communication about it. If in Dec/Jan when everyone was getting to the point of exhastion between SP/MP and the same 3 maps (with flaming variants!) Bioware had just said "There will be a DLC coming in May" or even just "Early Spring" I think most people would've been ok with it. Go play another game until then, or even venture outside until it drops. Flat out silence is insulting.
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#8
Posté 31 mai 2015 - 09:53
From my viewpoint,
Strategic Blunder #1 was designing game for consoles then porting that to PC, resulting in the terrible movement/mouse/cursor FUBAR situation. (Compared to ME1/2/3, ME3MP, and many others, such as Skyrim)
Strategic Blunder #2 was not capping promotion related ability advancement, resulting in the huge gulf between regular and veteran players, with the resultant balancing mess you so well cited.
My guess is that it's entirely too late to make these right for DAI, but hopefully the dev's pay attention, get selected to work on, and then deliver a magnificent ME4.
I can hope..
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#9
Posté 31 mai 2015 - 10:03
Strategic Blunder #2 was not capping promotion related ability advancement, resulting in the huge gulf between regular and veteran players, with the resultant balancing mess you so well cited.
This.
It's impossible to balance a game when you have no "End" to base it on. If there was, say, 50 cap on stats, they would have a much easier time balance things. Also, then people could actually play at level 20 and enjoy the kits at their max potential. I hate how by the time I get the "core" of most my character, they're around 15-18, and then a game or two later they're back to 1 cause I want that 1 Will/Cun/Con.
However, that said I promoted the hell out of ME3MP when I played it. I'm sure not as much as many of you guys, but I didn't play it for very long. I was over 2k and generally most games I was in most people were sub 500, with the occasional fellow no lifer being where I was, and the rare guy who just blew my score out of the water. I could care less what my score is in DAIMP, I wonder why I did in ME3MP lol.
#10
Posté 31 mai 2015 - 10:10
This.
It's impossible to balance a game when you have no "End" to base it on. If there was, say, 50 cap on stats, they would have a much easier time balance things. Also, then people could actually play at level 20 and enjoy the kits at their max potential. I hate how by the time I get the "core" of most my character, they're around 15-18, and then a game or two later they're back to 1 cause I want that 1 Will/Cun/Con.
However, that said I promoted the hell out of ME3MP when I played it. I'm sure not as much as many of you guys, but I didn't play it for very long. I was over 2k and generally most games I was in most people were sub 500, with the occasional fellow no lifer being where I was, and the rare guy who just blew my score out of the water. I could care less what my score is in DAIMP, I wonder why I did in ME3MP lol.
Because when you have public stats you care about them a lot more. When everything is private, why would you care what your stats are? Nobody else can see them.
#11
Posté 31 mai 2015 - 10:21
Because when you have public stats you care about them a lot more. When everything is private, why would you care what your stats are? Nobody else can see them.
Haha, that's true. I never thought of that. Still, I don't know if it would motivate me to still prestige if there was a cap. Maybe in ME3MP it was just something to chase, like attribute points
#12
Posté 31 mai 2015 - 10:38
Finally one last thing should be mentioned - ME3 kicked players that went AFK. Here they are rewarded.
With what? XP and gold? Kinda like the XP and credits you got when going AFK in ME3? At least you can kick leechers in DAIMP.
I was playing yesterday with a certain scrub who shall remain nameless. We did a few FC runs. During one game he went AFK for the entire fight. I got my 8th common weapon below level 13 in a row. He got the Sword of the Dragon.
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#13
Posté 31 mai 2015 - 11:22
I was playing yesterday with a certain scrub who shall remain nameless. We did a few FC runs. During one game he went AFK for the entire fight. I got my 8th common weapon below level 13 in a row. He got the Sword of the Dragon.

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#14
Posté 31 mai 2015 - 11:32
But right now my arcane is wielding a floppy rubber hose while my archer is finishing off enemies on caltrops.
Lol, this is exactly how I feel with the latest Spirit Blade.

Seriously though, overall I'm pretty happy with Bioware's efforts, even if they're like a bull in a china shop with the nerfs.
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#15
Posté 01 juin 2015 - 08:56
While I believe this game is going wrong in many ways, I also believe it is farther from collapsing today than it was back in January/February.
However, we need that this game gets closer to the ME3 success model, and to get there we will need to have new content released regularly, sensible balancing, matchmaking fixing and ban waves.
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#16
Posté 01 juin 2015 - 09:10
Well said Saigeo,
From my viewpoint,
Strategic Blunder #1 was designing game for consoles then porting that to PC, resulting in the terrible movement/mouse/cursor FUBAR situation. (Compared to ME1/2/3, ME3MP, and many others, such as Skyrim)[...]
But ME games were clearly console ports and it was pretty clear they were designed with it as main platform in mind, like 90% of modern multi-platform games. Skyrim was the same, the UI being the prime example, it just runs like **** on console because it is a blunder on the technical side like every Bethesda games (not that it's a very good game either, mods are its only saving grace), maybe they put some more effort to port than Bioware but it's clearly not made with PC as teh lead platform in mind.
#17
Posté 01 juin 2015 - 09:15
I'm laughing so loud right now.
- Dick Dastardly aime ceci
#18
Posté 01 juin 2015 - 09:21
Agreed and I would add that major bugs/issues need to be resolved i.e. the matchmakingWhile I believe this game is going wrong in many ways, I also believe it is farther from collapsing today than it was back in January/February.
However, we need that this game gets closer to the ME3 success model, and to get there we will need to have new content released regularly, sensible balancing, matchmaking fixing and ban waves.
I'm laughing so loud right now.
You should have heard Tigger QQ'ing
- J. Peterman aime ceci
#20
Posté 02 juin 2015 - 04:28
I remember the nearly endless cries of sorrow about one OP combination or another that were fallowed by even louder howls of pain when attempts at a fix were implemented.
It took quite a bit of time for them to reach the current state with ME3mp and the DAI system is more complicated. I imagine that they will be working on it for some time to come.
#21
Posté 02 juin 2015 - 04:41
It seems Bioware changes the game rules to satisfy forum trolls rather than support the most loyal players. With such an outstanding mp experience as ME3, how did we end up with this?
Bioware makes changes based on their telemetry data. The most "loyal players" (i.e., highly promoted) make up a small fraction of this telemetry data. That's why a lot of the changes seem to work against them.
But is that really a problem?
They're making changes that are most appropriate for the bigger player base. That's how it should be.
#22
Posté 02 juin 2015 - 04:48
I didn't start playing until March, and really it seems like Bioware had improved the state of the game a lot by then, given what some friends told me about it at release.
I am not a fan of SB in its current state, but you would imagine the balance changes would trend towards the right place over the longhaul and I doubt it will remain with the present stats.
#23
Posté 02 juin 2015 - 05:00
I was playing yesterday with a certain scrub who shall remain nameless. We did a few FC runs. During one game he went AFK for the entire fight. I got my 8th common weapon below level 13 in a row. He got the Sword of the Dragon.
for a moment there I thought you were playing Destiny.. sounds soooo familiar.
#24
Posté 02 juin 2015 - 06:12
Great post OP. Frankly I am extremely frustrated with this MP. From the beginning chests and opening rooms was a painful experience, no sense of urgency. Getting gold for seemingly nothing was not compelling. The tweaks and "balance changes" seem to have been arbitrary in practice and only implemented because of trolls on the forums who barely even play the game. The kicking during game could be positive but doesn't work that well. Too many instances where it's abused. Should have kicked people who are AFK from the beginning give them 120 seconds or so and then...Adios. So yeah DA:I is dreadful and I will be moving on from it. Nice that some people like it. But it's not for me anymore.
- Saigeo aime ceci
#25
Posté 02 juin 2015 - 06:30





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