I came over from ME3 mp, a game that had it right from the start. Minor weekly tweaks, nerfs and buffs kept it at pace, and to this day the game is still a challenging pleasure to play.
The community started DA mp with a set of rules handed to us and played within those boundaries. Yes, certain characters did more damage while others offered more support and all were unique in their own way. Basically it followed a typical RPG construct carried over from early D&D.
But right now my arcane is wielding a floppy rubber hose while my archer is finishing off enemies on caltrops. In the meantime the avvar has emerged as an op killing machine more deadly than any character that came before. Here the weekly "tweaks" are becoming a source of game altering frustration in what appears to be an attempt to nerf players who have worked for the promotions that advance gameplay. Yet bugs and glitches and cheats are addressed in a "we'll get to it when we get to it" fashion.
And here is the elephant in the room: When we see op players, regardless of class, it is because these individuals have put in the time, followed the rules and promoted diligently to the point where no matter what class they play they have become close to invincible.
The character tweaks are drastic and aggravating to those at the top, slowing gameplay, but not adding challenges, unless not falling asleep is a challenge. However to people just starting out lacking the tools to advance and promote will make this game less attractive.
It seems Bioware changes the game rules to satisfy forum trolls rather than support the most loyal players. With such an outstanding mp experience as ME3, how did we end up with this?
Finally one last thing should be mentioned - ME3 kicked players that went AFK. Here they are rewarded.
I started playing DAIMP in mid February and have stuck around until now and I agree with all of Saigeo had to write but I see the state of the game a little differently.
THE BAD:
When the designers gave players the ability to promote endlessly they automatically opened the door for players to eventually become invincible. As time goes on, more and more people are going to get the promotions necessary to make all difficulties easy. If I am Bioware I would not want this. A bored gamer moves onto a different game; thus, this game had an end life at launch (I guess you could argue all games do).
THE UGLY:
The bugs bother me a lot. Here is a list of some of the ones not yet fixed:
- The hunter’s perma crit
- The virtuoso’s infinite mana glitch
- Killing the dragon mid air and having her float between the pavement not being able to finish the match
- Dashboarding to main menu (I count this as a glitch)
- Unable to find a match (matchmaking)
- Mindblast upgrade not working after first death
The one thing I would urge the Bioware staff to do now is to start focusing on fixing the list of known bugs. Nothing frustrates me more than being dashboarded during the middle of zone 5 only to find out the game is full when I try to rejoin.
THE GOOD:
Lastly, I would like to applaud the Bioware team for their recent communication with the community over the last several weeks. Yes the arcane warrior hits like a wet noodle, but we know the developers are aware of this, and yes the archer is killing things with caltrops but we also know too that the developers are aware of this. If a tweak is needed to the arcane warrior and archer, I trust Bioware will do their thing.
Bottom line, with the amount of communication the Bioware staff has had with the community lately, the game should improve.
Fix the bugs, look into adjusting the broken promotion system and move from there.
If you are reading this Bioware, please address bugs one through six!
*I wish I could post more thoughts but I have to head out now