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St. BLuke's Balance Changes To Date


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#1
Luke Barrett

Luke Barrett
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Player Ability Buffs

 

Rogue

Gangway! (Duelist)

  • Damage increased from 150% to 200%

Flask of Fire (Alchemist)

  • Duration increased from 5 seconds to 6 seconds
  • Cooldown time reduced from 32 seconds to 24 seconds

Flask of Frost (Alchemist)

  • Duration increased from 5 seconds to 8 seconds
  • Cooldown time reduced from 32 seconds to 24 seconds

Caltrops (Archer)

  • Damage increased from 10% to 50%

Elemental Mines (Alchemist, Hunter)

  • Damage increased from 50% to 100%
  • Burning damage increased from 50% to 100%

Poisoned Weapons (Alchemist, Assassin)

  • Poison damage increased from 15% to 50%

Spike Trap (Archer, Hunter)

  • Damage increased from 300% to 500%

Toxic Cloud (Alchemist, Hunter)

  • Damage increased from 15% to 50%
  • Cooldown time reduced from 32 seconds to 24 seconds

Parry (Alchemist, Duelist)

  • Damage increased from 100% to 200%

Spinning Blades (Assassin)

  • Damage increased from 75% to 100%

Throwing Blades (Hunter)

  • Damage increased from 100% to 150%

Explosive Shot (Archer, Hunter)

  • Damage increased from 100% to 150%

Fallback Plan (Hunter, Assassin, Duelist)

  • Cooldown reduced from 32 seconds to 24 seconds.

Full Draw (Hunter, Archer)

  • Cost reduced from 65 to 50
  • Cooldown from 24 seconds to 8 seconds

Warrior

Devour (Reaver)

  • Health return increased from .2% per 1% to .4% per 1%
  • Stamina cost reduced from 65 to 35
  • Cooldown time reduced from 12 seconds to 8 seconds

Ring of Pain (Reaver)

  • Starting stamina cost reduced from 10 to 5

Lunge and Slash (Legionnaire)

  • Damage increased from 175% to 300%

Warcry (Legionnaire)

  • Cooldown decreased from 24 seconds to 16 seconds

Counterstrike (Legionnaire)

  • Cooldown decreased from 60 seconds to 45 seconds

Shield Bash (Templar, Legionnaire)

  • Damage increased from 300% to 400%

Unbowed (Templar, Legionnaire)

  • Cooldown time reduced from 32 seconds to 12 seconds

Challenge (Templar)

  • Cooldown time reduced from 12 seconds to 4 seconds

 

Earthshaking Strike (Reaver, Katari, Avvar)

  • Damage increased from 150% to 200%

Shattered Ground (Earthshaking Strike upgrade)

  • Burning damage increased from 20% to 35%

Korth's Might (Avvar)

  • Stamina cost reduced from 30 to 15

Elemental Affinity (Korth's Might upgrade) (Avvar)

  • Duration increased from 10 seconds to 24 seconds
  • Fire: Damage multiplier increased from 25% to 50%
  • Cold: Damage taken reduction increased from 10% to 35%
  • Elec: Damage multiplier increased from 50% to 75%

Rage of the Avvar (Avvar)

  • Stamina cost reduced from 65 to 35

Mage

Searing Glyph (Fire Mine upgrade)

  • Burning damage increased from 200% to 600%

Immolate (Elementalist)

  • Burning damage increased from 75% to 200%

Wildfire (Immolate Upgrade)

  • Burning damage increased from 75% to 200%

Horror (Necromancer)

  • Duration increased from 6 seconds to 12 seconds
  • Damage increased from 50% to 150%

Flashfire (Necromancer, Elementalist)

  • Mana cost reduced from 65 to 50
  • Damage increased from 300% to 400%

Walking Bomb (Necromancer)

  • Mana cost reduced from 65 to 50

Winter's Grasp (Necromancer, Elementalist)

  • Mana cost reduced from 65 to 50

Energy Barrage (Keeper, Elementalist, Necromancer)

  • Damage increased from 66% to 85%
  • Resistance debuff increased from 2% to 3%

Lightning Bolt (Keeper, Elementalist)

  • Mana cost reduced from 65 to 50
  • Cooldown time reduced from 24 to 12

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#2
Luke Barrett

Luke Barrett
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Player Ability Nerfs

 

Rogue

Broadsides (Duelist)

  • Damage reduced from 400% to 300%

Bolt (Duelist)

  • Damage reduced from 200% to 150%

Long Shot (Archer)

  • Damage decreased from 200% to 125%

Warrior

Walking Fortress (Legionnaire)

  • Duration reduced from 8 seconds to 6 seconds

Mage

Spirit Blade (Arcane Warrior)

  • Cost reduced from 20 to 5
  • Damage reduced from 300% to 200%

Firestorm (Elementalist)

  • Damage reduced from 100% to 85%

Fire Mine (Elementalist)

  • Damage reduced from 1600% to 1200%

Barrier (Keeper, Elementalist)

  • XP sponge amount reduced from 10% to 7%

Decloaking Blast (Keeper, Elementalist, Necromancer, Arcane Warrior)

  • Damage reduced from 1000% to 800%

Walking Bomb (Necromancer)

  • Duration increased from 10 seconds to 12 seconds
  • Damage reduced from 200% to 150%

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#3
Luke Barrett

Luke Barrett
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Creatures

 

Venatori Faction

Venatori Commander

  • Barrier amount increased from .08% to .8% of maximum health
  • Fireswarm damage increased from 30% to 50%
  • Firewall damage increased from 100% to 300%
  • Firewall burning damage increased from 50% to 200%
  • Inferno damage increased from 100% to 200%

Red Templar Faction

Behemoth

  • Closing attack cooldown time reduced from 15 seconds to 4 seconds
  • Left and right attack cooldown times reduced from 10 seconds to 4 seconds

Red Templar Shadow

  • Stealth Attack damage reduced from 150% to 75%

 

Demon Faction

Despair Demon

  • Barrier health multiplier decreased from 2x to 1.5x

Pride Demon

  • Health increased from 2x to 3x
  • Guard increased from 40% of health to 100% of health
  • Whip cooldown time decreased from 6 seconds to 4 seconds
  • Double whip cooldown time decreased from 25 seconds to 12 seconds
  • Ranged attack cooldown time decreased from 10 seconds to 4 seconds

Demon Commander

  • Teleport attack damage increased from 200% to 300%

Wilderness Faction

Ice Dragon

  • Cold breath damage increased from 70% to 100%
  • Cold breath chilled duration increased from 1 second to 8 seconds
  • Cold spit damage increased from 125% to 150%
  • Cold spit chilled duration increased from 3 seconds to 8 seconds

Black Wolf

  • Health reduced from 1.5x to 1x

Hyena

  • Health reduced from 2x to 1x

General

Escort NPC Level

  • Threatening: Increased by 5
  • Perilous: Increased by 10

Creature Archer

  • Basic attack damage decreased from 100% to 90%

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#4
Luke Barrett

Luke Barrett
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Items

Berserker (Item Attribute)

  • Damage boost (all tiers) is now 50%
  • Damage taken (all tiers) increase is now 50%

Healing Potion

  • Healing from 385 to FULL!

Healing Mist Potion

  • Healing from 289 to 500

Rock Armor

  • Armor rating from 23 to 200

Fire Resist Potion

  • Resistance from 50% to 60%

Cold Resist Potion

  • Resistance from 50% to 60%

Tears of the Dead

  • Damage from 81 to 163

Antivan Fire

  • Damage from 46 to 92

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#5
Luke Barrett

Luke Barrett
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This will (hopefully) be a general discussion area for balance changes. The weekly changes will still have their own threads for discussion on those specific changes.


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#6
Luke Barrett

Luke Barrett
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24 and 8 respectively
This one is more of a bug: on my alchemist it's 325% (maybe because of the upgrade). It's 200% on Isabella though (no upgrade).


I'm your favorite. I just know it.

 

Fixed. Thanks :)

 

It should be 200% - I'll have to dig in to what may be increasing it by 125%



#7
Luke Barrett

Luke Barrett
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I'd love to see a buff to guard. Hope you're working on that. Maybe instead of 25% hp, it could be 50%? Or perhaps give guard a buff to have a higher defense score, maybe an extra 25% of your defense? Or if you can't do that, buff guard generation a tad bit.


I've got a two-pronged solution for fixing guard. Soon™
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#8
Luke Barrett

Luke Barrett
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The reward is not taking damage. The damage dealt mostly just makes up for the interruption to your auto attack chain.

 

I think it's important to note the changes listed here don't include the change that went in with Dragonslayer that lets you move while using Parry and also lets it deflect arrows.


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#9
Luke Barrett

Luke Barrett
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How you want to even compare around 200 guard on AW (because of low health) to 5k+ barrier?

If you want to make AW just plain unplayable outside of routine, it's best way.
Generation wan't help you at all. His guard would constantly be for 1 shot, so damage would even overlap to health.

 

The core problem is that the amount of barrier is relative to your damage so the better you get the easier it gets. Needs to be refactored to be a static gain per hit or something like that. Future problem I suppose.


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#10
Luke Barrett

Luke Barrett
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I can see a nerf incoming when they fix stonefist detonations. Its pretty awesome as it is. I can't imagine its supreme power once it actually does damage from detonates.

:bandit:



#11
Luke Barrett

Luke Barrett
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I had the same thing happen the other day :pinched:


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