I really prefer to play the game rather than spend time posting about it (as most serious players do) but as I posted earlier there is a lot happening that is changing this game for the worse and someone needs to say something. This has become a subject of daily discussion for those of us who regularly play together.
There was a lot right in this game from the start. The biggest drawback has been the lack of additional content along the way, primarily new classes and a difficulty increase, but these changes you are making (primarily nerfs) are not benefitting people who have learned the game and played within the rules. Indeed they contradict, or attempt to mitigate the rules of unlimited promotions, which I can only assume this was included in anticipation of an increased difficulty level.
For example my elementalist was hard to learn and I tried many builds on him. I now use immolate, winter's grasp, fade step and barrier. Immolate, for example, never needed a buff, it needed the damage increase one gets from promoting. My willpower is now close to 200. If the game is a challenge to people playing threatening then that's the level they should be playing at, and they need to increase their damage/defensive output (promote, and not park their characters at 20) to play at a higher level if they are so inclined.
Early on you guys nerfed the demon commander. Again, no nerf was needed as this removed the only challenge in fighting demons, and they became something of a joke enemy.
The arcane has become very boring to play. He has not been an easy charcacter to play since one always needed to be proactive to play him, and just because some people have been able to solo him on perilous, a hundred fold can't. I really don't know what's left of him besides possible suvivabilty. Without many (!) promotions a pair of RT shadows could take him out, or the RT commander paired with the knights/ horrors would prove equally deadly, as did venatori archers. These hurdles were mitigated by promotions. Demons, of course, were only a challenge before the commander's nerf.
The other day I solo'd the dragon on perilous with my arcane to complete the challenge. The reason for this is that one has to provide the killing blow. Yes one can do it with friends, however, accidental killing of the dragon by said friends has made this frustrating (ie. residual damage from weapons, or the avvar being flapped in with his lightening aura active). The whole fight took over an hour, about forty minutes alone for the dragon fight. And then I didn't even get credit for it!
Whenever you start to nerf things (whether it's the enemy or someone's favorite character) it's bad all around. Either you have made the game less challenging or you are stepping on the toes of people who have learned the game. A slight tweak is one thing, but you have rendered things useless.
On the other hand buffing things is often not a bad thing. Certain enemies sorely need it, and you can only make people happy by giving them better tools in certain instances. I do want to be careful here, since people also need to play and promote in order to to figure out what builds work for them and what don't, although now you have a rebuild option so people don't need to finish a messed up character or for people who like to stay at 20. It should also be mentioned that as one promotes and survivabilty increases, builds can be changed to make the characters more powerful. One just needs to experiment. (The horror!). Also experiment with weapons. The higher DPS model might not be the best.
Instead of tampering with gameplay Bioware needs to focus it's attention on bugs, glitches and cheats. As I remember from the key drop glitch, these problems take a long time to get resolved, yet loyal players such as myself tolerated it for the enjoyment of the game. Now the game is less enjoyable the the bugs are multiplying.
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A Lil Mantis, CleotheCat e Denrok1 piace questo elemento