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St. BLuke's Balance Changes To Date


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#76
Luke Barrett

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The reward is not taking damage. The damage dealt mostly just makes up for the interruption to your auto attack chain.

 

I think it's important to note the changes listed here don't include the change that went in with Dragonslayer that lets you move while using Parry and also lets it deflect arrows.


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#77
Drasca

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Some observations about poison skills.

 

1. Tooltip shows that damage is per seconds, still it looks like DoT hits less often.

2. Duration of poison from contact poison upgrade looks like isn't refreshed when enemies stays in cloud.

3. One explosive toxin effect at time.

4. Poison don't stack.

 

Non-overwriting and non-stacking of DoTs is why they're inherently bad. Burning dots behave like this too.

 

DoTs tick every 2s, despite their dps description.

 

If Poison clouds progressively stacked every 2s (or per hit in the case of Poison weapons), that'd work a lot better from an effectiveness standpoint. The only question is whether the devs would be willing to stack the damage or the duration (or both), and more importantly whether it'd be a stability / performance issue for the game / easy to implement.



#78
Jaden Erius

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I think it's important to note the changes listed here don't include the change that went in with Dragonslayer that lets you move while using Parry and also lets it deflect arrows.

wait a second YOU CAN NOW PARRY ARROWS?!


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#79
FRZN

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wait a second YOU CAN NOW PARRY ARROWS?!

Yes, while parry is up you deflect arrows like a red templar foot soldier.
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#80
Archaeologist

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Yes, while parry is up you deflect arrows like a red templar foot soldier.

 

Do "arrows" also mean "missiles" because Ive been parrying ice and spirit missiles as well. 



#81
Courtnehh

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Moar balance changes pls


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#82
DrakeHasNoFlow

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#give spirit blade guard on hit

#83
TheThirdRace

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#give spirit blade guard on hit


I already suggested replacing Fade Shield Barrier with Guard, that would probably solve all the AW balance problems. We could even give him back his original Spirit Blade. Since the AW could generate Guard very fast (like full 25% basic Guard every 3 seconds or less), it would be possible to survive the paper thin defense Guard offers...
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#84
Thadrial

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I already suggested replacing Fade Shield Barrier with Guard, that would probably solve all the AW balance problems. We could even give him back his original Spirit Blade. Since the AW could generate Guard very fast (like full 25% basic Guard every 3 seconds or less), it would be possible to survive the paper thin defense Guard offers...

It would also make his various armor passives actually maybe worth using instead of a guaranteed skip that they are atm



#85
BansheeOwnage

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I already suggested replacing Fade Shield Barrier with Guard, that would probably solve all the AW balance problems. We could even give him back his original Spirit Blade. Since the AW could generate Guard very fast (like full 25% basic Guard every 3 seconds or less), it would be possible to survive the paper thin defense Guard offers...

Not a bad idea, considering he's supposed to have Warrior elements and all. I wish he was more Warrior-ish. As it stands, he's just a mage... who might melee sometimes.



#86
yarpenthemad21

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I already suggested replacing Fade Shield Barrier with Guard, that would probably solve all the AW balance problems. We could even give him back his original Spirit Blade. Since the AW could generate Guard very fast (like full 25% basic Guard every 3 seconds or less), it would be possible to survive the paper thin defense Guard offers...


How you want to even compare around 200 guard on AW (because of low health) to 5k+ barrier?

If you want to make AW just plain unplayable outside of routine, it's best way.
Generation wan't help you at all. His guard would constantly be for 1 shot, so damage would even overlap to health.

#87
Luke Barrett

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How you want to even compare around 200 guard on AW (because of low health) to 5k+ barrier?

If you want to make AW just plain unplayable outside of routine, it's best way.
Generation wan't help you at all. His guard would constantly be for 1 shot, so damage would even overlap to health.

 

The core problem is that the amount of barrier is relative to your damage so the better you get the easier it gets. Needs to be refactored to be a static gain per hit or something like that. Future problem I suppose.


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#88
Quintinw

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The core problem is that the amount of barrier is relative to your damage so the better you get the easier it gets. Needs to be refactored to be a static gain per hit or something like that. Future problem I suppose.

I feel as though a static gain could pose an even worse off problem than what we have now. We could just lower the barrier bonus = damage from 30% to around 20%.



#89
Texasmotiv

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Or just make spirit blade not count toward fade cloak. That might REALLY ****** some people off.

 

Or you could leave fade shield the same. Buff the spirit blade, and make it consume barrier instead of mana. So you build the barrier with other skills then burn off barrier with spirit blade. But you would have to buff the damage to make it worth losing your shield.

 

 

This could prove OP tho with a AW and a pocket Virtuoso. So maybe damage based on barrier consumed.


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#90
TheThirdRace

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We could just lower the barrier bonus = damage from 30% to around 20%.


That would be about the worst change you could ever do. You need to be able to fill Barrier easily to be able to get in melee range. Going from 30% to 20% would make the AW a range character only. The real problem with Fade Shield is that the Barrier is too strong, it needs to be less HP than what it is now. Because of the way you can sustain Barrier with Fade Shield, making it too high enables you night invincibility.

Going for a static gain per hit would be a problem if it's a hard number, but if they use a percentage instead then I can see it work. Example, 5% Barrier per hit would make it work while 100 Barrier per hit would fall flat on Perilous or higher difficulty when that happens...

#91
ErySakasegawa

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I feel as though a static gain could pose an even worse off problem than what we have now. We could just lower the barrier bonus = damage from 30% to around 20%.

 

http://youtube.com/watch?v=bAONjcv_1HY


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#92
Quintinw

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That would be about the worst change you could ever do. You need to be able to fill Barrier easily to be able to get in melee range. Going from 30% to 20% would make the AW a range character only. The real problem with Fade Shield is that the Barrier is too strong, it needs to be less HP than what it is now. Because of the way you can sustain Barrier with Fade Shield, making it too high enables you night invincibility.

Going for a static gain per hit would be a problem if it's a hard number, but if they use a percentage instead then I can see it work. Example, 5% Barrier per hit would make it work while 100 Barrier per hit would fall flat on Perilous or higher difficulty when that happens...

Arent they discussing blanket nerfing barriers as we speak? 



#93
BreakJohn

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any balance updates this week?



#94
yarpenthemad21

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Or just make spirit blade not count toward fade cloak. That might REALLY ****** some people off.
 
Or you could leave fade shield the same. Buff the spirit blade, and make it consume barrier instead of mana. So you build the barrier with other skills then burn off barrier with spirit blade. But you would have to buff the damage to make it worth losing your shield.
 
 
This could prove OP tho with a AW and a pocket Virtuoso. So maybe damage based on barrier consumed.


Why you want to nerf AW so badly?

Lowest dps mage, lack CC and damage. All AW can do is tanking. Soaking damage like tank should.
Who cares that you can solo perilous with it, you can probably with everything.
On AW this solo takes ages.

I just don't get this "nerf this nerf that" attitude. If game is too easy for you on AW just for the god sake don't play it.

The core problem is that the amount of barrier is relative to your damage so the better you get the easier it gets. Needs to be refactored to be a static gain per hit or something like that. Future problem I suppose.


For now, with broken Stone fist detonation, AW has lowest damage potential of all mages. Necro is worst mages, it's obvious, but this is only because she lacks barrier.
So all we got on AW now is that he is "tanky". His damage is very low, (ability wise and passive wise) and his CC is limited to pretty much one skill.
Elementalist on the other hand with fire spells can hit like truck, spread hard hitting burn on everyone, has death siphon, barrier and even guardian spirit passive. Tons of damage, defense and CC and support for party. Virtuoso the same.
If you want to nerf fade shield is some way give AW something instead. Unblockable SB would be nice. Working stone fist combo would be also nice.
Still I think that SB should be AW main skill, like korth might for Avvar.

#95
Proto

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Still I think that SB should be AW main skill, like korth might for Avvar.

 

Me too. The HQ description of the character is the following:

 

A mage with blades dedicated to an ancient elven art.



#96
Kalas Magnus

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the aw outscores most people.

 

that is why they hate him.

its always been about score.

Why you want to nerf AW so badly?

Lowest dps mage, lack CC and damage. All AW can do is tanking. Soaking damage like tank should.
Who cares that you can solo perilous with it, you can probably with everything.
On AW this solo takes ages.

I just don't get this "nerf this nerf that" attitude. If game is too easy for you on AW just for the god sake don't play it.

 



#97
yarpenthemad21

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the aw outscores most people.
 
that is why they hate him.
its always been about score.


What?
It's good. XP gaining need to be changed to make other kits also that good in xp generating:
1) xp for guard
2) bonus xp for high damage/1 shot kill
3) bonus xp for buffs on party
etc

#98
Drasca

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"Barrier ring is fixed" -- Bluke on Twitch



#99
TheThirdRace

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Arent they discussing blanket nerfing barriers as we speak?

BLuke said he was looking into a 20 to 30% nerf to Barrier.

In any case, a nerf of 30% on a 4000 HP Barrier is still 2800 HP. This is far from being a problem right now on Perilous... And because the rate of decay is the same for the new 2800 HP Barrier (8.5%/s), the amount of Barrier you lose every second is much less than was the original amount for a 4000 HP Barrier. Overall, the decay rate would minimize the nerf because it's spread over several seconds, it's a very minor nerf...

Personally, I would impose a 50% penalty on Barrier total HP for the Arcane Warrior. Fade Shield needs to be 30% so you can generate Barrier fast enough, the total HP from Barrier doesn't need to be so big nothing can make a dent on it... And that's the problem with the Arcane Warrior, not how fast he can generate Barrier, but how much he can accumulate Barrier as a buffer. Lowering the total Barrier HP would make it possible to easily shrug a couple hits, but not being able to be impervious to about anything. Nothing screams more "OVERPOWERED" than 12 archers trying to make a dent in the Barrier of an AW when he's standing right in the open with no concern at all for his safety. Try to do that for 10 seconds with any other character...

#100
KRS-MK2

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Personally , I just use AW (+the Leggionaire) when I'm helping starters , so I can be certain that I will survive no matter what happens .

Other than that and the AW is way too weak and no fun to play with .

Avvar , archer , katari , reaver (my faves) kill enemies waaaay faster than the AW , so , for me there is a good balance in there , the AW is hard to die , but inefficient to kill .

If the devs didn't wanted to AW be more tank than the Leggionaire , well ... something need to be fixed , because the AW is .

But if they buff AW barrier , they will have to give him more power to have a higher chance to stay alive , right now without that barrier , the AW will not survive for too long without an elementalist or keeper  to babysit him .