I'm sure I was supposed to read some rules and make an intro post somewhere...but, I'm transitioning jobs and haven't had anyone yell at me for a little while and I feel like that's missing in my life, so here goes.
Due to a variety of connection issues and some anti-social tendencies, I am a low level DAMP guy with mostly +crap gear. I'm so Noob I don't even have all the classes unlocked. I saw that as a full disclosure thing - I love video games, but I'm a casual gamer.
From my perspective, DAMP is a grinder's paradise. The whole thing is built around aggregating enough time in game to promote classes and win the RNG lotto for gear. Invariably, you need to make the game so that it's accessible right off the bat. However, a Day 1 playable setup becomes an Uber Day 30 setup after your power gamers have wrung out every efficiency - that's just the nature of the beast. This reality demands either increasingly challenging modes/maps/mobs to keep up with players that rock out high end gear and big stat boosts, or, ultimately, you get high level players that are "game breakers". The trouble with that, of course, is that it takes a lot longer to code new content than it does to conquer new content. It's an arms race that the developer never wins, despite their best intentions. Enter the "nerf" - and the common gripe for Mr. Casual. Trying to re-balance the game for high end players usually leaves low end players SOL. There's nothing inherently wrong with a game that rewards the grind, it's more or less expected now that hardcore types get to be Uber for their trouble. I admire that Bioware is trying to get it right with DAMP, understanding that once you start tweaking you'll always be working with a 90% solution.
That said, here are a couple bitches/gripes/complaints/thoughts that may resonate with some.
DAI, in general, doesn't feel like much of an RPG, and that's particularly true of the MP. There's not much to be done here, of course, but something to work towards in a future rebalance/tweak would be Armor values. I feel like the Armor rating is currently and underused mechanic that would provide an excellent avenue for tweaking the defense/survivability of individual classes. Additionally, customizing armor with class unique options that synergize provides Uber guys something else to acquire and configure to suit different play styles within a class as well as different play styles for different parties/situations within the same class. Yes, I recognize this would be a major undertaking and possibly not feasible...what can I say, I'm an idealist.
RNG and items. I cannot pretend to understand the nuances of this system. However, having to rely on random chance and time spent to upgrade my gear without any objective I can actively work to = sad face. Like I said earlier - I'm casual, so I get a few hours here and there to play. It wouldn't do much to keep Uber guys from being OP, but it'd be nice if I had a mechanism other than luck to obtain gear. Crafting? You'd still need to grind mats, but having some control over equipping gear that isn't the starting level garbage would be nice. I'd looked forward to the carry over of this mechanic from the single player and was disappointed. Such is life.
Arcane Warrior. Ah...being an unread Noobtasitic player, I hadn't been keeping up with all the changes to this class. I loved playing KE during the single player game and I was excited to unlock the AW in MP. Imagine my disappointment the first time I attempted to use Spirit Blade. Maybe awesome gear makes it better, but right now it's a wasted skill for me. That's a little sad, because it's supposed to be the cool, integrated part of the AW class. I cannot think of a situation I wouldn't rather have Stone Fist. It might just be my play style and my crap tier gear, but my experience thus far has been - SB = embarrassing death, SF = team saving life. No idea what to do about that - I'm not a high level guy, clearly, so I cannot comment on how SB affects balance for Uber guys.
Duelist. Nice. Just a fun class to play with a really cool and unique hook. Loved Izzy in DA2, happy to see her return. The sword/pistol combo is enough cool+fun to make me want to lean on Izzy in spite of the fact that my only decent piece of gear is the Griffon bow I lucked into.
Dialog. Duelist, Avvar and Virtuoso show just how good the dialog can be...why not freshen up the repertoire of some of the others.
Lastly, Happy Father's Day. All my stuff is packed for a move, so no killing imaginary baddies for me. Have enough fun to make up for my missing out. =)