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St. BLuke's Balance Changes To Date


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#126
Angry_Elcor

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Man you're really twisting my words...

 

That's putting it kindly. I'd say you'll get used to it, but the consistent extremity seems to preclude that.



#127
Thadrial

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Hey St. Bluke why does fallback plan on the duelist not return her coins? That skill is beyond useless if it doesn't give her coins back. Also you should change line in the sand. Aint nobody using that piece of garbage.



#128
BansheeOwnage

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I can see a nerf incoming when they fix stonefist detonations. Its pretty awesome as it is. I can't imagine its supreme power once it actually does damage from detonates.

:bandit:

Oh, that's great, I wanted my AW to be even worse :rolleyes:


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#129
FRZN

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NONONONONONNONONONONOOOOOO!

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#130
DrakeHasNoFlow

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#give aw heal on hit plz#
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#131
Courtnehh

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#give aw heal on hit plz#

Fade healz

 

Pls balance changes



#132
Texasmotiv

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#give aw heal on hit plz#

Also give spirit blade the explode on kill masterwork. And have it generate full guard and barrier for the entire party on each hit.


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#133
Proto

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Also give spirit blade the explode on kill masterwork. And have it generate full guard and barrier for the entire party on each hit.

 

Now we're talking.



#134
Angry_Elcor

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Every time Luka achieves a kill from an explosion, it should activate a 20 second buff, signaled by her cackling maniacally. The buff should add 25% AoE to any abilities that cause explosions, while adding a fireworks effect to elemental mines. All explosions while the buff is active cause Luka to giggle and laugh. Kills achieved during the buff will reset the timer, allowing this to continue near-endlessly during the match.

 

If Luka is balanced with this ability, then naturally, for each teammate who is driven off by this maddening mechanic quits she should receive bonus experience.


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#135
stysiaq

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When is Katari Whirlwind gonna be buffed? It's garbage since release, and Katari was only buffed in Shattering Strike area (+ that guard on hit). It's not that Katari is weak (far from it right now), it's just that Whirlwind build is not useful.



#136
nibyl

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When is Katari Whirlwind gonna be buffed?

Nerfing the footsoldiers' mighty blocking ability is all the buff it needs. Now it's useless against anything but demons & dragons.

 

edit. that is unless there is someone in your party constantly freezing/stunning/paralyzing/etc. enemies. Then whirlwind really shines, being a detonator and all.



#137
Gya

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Please buff To The Death. I think a little extra range? DC keeps running away.

#138
Courtnehh

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Please buff To The Death. I think a little extra range? DC keeps running away.


You might already know but if you lure him to any stairs/changes in map elevations and to the death him he'll try to teleport away but won't move anywhere, keeping him marked. :)
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#139
Gya

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You might already know but if you lure him to any stairs/changes in map elevations and to the death him he'll try to teleport away but won't move anywhere, keeping him marked. :)


I'm too lazy to move over to the nearest stairs...
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#140
Courtnehh

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How can you argue with that? Bravo.



#141
Marsgim

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I think someone has already commented on this but the Walking Bomb spell on Necro is bugged on PC, the explosion seems to be counting only as a DOT tick and not doing the 600% weapon damage it should.



#142
A-T-R-A

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Could you buff the Confusion Grenade timer?  I feel like 15 seconds would be ideal. 



#143
Angelus_de_Mortiel

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After testing out War Cry, Challenge, and Counterstrike with lower cool downs, I am going to have again reiterate that taunt duration really need a buff. Lowering the cool downs on those skills did make them a bit more spammable, but it really does not make tanking any easier. If anything, it's harder because you have to spam taunts, which due to the animation not having any iframes, you are left vulnerable in a sea of enemies for about 1.5 seconds per taunt.

 

Honestly, I would be fine with upping the cool down on War Cry and Challenge a little bit in order to make room for a longer taunt duration.


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#144
BiggyDX

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Did Parry get a buff? I thought it did 200% Weapon Damage, but I'm looking at it and it says 350% Weapon Damage.



#145
K_A_Rnage

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I was really happy about getting Hearstring Bow and finally being able to 1HK Archers again. Then I tried him on NM n can't even 1HK Wraiths!
Oh the Shame!! :(

#146
yarpenthemad21

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For 99.9% chance passive called Crippling Blows (weakened on crit) does not work on Avvar.
Never get weakened using hakkon charge, korth might in any elemental, crashing leap, lady wraith aoe damage and autoattacks.

Now I need to test on other classes...
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#147
A-T-R-A

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I would love to see Combat Rolls removal of debilitating effects buffed. From my experience it seems to only remove chill effectively. I will typically roll 3 times in a row to try to remove burning. On the higher difficulties, for average players like myself 'burning' can pretty much wipe full guard & do some damage. On Katari I don't recall having any other option to remove those effects. 
 

If you don't want to do this please make the corresponding tonic remove the debilitating effect when consumed.



#148
yarpenthemad21

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I would love to see Combat Rolls removal of debilitating effects buffed. From my experience it seems to only remove chill effectively. I will typically roll 3 times in a row to try to remove burning. On the higher difficulties, for average players like myself 'burning' can pretty much wipe full guard & do some damage. On Katari I don't recall having any other option to remove those effects. 
 
If you don't want to do this please make the corresponding tonic remove the debilitating effect when consumed.


Description says that it removes "disabling" conditions, so those probably affecting movements (chill, slow, knockdown).

Still it would be nice to see it also removing burning and other status effects.
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#149
yarpenthemad21

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Strange thing/description bug/ with elemental mines.

Basic version works like it should.
Upgraded version for some reason can also add sunder effect (aside to burn/chill/shocked). Still the damage still looks like from 3 sources, strange. Looks like pretty much any mine can add sunder.

I've checked triple time and no, I don't have any sunder effect on alchemist. I've done even test with upgraded and non upgraded mine only (so 1 point spent and zero points) and upgrade clearly add this sunder effect.

Next is question.

How Savvy passive on Duelist works? I'm pretty sure it don't work with bolt either way but how it should work and which skills are dagger and which are crossbow ones?

#150
yarpenthemad21

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Avvar passive Clear a Path does not work (and I've tested it) with abilities like Crashing Leap, hakkon charge, lady wraith and Korth might attacks (so pretty much any ability I've tested).
I don't know if it's intended, Clear a path seems to work on Katari and whirliwind for example but on Avvar it does not work. Only with autottack.

Either way, if it bugged or intended behavior, passive in current state is useless for Avvar who cycle skills and korth might all the time pretty much not using auto attack at all.