I'm really getting tired of all the AW nerfs. If the character is so hated by the devs, just kill him off or actually do the work of fixing the abilities of the other characters. LEAVE THE AW ALONE!
St. BLuke's Balance Changes To Date
#151
Posté 21 juillet 2015 - 02:49
#152
Posté 21 juillet 2015 - 03:48
Avvar passive Clear a Path does not work (and I've tested it) with abilities like Crashing Leap, hakkon charge, lady wraith and Korth might attacks (so pretty much any ability I've tested).
I don't know if it's intended, Clear a path seems to work on Katari and whirliwind for example but on Avvar it does not work. Only with autottack.
Either way, if it bugged or intended behavior, passive in current state is useless for Avvar who cycle skills and korth might all the time pretty much not using auto attack at all.
I would assume it is intended that it does not work with abilities. Can you imagine how broken the Avvar would be if Clear a Path worked with Lady's Wrath? As it is, the Avvar's need for stamina management is one of the only things keeping this class from being truly overpowered.
#154
Posté 21 juillet 2015 - 04:33
I would assume it is intended that it does not work with abilities. Can you imagine how broken the Avvar would be if Clear a Path worked with Lady's Wrath? As it is, the Avvar's need for stamina management is one of the only things keeping this class from being truly overpowered.
I won't change anything. For now I use warriors resolve and don't have stamina problems at all. This clear a path could be a alternative but it isn't. It is useless. What is the point of useless passives?
As for being ovepowered. Today on perilous everything is OP. Avvar with his low defense (especially when out of buffs), vulnerability for stagger of any kind isn't that OP on higher difficulty.
So no, I don't think that working with abilities clear a path would change something in drastic way. It will just give an alternative for stamina management. For now you have choice:
1. Don't take warrior resolve and from time to time swing once with basic attack to get stamina back.
2. Take passive and forget about autoattack at all.
#155
Posté 21 juillet 2015 - 04:55
I won't change anything. For now I use warriors resolve and don't have stamina problems at all. This clear a path could be a alternative but it isn't. It is useless. What is the point of useless passives?
As for being ovepowered. Today on perilous everything is OP. Avvar with his low defense (especially when out of buffs), vulnerability for stagger of any kind isn't that OP on higher difficulty.
So no, I don't think that working with abilities clear a path would change something in drastic way. It will just give an alternative for stamina management. For now you have choice:
1. Don't take warrior resolve and from time to time swing once with basic attack to get stamina back.
2. Take passive and forget about autoattack at all.
Agreed, useless passives are useless. Something else should be there instead of Clear a Path.
Agreed, pretty much everything is OP on perilous. Obviously I am not talking about perilous if proclaiming something is OP in perilous is a moot point. The cooldown for Korth's Might is shorter that its duration, so you should never be without buffs from that, and Lady's Wrath has a cooldown just seconds longer than its duration and it works even when you are knocked down. This is not OP?
Are you saying that having an infinite amount of stamina just from activating an ability that has an uptime of 90% of the time would not be OP? As it is, I personally feel that lowering the stamina cost of Korth's Might to 10 stamina already trivialized stamina management on the Avvar. Making Clear a Path work with abilities would just be a joke.
#156
Posté 21 juillet 2015 - 04:57
Snakebite...shush. Avvar UP...bioware plz ignore above post and buff.
- Thadrial aime ceci
#157
Posté 21 juillet 2015 - 05:39
Agreed, useless passives are useless. Something else should be there instead of Clear a Path.
Agreed, pretty much everything is OP on perilous. Obviously I am not talking about perilous if proclaiming something is OP in perilous is a moot point. The cooldown for Korth's Might is shorter that its duration, so you should never be without buffs from that, and Lady's Wrath has a cooldown just seconds longer than its duration and it works even when you are knocked down. This is not OP?
Are you saying that having an infinite amount of stamina just from activating an ability that has an uptime of 90% of the time would not be OP? As it is, I personally feel that lowering the stamina cost of Korth's Might to 10 stamina already trivialized stamina management on the Avvar. Making Clear a Path work with abilities would just be a joke.
Snakebite, some facts about avvar.
1. His damage is low and comes only from one passive called: Elemental Fury. This passive, I'm pretty sure is multiplicative. But it has limitation. Limitation is obvious. There are 3 status effect on which it works.
2. Look at abilities numbers. 180%, 215% 180%. Like why so low? Because of this passive from point 1. Avvar is a dps with something like ramp up time. You spread some status effect here and there and after that you are at your full 100% potential.
Problem is that this potential is limited, limited by buffs and limited by ability damage which is low. Like pommel strike (nobody use it on avvar either) has highest ability damage in all of his skills. It's funny...
3. NM elemental resistance which shuts down one of you elemental type all the time. RT horror can't be shocked so you loose shocked (so damage) and status effect (so also damage). Rage demon? Hardest hitting ability deals 1 point damage etc. On perilous you will just kill them asap, because you have enough damage, on NM it is impossible.
4. You said that you can maintain buff from Korth Might all the time.
First, not cooldown of Korth Might matters here, but other abilities.
Second, they don't stack or refresh, easy way to waste buff when you use it too fast. With lack of timers (and the fact that aren't cooldown wise synchronized) it's hard to maintain them in that way.
5. His defense works like his damage. He need some time to build it. And this is a main flaw because one knockdown or stagger at start and you are dead.
6. You seems to think that infinity stamina is OP. Hakkon daggers gave every rogue ability to just have no problem with stamina at all. Archers never have problem with stamina either, the same is katari or reaver. Shield users it all depend on how much shield wall you use.
So what's that "OP" with infinity amount of stamina?
It does not need to work on any ability, it can work on just stupid Korth Might. For now it's waste of spot.
- Drasca, Silversmurf et Thadrial aiment ceci
#158
Posté 21 juillet 2015 - 11:04
Snakebite, some facts about avvar.
1. His damage is low and comes only from one passive called: Elemental Fury. This passive, I'm pretty sure is multiplicative. But it has limitation. Limitation is obvious. There are 3 status effect on which it works....
Many high DPS classes are only that because of one or two passives that make them more powerful, such as Reaver or Assassin. I do not believe that Elemental Fury is multaplicative, but I may be wrong. Even if it is, it is a rare occurrence to have all three of those status effects active on a single enemy at the same time, so it doesn't really matter all that much.
2. Look at abilities numbers. 180%, 215% 180%. Like why so low? Because of this passive from point 1. Avvar is a dps with something like ramp up time. You spread some status effect here and there and after that you are at your full 100% potential.
Problem is that this potential is limited, limited by buffs and limited by ability damage which is low. Like pommel strike (nobody use it on avvar either) has highest ability damage in all of his skills. It's funny...
Two-handed weapons have the highest base weapon damage by a large margin, which is why two-handed warriors are powerful. If you look at all the two handed warrior classes offensive abilities, most are within the 100%-200% weapon damage range, with Pommel Strike as the major outlier at 300%. These are not low percentages for ability damage on two-handed warriors in any way.
3. NM elemental resistance which shuts down one of you elemental type all the time. RT horror can't be shocked so you loose shocked (so damage) and status effect (so also damage). Rage demon? Hardest hitting ability deals 1 point damage etc. On perilous you will just kill them asap, because you have enough damage, on NM it is impossible.
Both of these enemies you use as examples are weak to cold damage, and can both be knocked down, and so they are both extremely vulnerable to Hakkon's Charge. They also each take damage from other elements such as lightning for Rage Demons and fire for Horrors, so you still have two strong abilities and Korth's Might to use against both of these enemies. Claiming that because they are resistant to one element, then the Avvar is not viable is completely ridiculous.
4. You said that you can maintain buff from Korth Might all the time.
First, not cooldown of Korth Might matters here, but other abilities.
Second, they don't stack or refresh, easy way to waste buff when you use it too fast. With lack of timers (and the fact that aren't cooldown wise synchronized) it's hard to maintain them in that way.
First, all abilities that can apply an element to Korth's Might have cooldowns shorter than Korth's Might, so that is not an issue.
Second... that's new information to me. Thanks for bringing this to light.
@Luke Please make Elemental Affinity refresh buff. PLEASE!?
5. His defense works like his damage. He need some time to build it. And this is a main flaw because one knockdown or stagger at start and you are dead.
Step 1: Hakkon's Charge
Step 2: Korth's Might
Step 3: Have damage resistance for 24 seconds.
Does not seem like very much time to build defense to me.
6. You seems to think that infinity stamina is OP. Hakkon daggers gave every rogue ability to just have no problem with stamina at all. Archers never have problem with stamina either, the same is katari or reaver. Shield users it all depend on how much shield wall you use.
So what's that "OP" with infinity amount of stamina?
Hakkon daggers require a kill to get some stamina back, and it is a very rare item. Clear a Path is a passive that would allow constant stamina regeneration just by standing near a couple enemies. Apples and oranges.
I do not see how the Katari has infinite stamina. The other characters you gave as an example are arguably the most OP characters in the game, so...
It does not need to work on any ability, it can work on just stupid Korth Might. For now it's waste of spot.
I would be fine with it working on Korth's Might. It may be useless as it is right now, but there are other useless passives such as Ancestral Rights (or any passives that only increase base stats), or Relentless Attack. At least it isn't required to take this passive to move down the tree.
- Spectr61 et Thadrial aiment ceci
#159
Posté 22 juillet 2015 - 12:34
Many high DPS classes are only that because of one or two passives that make them more powerful, such as Reaver or Assassin. I do not believe that Elemental Fury is multaplicative, but I may be wrong. Even if it is, it is a rare occurrence to have all three of those status effects active on a single enemy at the same time, so it doesn't really matter all that much.
Two-handed weapons have the highest base weapon damage by a large margin, which is why two-handed warriors are powerful. If you look at all the two handed warrior classes offensive abilities, most are within the 100%-200% weapon damage range, with Pommel Strike as the major outlier at 300%. These are not low percentages for ability damage on two-handed warriors in any way.
Both of these enemies you use as examples are weak to cold damage, and can both be knocked down, and so they are both extremely vulnerable to Hakkon's Charge. They also each take damage from other elements such as lightning for Rage Demons and fire for Horrors, so you still have two strong abilities and Korth's Might to use against both of these enemies. Claiming that because they are resistant to one element, then the Avvar is not viable is completely ridiculous.
First, all abilities that can apply an element to Korth's Might have cooldowns shorter than Korth's Might, so that is not an issue.
Second... that's new information to me. Thanks for bringing this to light.
@Luke Please make Elemental Affinity refresh buff. PLEASE!?
Step 1: Hakkon's Charge
Step 2: Korth's Might
Step 3: Have damage resistance for 24 seconds.
Does not seem like very much time to build defense to me.
Hakkon daggers require a kill to get some stamina back, and it is a very rare item. Clear a Path is a passive that would allow constant stamina regeneration just by standing near a couple enemies. Apples and oranges.
I do not see how the Katari has infinite stamina. The other characters you gave as an example are arguably the most OP characters in the game, so...
I would be fine with it working on Korth's Might. It may be useless as it is right now, but there are other useless passives such as Ancestral Rights (or any passives that only increase base stats), or Relentless Attack. At least it isn't required to take this passive to move down the tree.
@About Katari
As for the Katari having no issue with stamina. Common thing. He just ride bull all the time and is heavily limited by cooldown of everything. You need to swing with auto just to not looked like afk player, this gives him massive stamina restore (he got this passive always and also got warior resolve).
I can also add, that katari have another problem, probably it's general problem with knockdown.
I was testing this quite a bit because mighty blow damage was for me just like random. Once 6k once 2k, like wut is this.
Mighty blow in general is 2k, like any 200% pure ability will be. But it has high bonus damage when target is on ground, 200% as base and whatever high with upgrade.
Either way it makes huge difference which you can spot easily, not like some passive giving 30%.
Problem is, that from my observation knockdown status (in terms for this skill to get bonus) is there when target ended animation of lying on the ground and just stay on ground without movement.
This last to the moment when target is pretty much almost on foot.
This could be intended but with charging bull and mighty blow I would prefer something different. General advise is that:
1. You need to w8 after charge for about a second. Avoid hitting when animation is still there.
2. You can w8 even longer, enough for pretty much other skill use (or basic attack) and hit them when they are trying to stand up, it will work.
#160
Posté 22 juillet 2015 - 01:18
TL/DR Nothing Snake says is valid because he has more promotions than Yarpen.
If you have issues staying alive with a DPS class in Nightmare, play a different class.
- Spectr61, Kalas Magnus et Proto aiment ceci
#161
Posté 22 juillet 2015 - 01:48
TL/DR Nothing Snake says is valid because he has more promotions than Yarpen.
If you have issues staying alive with a DPS class in Nightmare, play a different class.
Show me how to play Avvar vs templars or demons. I would love to see how you avoid horrors back spike attack, how you deal with stagger from shadows, how you deal with DD and other mobs around, how you deal with terror demons, how you deal with 3 pride demons in one spot. I would love to see it, maybe I would learn something. I know how to deal with it on reaver, got combat roll for bad situations. I know how to play a lego or templar there and I know how to play any mage there. With avvar not that much. Damage too low to call it dps, defense too low to call it tank, CC to limited to call it CC and support not existing aside from my hakkon sword horn...
Show me this OP Avvar on NM. I want to see it.
#162
Posté 22 juillet 2015 - 02:22
Show me how to play Avvar vs templars or demons. I would love to see how you avoid horrors back spike attack, how you deal with stagger from shadows, how you deal with DD and other mobs around, how you deal with terror demons, how you deal with 3 pride demons in one spot. I would love to see it, maybe I would learn something. I know how to deal with it on reaver, got combat roll for bad situations. I know how to play a lego or templar there and I know how to play any mage there. With avvar not that much. Damage too low to call it dps, defense too low to call it tank, CC to limited to call it CC and support not existing aside from my hakkon sword horn...
Show me this OP Avvar on NM. I want to see it.
You are free to watch whenever I stream. ![]()
#163
Posté 22 juillet 2015 - 05:32
You are free to watch whenever I stream.
#MedallianAltConfirmed
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- HeroicMass et Texasmotiv aiment ceci
#164
Posté 22 juillet 2015 - 02:29
You are free to watch whenever I stream.
Me watching your stream?
Only if you pay me 100$ per hour for watching this torture.
#165
Posté 22 juillet 2015 - 02:39
#MedallianAltConfirmed
WOW. Mortiel went there. That's not cool man.
- Angelus_de_Mortiel aime ceci
#166
Posté 22 juillet 2015 - 03:20
WOW. Mortiel went there. That's not cool man.
Hey, who else do you know that constantly offers for people to come watch his stream?
I'll give you a hint: The word is a misspelled derivation of the synonym for pendant.
Obviously Snakebite is not Medallian. On that, I think we can all heartily agree.
#167
Posté 22 juillet 2015 - 04:01
Show me how to play Avvar vs templars or demons.
Show me this OP Avvar on NM. I want to see it.
You are free to watch whenever I stream.
Me watching your stream?
Only if you pay me 100$ per hour for watching this torture.
Hey, who else do you know that constantly offers for people to come watch his stream?
I'll give you a hint: The word is a misspelled derivation of the synonym for pendant.
Obviously Snakebite is not Medallian. On that, I think we can all heartily agree.
Low blow Mortiel, low blow.
- Spectr61 aime ceci
#168
Posté 22 juillet 2015 - 04:17
Hey, who else do you know that constantly offers for people to come watch his stream?
I do believe this is the first time I have ever offered that anyone watches my stream, and I only did so because I don't see the point in any effort to appease a troll who will only look for ways to insult me.
How did this discussion go from talking about a passive to this anyway?
- Spectr61 aime ceci
#169
Posté 22 juillet 2015 - 04:44
....support not existing aside from my hakkon sword horn...
I think it escalated when Yarpen included ^^
Its a touchy subject for Snakebite.

#170
Posté 22 juillet 2015 - 05:36
I have few question for support xp gain. Like why shield wall generates it in so ridiculous way?
It's not that I want nerf but it is strange.
First only this type of block works. I've tested block and slash and parry and nah it does not give any support xp.
Support xp from fear, or barrier is more like some part of xp from kill. IF for kill you get 90 xp, for this you get support around 30.
With shieldwall it's like the opposite. Support xp from block is higher than kill xp and all you need to do is just stand there and block anything, does not matter, one block and you got bonus from that enemy.
It's a cool feature, making a shieldwall xp machine but rogue kits are now xp wise bad even more.
We definitely need some type of rogue related support xp (or whatever bonus xp).
#171
Posté 22 juillet 2015 - 06:28
They buffed the shield wall support xp a few months ago when there was a wave of complaints about lego being useless.
#172
Posté 22 juillet 2015 - 09:22
I do believe this is the first time I have ever offered that anyone watches my stream, and I only did so because I don't see the point in any effort to appease a troll who will only look for ways to insult me.
Oh I know. I was referring to Medallian being the one constantly shilling for good stream and that he has said almost that exact phrase several times before. Granted it was not very clear because I was up way past my bedtime, and really should not have been on BSN.
In any case, I was meaning for it to sound overly ridiculous and be humorous. Apologies if you were offended.
#173
Posté 23 juillet 2015 - 07:50
Elemental Barrage apparently does absolutely nothing against the Greater Elemental Resistance on Nightmare. I hope it can be buffed a bit further since it has high cost and middling damage (especially when taking accuracy in account) and not much else to offer.
- Kalas Magnus et Thadrial aiment ceci
#174
Posté 24 juillet 2015 - 03:43
Elemental Barrage apparently does absolutely nothing against the Greater Elemental Resistance on Nightmare. I hope it can be buffed a bit further since it has high cost and middling damage (especially when taking accuracy in account) and not much else to offer.
The rune on it needs to be 4x the effectiveness. Then people MIGHT use it.... maybe...
#175
Posté 25 juillet 2015 - 01:37
Luke, please nerf the Arcane Warrior.
I'm still seeing people use him in MP.
Maybe spirit blade up to 15 MP? Please.
- Kalas Magnus aime ceci





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