
St. BLuke's Balance Changes To Date
#177
Posted 27 July 2015 - 03:31 PM
NERF HIM INTO THE GROUND...
please.
- Kalas Magnus likes this
#178
Posted 27 July 2015 - 03:49 PM
Just replace the bull's head with a Druffalo head and the image is 100% perfection.
- Kalas Magnus, scene_cachet and Proto like this
#179
Posted 27 July 2015 - 03:56 PM
Just replace the bull's head with a Druffalo head and the image is 100% perfection.
There is only so much time one can spend staring at some random Bioware Dev's face. ![]()
- DragonRacer likes this
#180
Posted 27 July 2015 - 03:58 PM
There is only so much time one can spend staring at some random Bioware Dev's face.
Okay, I can appreciate that! ![]()
#181
Posted 27 July 2015 - 04:18 PM
Okay, I can appreciate that!
However, if someone were to make the spirit blade heal mobs on hit.... I'd make the Sistine Chapel of Bluke. ![]()
- Ispan likes this
#182
Posted 29 July 2015 - 11:41 PM
I feel like the Keeper needs a buff to her Barrier ability. Since she's geared to more towards keeping her teammates alive, in addition to proving suppression abilities, I think by buffing her Barrier back to pre-nerf would make her more unique among her other mage peers with Barrier. Alternatively, she could have a unique benefit to her Barrier.
- Hang3d Man, MDK1281 and CremeDelight like this
#183
Posted 30 July 2015 - 02:19 AM
luke can you raise the drop rate on some of these weapons. the nameless blade v2.0, blizzard staff 2.0, berserk dagger
i want to try them out before most people quit damp or start glitching on the 360.
#184
Posted 30 July 2015 - 08:57 AM
I feel like the Keeper needs a buff to her Barrier ability. Since she's geared to more towards keeping her teammates alive, in addition to proving suppression abilities, I think by buffing her Barrier back to pre-nerf would make her more unique among her other mage peers with Barrier. Alternatively, she could have a unique benefit to her Barrier.
It is a sad day when it is easier to clear something like Nightmare WITHOUT a barrier caster. The Legionnaire is happy though.
I have no idea how you would balance it out again without bringing back invincible barrier groups. I wouldn't be against the keeper herself getting some kind of buff....just not sure a wholesale barrier buff is practical. Maybe somewhere in between nerf and pre-nerf? I dunno.
- Ispan likes this
#185
Posted 30 July 2015 - 12:25 PM
I set this to my desktop background and just had a really awkward moment when I had to show my boss something on my computer.
- scene_cachet, Silversmurf and Snakebite like this
#187
Posted 30 July 2015 - 05:17 PM
It is a sad day when it is easier to clear something like Nightmare WITHOUT a barrier caster. The Legionnaire is happy though.
I have no idea how you would balance it out again without bringing back invincible barrier groups. I wouldn't be against the keeper herself getting some kind of buff....just not sure a wholesale barrier buff is practical. Maybe somewhere in between nerf and pre-nerf? I dunno.
I'd take a middle-of-the-road approach. Since she has Strength of Spirits, that would likely boost her Barrier generation close to what it was pre-nerf. Something else that could be thought of is her Barrier casting on all teammates; no matter their location. Another example would be to give her Barrier a unique function unlike the others; like a brief health regen period for those under it.
- Hang3d Man, Xanterra and CremeDelight like this
#188
Posted 05 August 2015 - 03:35 AM
I got to thinking, with Ice Mine not dealing any notable damage, would it be possible to reduce the Activation Time? If not that, then should it not have a larger radius so it can encompass more enemies?
- Hang3d Man and Xanterra like this
#189
Posted 05 August 2015 - 04:51 AM
It would be epic if the effective radius matched the planting circle. Maybe ice mine would be something worth using then, lol.I got to thinking, with Ice Mine not dealing any notable damage, would it be possible to reduce the Activation Time? If not that, then should it not have a larger radius so it can encompass more enemies?
#190
Posted 05 August 2015 - 11:51 PM
#191
Posted 06 August 2015 - 12:49 AM
I got to thinking, with Ice Mine not dealing any notable damage, would it be possible to reduce the Activation Time? If not that, then should it not have a larger radius so it can encompass more enemies?
no no no. It's absolutely fine as it is. Same for keeper.
- hellbiter88 likes this
#192
Posted 09 August 2015 - 03:53 AM
I agree w/ wave, ice mine is fine the way it is.
#193
Posted 19 August 2015 - 12:03 PM
How was this un-stickied?
Tsk, tsk...
- MDK1281 likes this
#194
Posted 19 August 2015 - 05:26 PM
Seriously. I'm still waiting for that Spirit Blade buff, Luke.How was this un-stickied?
Tsk, tsk...
#195
Posted 19 August 2015 - 06:34 PM
Seriously. I'm still waiting for that Spirit Blade buff, Luke.
Probably not happening until, at earliest, the next patch update. I remember Bluke saying he was looking into reworks for Hunter (presumably a buff), Alchemist (presumably a buff), and AW. I doubt he's gonna continue messing with it knowing he intends to rework it later anyway.
#196
Posted 19 August 2015 - 06:48 PM
That's fine, so long as it happens eventually (hopefully with the next patch).Probably not happening until, at earliest, the next patch update. I remember Bluke saying he was looking into reworks for Hunter (presumably a buff), Alchemist (presumably a buff), and AW. I doubt he's gonna continue messing with it knowing he intends to rework it later anyway.





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