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How to block the animation of facing with neck a near creature?


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7 réponses à ce sujet

#1
WhiteTiger

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I want to block a NPC of rotating the neck when facing a creature.

 

"The neck/head of the creature follows the object in his front I'm trying to disable it." This animation should be removed for a specific case.

 

Edited: I tried use SetCommandable(FALSE, OBJECT_SELF) and does not worked. 



#2
Shadooow

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try blind him


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#3
WhiteTiger

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Blinding him not worked but that was a valid test.



#4
Shadooow

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Blinding him not worked but that was a valid test.

I suppose this creature doesnt have true seeing? That would negated the blindness.

 

Other than that maybe use non dynamic npc appearance? But its quite possible they do this as well.

 

Probably no way to do that, I also think its a client-side feature, meaning that other players wont see the npc is currently watching you.


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#5
WhiteTiger

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Its a goblin creature. When the night comes, it sleep with custom effect. I am simulating a Effect Sleep. Because the EffectSleep() turn the goblin on the ground. I don't want this.

My effect Sleep: SetCommandable to false and a Z z z vfx effect looping on your head.

The problem is when you are in front of the goblin it is looking for you

#6
Shadooow

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another idea

try apply visual effect VFX_DUR_FREEZE_ANIMATIONS (or something like that)


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#7
Proleric

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I did this recently for a vampire but don't have access right now. i used the lie back animation and then maybe EffectCutsceneParalyze - not certain.
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#8
WhiteTiger

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another idea

try apply visual effect VFX_DUR_FREEZE_ANIMATIONS (or something like that)

 

yes this worked. thanks