Aller au contenu

Photo

Why do you mako?


134 réponses à ce sujet

#1
Ambivalent

Ambivalent
  • Members
  • 237 messages

I know Bioware working on "open enviroments" for a while and we'll surely need a vehicle to free roam.

 

But why Mako instead of superior Hammerhead?

 

Mako was like a rusted Soviet WWII tank while Hammerhead seemed more high tech, had superior handling, "rocket boost" jumps, "semi auto aim" which suited to "a high tech sci fi vehicle".

 

Mako only had "higher HP" as advantage but since i could dodge bullets with Hammerhead...

 

And one of the most important thing about Hammerhead was it wasn't forced upon you, totally side quest stuff while we were forced to use that junk called Mako in main quest.

 

Okay i got the nostalgia stuff but Mako was/is overrated. So i wish include them both or even better a few more vehicles to choose from which has their pros and cons. 

 

PS: Talking from a PC player's perspective, so Mako would be cool in consoles but it honestly sucked on PC. And after experiencing DA:I's control mechanism at PC, i'm worried.

 

TLDR: Hammerhead ftw. Even its name is similar to Motörhead which is instant win.


  • DeathScepter, ArabianIGoggles, Hrungr et 1 autre aiment ceci

#2
fraggle

fraggle
  • Members
  • 1 673 messages

I didn't like either but would go with Mako over Hammerhead anytime :D So if they go with the Mako in the next game, I'm happy about that.

Then again, I'm console player, so maybe that's why I prefer Mako. (I don't know though how bad the controls were on PC)


  • Pasquale1234 aime ceci

#3
Vazgen

Vazgen
  • Members
  • 4 961 messages

Hammerhead sucked. I enjoyed steering Mako much more than the Hammerhead. While Hammerhead just flows above the surface, Mako jumps and changes wheel height based on the surface. That makes it more engaging to ride. IMO :)


  • Pasquale1234, Ajensis, BioWareM0d13 et 3 autres aiment ceci

#4
Ambivalent

Ambivalent
  • Members
  • 237 messages

I didn't like either but would go with Mako over Hammerhead anytime  :D So if they go with the Mako in the next game, I'm happy about that.

Then again, I'm console player, so maybe that's why I prefer Mako. (I don't know though how bad the controls were on PC)

 

Hmm first thing that came to mind is... For some reason Bioware binded A and D to "forward left/right" so while trying to "steer" you actually move forward which made no sense and felt wrong. No other vehicle in any other game worked that way. 

 

Makes "reverse shift" kinda funny though i admit :)

 

 

Hammerhead sucked. I enjoyed steering Mako much more than the Hammerhead. While Hammerhead just flows above the surface, Mako jumps and changes wheel height based on the surface. That makes it more engaging to ride. IMO :)

 

That's called high tech mate. Hovercrafts, flying cars and stuff. Mako was typical 4x4 tbh   :P

 

If its controls weren't mediocre and its physics weren't that bad or if maps weren't filled with mountains to make me feel like planets are simple corridors i could agree.



#5
Sekrev

Sekrev
  • Members
  • 398 messages

I didn't like either but would go with Mako over Hammerhead anytime :D So if they go with the Mako in the next game, I'm happy about that.

Then again, I'm console player, so maybe that's why I prefer Mako. (I don't know though how bad the controls were on PC)

 

Can't imagine the controls being much worse on PC, I didn't have much problems with it. It drives like a brick yeah, but it does that on console too I suppose, it's just how the thing worked in ME1.

 

I too would go Mako over Hammerhead any day. The latter to me is a gimmicky piece of scrap metal. I could enjoy driving the Mako around and shooting stuff but the Hammerhead... awful. It handled better, I'll give it that. Anyway the Mako version we seem to be getting looks to be handling nice, so if they improve on the problems people had with it it will be fine. Though apparently it won't have a cannon :(



#6
kangir

kangir
  • Members
  • 25 messages

i wonder why Bioware didnt  just make the mako have traditional vehicle controls, R2 for forward and square as brake/reverse. if they ever do an hd release i hope this is one of the things the fix



#7
Vazgen

Vazgen
  • Members
  • 4 961 messages

That's called high tech mate. Hovercrafts, flying cars and stuff. Mako was typical 4x4 tbh   :P

 

If its controls weren't mediocre and its physics weren't that bad or if maps weren't filled with mountains to make me feel like planets are simple corridors i could agree.

I know and realistically I would've picked hovercrafts. But when playing the game, I find it more enjoyable to "feel" the road :)

As for controls, physics and maps - they work on all of those :) I never had a problem of steering the Mako (except on Eletania!) but then again, I got into series after playing Need for Speed games :D


  • Pasquale1234 aime ceci

#8
Tonymac

Tonymac
  • Members
  • 4 307 messages

I think that the new Mako will be a bit more robust.  Not that old "goat climb technology" of the past.  Please see your brochure for more information and warranties.

 

Personally, I'd still rather have a Flycycle like the ones they used on Ringworld by Larry Niven.


  • LordSwagley aime ceci

#9
Sir Froggie

Sir Froggie
  • Members
  • 459 messages

i wonder why Bioware didnt  just make the mako have traditional vehicle controls, R2 for forward and square as brake/reverse. if they ever do an hd release i hope this is one of the things the fix

They did, the Mako handles similarly to the human vehicles in Halo. Remember it started out as a 360 exclusive, so they likely just used controls similar to Microsoft's biggest franchise expecting that their audience would be familiar with it.

As to why the Mako is used and not the Hammerhead, wasn't the Hammerhead an experimental vehicle while the Mako was fairly standard issue? That would likely be the best explanation.



#10
Ajensis

Ajensis
  • Members
  • 1 200 messages

Hammerhead sucked. I enjoyed steering Mako much more than the Hammerhead. While Hammerhead just flows above the surface, Mako jumps and changes wheel height based on the surface. That makes it more engaging to ride. IMO :)

 

Agreed :) the Mako wasn't perfect, but I had a substantially better experience with that vehicle compared to the Hammerhead. I'm very grateful it's the Mako being brought back and not the other one.

 

As to why the Mako is used and not the Hammerhead, wasn't the Hammerhead an experimental vehicle while the Mako was fairly standard issue? That would likely be the best explanation.

 

I doubt the main reason has anything to do with lore, honestly :P I imagine it's more that the Mako embodies the feeling of discovery a lot better than the Hammerhead did for the series.


  • Pasquale1234, KrrKs, RatThing et 2 autres aiment ceci

#11
Pasquale1234

Pasquale1234
  • Members
  • 3 058 messages

I know and realistically I would've picked hovercrafts. But when playing the game, I find it more enjoyable to "feel" the road :)
As for controls, physics and maps - they work on all of those :) I never had a problem of steering the Mako (except on Eletania!) but then again, I got into series after playing Need for Speed games :D

:wub:  the Mako, not so much the Hammerhead.

 

Part of the reason might be the difference in the way they were used.  I could exit the Mako, walk and look around, and save the game anywhere - none of which were possible with the Hammerhead.  The Mako could climb just about any surface that wasn't vertical, whereas the Hammerhead needed to climb via platform steps.  Very different level designs needed to operate them.

 

I will say, though, that watching the Mako bounce (and occasionally roll) made me pretty happy that it wasn't a first-person experience for Shepard.  :lol:


  • Ajensis, KrrKs, RatThing et 4 autres aiment ceci

#12
Ajensis

Ajensis
  • Members
  • 1 200 messages

:wub:  the Mako, not so much the Hammerhead.

 

Part of the reason might be the difference in the way they were used.  I could exit the Mako, walk and look around, and save the game anywhere - none of which were possible with the Hammerhead.  The Mako could climb just about any surface that wasn't vertical, whereas the Hammerhead needed to climb via platform steps.  Very different level designs needed to operate them.

 

I will say, though, that watching the Mako bounce (and occasionally roll) made me pretty happy that it wasn't a first-person experience for Shepard.  :lol:

 

Indeed. Plus, combat with the Hammerhead quickly grew tiresome and repetitive. With the Mako I sometimes had fun just driving into enemies full-speed and watch them fly off cliffs :P from which they never died, for some reason...

 

It's a good point about being able to exit the Mako. Maybe it adds a sense of coherence with the world, whereas the Hammerhead sections were like another mini-game you had to play through.


  • Pasquale1234, KrrKs, RatThing et 2 autres aiment ceci

#13
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

Personally, I'll go with the Mako over the Hammerhead any day. While the original's handling felt pernicious at times and especially when climbing really steep hills, there was this sense of excitement and adventure with it, charting unknown areas. I'm sure you've seen the screenshots of the Mako parked on terrain, with the sky and a planet/star in the background. It's that feeling that we've not quite adapted to the terrain just yet, and we're working with the tools we've got. It's maybe a bit of a romantic idea to explore space with limited technology, but it's one of the things that really spoke to me when I first played through the first Mass Effect.

 

That, and the new Mako is great fun to drive around in.


  • Iakus, Fiery Phoenix, StealthGamer92 et 20 autres aiment ceci

#14
ArabianIGoggles

ArabianIGoggles
  • Members
  • 477 messages

The Mako was straight garbage.  It handled like anus and was a burden on ME1.  The Hammerhead wasn't anything great, though having hot trash to beat it was acceptable.  Give us a new vehicle.  


  • DeathScepter aime ceci

#15
CrutchCricket

CrutchCricket
  • Members
  • 7 734 messages

I had no issues with controlling either vehicle.

 

The "felt better" argument should be taken with a grain of salt though. The Mako was an integral part of ME1 and its exploration while the Hammerhead was merely DLC. Is it any surprise the former is better developed as a gameplay mechanic?

 

Lore-wise of course the Hammerhead is superior in every way. Sure the Mako is better armored but the Hammerhead's speed and maneuverability is more than a fair trade off. And the Hammerhead's guided missiles seem to pack a lot more firepower than the Mako's gatling gun (and are of course the ideal choice against defenseless herbivores ;) )

 

Of course, there's no reason to be beholden to the old designs for the new game. Give us something with the best of both worlds or even better- let us customize.


  • DeathScepter aime ceci

#16
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

"What's a Mako?" That was a funny moment in the Citadel DLC. On topic though, Mako was what it advertise while a "Hovertank" the Hammerhead was not(felt like an idiot with a pistol could kill a Hammerhead). Mako also would seem like an easier to maintain peice of equipment than a hover-vehicle. Finally Mako reminds me of the Moon Bugy used to explore..um, the moon. It really fit's the exploration feel better than the "fighter jet on land" that was the HH.


  • RatThing aime ceci

#17
RatThing

RatThing
  • Members
  • 584 messages

I also liked the Mako more. It felt more immersive, more real. The Hammerhead missions felt like I was playing an old arcade game. Reminded me of skyroads. Wasn't really my thing.



#18
SuperJogi

SuperJogi
  • Members
  • 175 messages

Mako all the way. Hammerhead looks like some flimsy, shiny high tech thing that you would rather expect in an apple store than on the battlefield. And since "high tech" ME missiles fly at a snails pace, I never had problem dodging anything in the mako.

Would prefer a tracked APC even more though, would help with traction problems and allow for greater manoeuvrability.

As for the armament, the machine gun wasn't really that useful in ME 1 because the cannon was superiour in every way. Most of the time you simple used the cannon to blast away everything and spammed the machine gun until the cannon finished reloading. I think an autocannon and ATGM setup would be more interesting gameplay wise.



#19
cap and gown

cap and gown
  • Members
  • 4 810 messages

I just don't get this: "the Hammerhead was hard to control." The thing was amazingly responsive. It turned when and where I wanted it to. It stopped when I wanted it to. It dodged in-coming fire. Sure, you had to hide for a bit and let it repair when you started to take some hits, but down time was minimal compared to the Mako. With the Mako you would sit there for a minute or two waiting for you shields to recharge back to full.

 

Were the controls on the PC really bad for the Hammerhead? Cuz they were just fine on the xbox.


  • CrutchCricket, Ambivalent et GreatBlueHeron aiment ceci

#20
AlanC9

AlanC9
  • Members
  • 35 593 messages
The thing about the Hammerhead is that -- properly played, of course -- it's invincible. And invincible in a dull way; when you can shoot around stuff and the enemy can't, there's not much chance of them hitting you.

The Mako was almost invincible too, but you had to actively dodge the enemy shots to make it so. Not difficult, but marginally more interesting.

Although I get the feeling that most complaints about the Hammerhead come from the incompetent players.
  • DeathScepter aime ceci

#21
SuperJogi

SuperJogi
  • Members
  • 175 messages

I just don't get this: "the Hammerhead was hard to control." The thing was amazingly responsive. It turned when and where I wanted it to. It stopped when I wanted it to. It dodged in-coming fire. Sure, you had to hide for a bit and let it repair when you started to take some hits, but down time was minimal compared to the Mako. With the Mako you would sit there for a minute or two waiting for you shields to recharge back to full.

 

Were the controls on the PC really bad for the Hammerhead? Cuz they were just fine on the xbox.

 

 Don't get it either, never had problems with pc controls.

The hammerhead was waaay too manoeuvreble, it turned vehicle combat into some arcadey run and gun gameplay. I liked the relative slowness of the mako, it required you to take a good firing position, use natural cover etc...


  • DeathScepter, StealthGamer92 et KrrKs aiment ceci

#22
AlanC9

AlanC9
  • Members
  • 35 593 messages
Cover? In the Mako you just stay at range, turn 90 degrees to the enemy, and move back and forth.

#23
StealthGamer92

StealthGamer92
  • Members
  • 548 messages

Cover? In the Mako you just stay at range, turn 90 degrees to the enemy, and move back and forth.

At least you could actually screw that up, there were a few times a Collosus got good hit's on me because I had hit a hill or something caused my scope to get knocked into the sky. The HH was a literal gameplay representation of "point & shoot" where the only tactic you could use was strafe+missile barage. It was more boring than the Mako imo. I'm not saying the Mako's too much better though.


  • SuperJogi aime ceci

#24
SuperJogi

SuperJogi
  • Members
  • 175 messages

At least you could actually screw that up, there were a few times a Collosus got good hit's on me because I had hit a hill or something caused my scope to get knocked into the sky. The HH was a literal gameplay representation of "point & shoot" where the only tactic you could use was strafe+missile barage. It was more boring than the Mako imo. I'm not saying the Mako's too much better though.

 

Yes and on higher difficulties such a hit could actually cause some trouble. The main reason why vehicle combat in ME 1 was so easy is because of the patheticly low projectile speed, which made it very easy to dodge enemy fire. That could be easily fixed by increasing the projectile speed or making them seeking. IRL it's pretty much impossible to dogde an incoming RPG or ATGM in an APC.


  • StealthGamer92 aime ceci

#25
AlanC9

AlanC9
  • Members
  • 35 593 messages

At least you could actually screw that up, there were a few times a Collosus got good hit's on me because I had hit a hill or something caused my scope to get knocked into the sky. The HH was a literal gameplay representation of "point & shoot" where the only tactic you could use was strafe+missile barage. It was more boring than the Mako imo. I'm not saying the Mako's too much better though.


Sure. Like I said upthread, the Hammerhead is invincible, in a dull way.
  • StealthGamer92 aime ceci