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Why do you mako?


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#26
Ambivalent

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Personally, I'll go with the Mako over the Hammerhead any day. While the original's handling felt pernicious at times and especially when climbing really steep hills, there was this sense of excitement and adventure with it, charting unknown areas. I'm sure you've seen the screenshots of the Mako parked on terrain, with the sky and a planet/star in the background. It's that feeling that we've not quite adapted to the terrain just yet, and we're working with the tools we've got. It's maybe a bit of a romantic idea to explore space with limited technology, but it's one of the things that really spoke to me when I first played through the first Mass Effect.

 

That, and the new Mako is great fun to drive around in.

 

I had no problems with the idea anyway, just execution felt wrong to me. Might be better on Xbox. But even if i didn't like it, yeah you are right about the "view" in screenies we all got :)

 

Looking forward to new Mako then.



#27
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I like the Hammerhead more, but the levels have to be designed for it.. It's a more arcade-like vehicle (in that sense, it's potentially more fun). Doesn't really fit the open setting quite as well.



#28
CrazyCatDude

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The Mako was a LOT of fun.  As near as I can tell, the people who hate the Mako are mostly people who played ME1 on XBox (not 100%, but it seems a larger percentage of Mako haters are XBox players).  The controls on the PC were actually really good.  But a lot of the joy of the Mako was just seeing what you could get it to do.  Also, shoot and scoot against a Colossus, or just rolling on and ramming Armatures was incredibly fun.  The Mako sequence on Virmire is one of my favorite sections of the game.  But being able to roam free over an uncharted world was amazing.  The lack of free roaming diminished the second and third games.  There was a lot more content in ME2, story wise, but the universe felt smaller.

 

The Hammerhead might have been better if you could free roam with it, but honestly, I doubt it.  Being able to goat climb cliff faces and pull impossible maneuvers in the Mako was part of the fun


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#29
Seyd71

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I know Bioware working on "open enviroments" for a while and we'll surely need a vehicle to free roam.

 

But why Mako instead of superior Hammerhead?

 

Mako was like a rusted Soviet WWII tank while Hammerhead seemed more high tech, had superior handling, "rocket boost" jumps, "semi auto aim" which suited to "a high tech sci fi vehicle".

 

Mako only had "higher HP" as advantage but since i could dodge bullets with Hammerhead...

 

And one of the most important thing about Hammerhead was it wasn't forced upon you, totally side quest stuff while we were forced to use that junk called Mako in main quest.

 

Okay i got the nostalgia stuff but Mako was/is overrated. So i wish include them both or even better a few more vehicles to choose from which has their pros and cons. 

 

PS: Talking from a PC player's perspective, so Mako would be cool in consoles but it honestly sucked on PC. And after experiencing DA:I's control mechanism at PC, i'm worried.

 

TLDR: Hammerhead ftw. Even its name is similar to Motörhead which is instant win.

 

Actually, the Mako had better health AND shields, as well as the ability to move it's cannon horizontally. Also, based on the fact that the Hammerhead was freezing in temperatures that the Mako had no problem with shows that the Mako can handle deadly environments much better.

 

However, the Hammerhead does have an auto-repair protocol, and more importantly, can hover/jump above things. In short, I don't have to spend 10 or 20 minutes trying to find a way to get over one of Bioware's shitty hills/mountains.



#30
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The Mako was a LOT of fun.  As near as I can tell, the people who hate the Mako are mostly people who played ME1 on XBox (not 100%, but it seems a larger percentage of Mako haters are XBox players).  The controls on the PC were actually really good.  But a lot of the joy of the Mako was just seeing what you could get it to do.  Also, shoot and scoot against a Colossus, or just rolling on and ramming Armatures was incredibly fun.  The Mako sequence on Virmire is one of my favorite sections of the game.  But being able to roam free over an uncharted world was amazing.  The lack of free roaming diminished the second and third games.  There was a lot more content in ME2, story wise, but the universe felt smaller.

 

The Hammerhead might have been better if you could free roam with it, but honestly, I doubt it.  Being able to goat climb cliff faces and pull impossible maneuvers in the Mako was part of the fun

 

I was on XBox... so yeah, maybe you're right. I have no idea what the difference is.

 

Still, I'm unimpressed. <_< The worlds were shite, so the vehicle wasn't going to make a difference. Maybe their world design will improve in the new one, and thus, the vehicle. I'm still open to the idea, despite not liking it before.

 

I don't think ME2 felt smaller, because it expanded on lore and character types. I think it depends on what comprises a "world". Landscapes don't make as much difference to me.



#31
Fiery Phoenix

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Personally, I'll go with the Mako over the Hammerhead any day. While the original's handling felt pernicious at times and especially when climbing really steep hills, there was this sense of excitement and adventure with it, charting unknown areas. I'm sure you've seen the screenshots of the Mako parked on terrain, with the sky and a planet/star in the background. It's that feeling that we've not quite adapted to the terrain just yet, and we're working with the tools we've got. It's maybe a bit of a romantic idea to explore space with limited technology, but it's one of the things that really spoke to me when I first played through the first Mass Effect.

 

That, and the new Mako is great fun to drive around in.

I made a thread on this not too long ago:

 

http://forum.bioware...06-what-i-miss/

 

I certainly don't want the original Mako back itself, but there was something about the whole exploration thing that just captured my imagination more than anything.


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#32
AlanC9

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I guess I'm just not sold on the whole exploration idea unless the game's about being an explorer. I didn't think the UNC worlds made any sense being in ME1 in the first place, so I wasn't predisposed to like the Mako. I only evaluate the two vehicles as combat systems.
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#33
MstrJedi Kyle

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Mako any day of the week!

tumblr_mhd6kj1ojE1r5pjb3o6_500.gif


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#34
TheChosenOne

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because the Mako ****** rocks!!!

DL3JgN6.gif

 

hammerhead aint got **** the Mako!


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#35
Broganisity

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I came here for the gifs.

I was worried for a moment. :lol:

I hope we at least have the option of using either one. . .and being able to just 'fast-travel' by way of shuttle to places on a planet we've already explored. :mellow:


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#36
TheChosenOne

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I came here for the gifs.

I was worried for a moment. :lol:
 

 

Whenever there is a need for gifs,I'll be there

 

mV4FuQf.gif


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#37
KotorEffect3

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Mako or Hammerhead either way I don't want the vehicle to feel like an MMO "mount" that just materializes out of thin air when you want to use it like the mounts in DAI do.  I want to be like in ME 1 where you leave it where you park it. 



#38
AgentMrOrange

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why the mako?

this is why

Spoiler


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#39
Broganisity

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Whenever there is a need for gifs,I'll be there

 

-tearful snip-

 

why the mako?

this is why

-tearful snip-

giphy.gif


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#40
CrazyCatDude

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I was on XBox... so yeah, maybe you're right. I have no idea what the difference is.

 

Still, I'm unimpressed. <_< The worlds were shite, so the vehicle wasn't going to make a difference. Maybe their world design will improve in the new one, and thus, the vehicle. I'm still open to the idea, despite not liking it before.

 

I don't think ME2 felt smaller, because it expanded on lore and character types. I think it depends on what comprises a "world". Landscapes don't make as much difference to me.

 

 

I'm sorry, but there were absolutely fantastic moments on the uncharted worlds.  Cruising along can getting just a hit of the Rachni song.  Looking up and seeing the Great Rift of Klendagon, finding your first Prothean Pyramid, the first time you get jumped by a Thresher Maw.  The first time you spot a Thresher Maw nest before you roll into it.

The Rachni nest mission that opens after Noveria is still one of my favorites, but that one mission where you run into Husks, just out in the open in broad daylight...

 

Mass Effect one had a LOT of implied horror in it.  I can only think of a hand full of missions in 2 or 3 that really captured that.  The Mine in ME2 where they dug up the husk making device.  The quest chain that leads you to the AI that's infected the Mech factory.  Project Overlord.  The Asari Monastery, and some of the Leviathan quests in ME3.

Part of that way the feeling of stumbling into the horror, and the Mako contributed to that.  It was a good reminder that the universe was a dangerous, and sometimes horrifying place.


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#41
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I can see that they were trying for horror.... even that one song in some of these missions sounds like the opening track of Alien.

 

But it's just not a horror game to me. Or the series, for that matter. I appreciate it in a loose sense - I can fill in a lot of blanks to make it more immersive.. but the actual experience leaves much to be desired. Personally, I mean. I'm not trying to take anything away from your experience. To be fair, I never cared to explore anyways.. especially desolate areas. I just like the Spectre stuff. And being a dirty cop in space. I like urban settings, if anything.

 

 

The thing I'm fond about ME1 is it had a more roleplaying capabilities. They didn't take a heavy cinematic route yet back then. I could draw the line with companions and NPCs more. But the Mako? That's not one of the things I'll praise ME1 about.



#42
aoibhealfae

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For planet exploration like in ME1, I prefer Hammerhead. It actually feels like a practical vehicle for that. But for an actual fight against geth or turrets, Mako's canon wins hands down. I actually miss having to zoom and shoot. The exploration bits with Mako feels like being stuck in a jeep somewhere in Borneo rainforest where good roads are non-existent. 


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#43
KaiserShep

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It really comes down to the maps and the gameplay. I hated the Hammerhead for a few reasons. It's kind of hard to explain, but the vehicle didn't feel so much like Shepard's vehicle than it did a simple game piece, like it was an F Zero racer, but lame. I guess I could put a great deal of the blame on the horrible maps we got in the various Firewalker missions. I can honestly say that I hated every single one, though Overlord gets a bit of a pass because I like the story end of it. I was basically untouchable in the Hammerhead, but I just had a lot of trouble caring. The Mako's not totally off the hook, with those craggy ass polygon mountains and endless climbing, but it being integral to the main story helped a bit. 

As for the Mako's controls, as a PS3 user, I don't really have any problem controlling it, though I'm told that 360 and PC users got the short ends of the stick there.

 

Cover? In the Mako you just stay at range, turn 90 degrees to the enemy, and move back and forth.

 

Fun fact: enemies only aim at the nose of the Mako. If you conceal it behind a rock or something, the enemies will endlessly aim at the cover point while you shoot at your leisure. It's pretty ridiculous. 



#44
CrazyCatDude

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I can see that they were trying for horror.... even that one song in some of these missions sounds like the opening track of Alien.

 

But it's just not a horror game to me. Or the series, for that matter. I appreciate it in a loose sense - I can fill in a lot of blanks to make it more immersive.. but the actual experience leaves much to be desired. Personally, I mean. I'm not trying to take anything away from your experience. To be fair, I never cared to explore anyways.. especially desolate areas. I just like the Spectre stuff. And being a dirty cop in space. I like urban settings, if anything.

 

 

The thing I'm fond about ME1 is it had a more roleplaying capabilities. They didn't take a heavy cinematic route yet back then. I could draw the line with companions and NPCs more. But the Mako? That's not one of the things I'll praise ME1 about.

 

 

The horror is there.  It's not Dead Space or Alien Isolation level horror, but the horror is there, if you really pay attention to what's going on.  Read the text blurbs, pay attention to the settings.  The entire universe is full of horror if you really pay attention to everything happening in Mass Effect.  It's one of the more interesting aspects of the game, that got lost in 2 and 3, and that I hope makes a come back in 4.

Mass Effect 2 could have, should have been played more for horror than it was, because what's going on is horrible.  I wish they'd played it up a bit more.



#45
KaiserShep

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The husk mine in ME2 should have been creepier, but instead it was just annoying, even with that screechy moaning noises the husks kept making. It was made worse in that they were all pushovers, but just came in droves. The ones in ME1 were actually a serious threat if you were playing for the first time, because those electric attacks were killer.



#46
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The horror is there.  It's not Dead Space or Alien Isolation level horror, but the horror is there, if you really pay attention to what's going on.  Read the text blurbs, pay attention to the settings.  The entire universe is full of horror if you really pay attention to everything happening in Mass Effect.  It's one of the more interesting aspects of the game, that got lost in 2 and 3, and that I hope makes a come back in 4.

Mass Effect 2 could have, should have been played more for horror than it was, because what's going on is horrible.  I wish they'd played it up a bit more.

 

I know it's there. I've been playing the game off and on for years. I'm probably too familiar with ME1 at this point..but I don't remember being creeped out the first time I played either. I think only Sovereign messed with me the first time I played. Generally speaking, horror has to **** my whole world up, for me to appreciate it. lol. Or at the very least, shock and surprise me. Those sidequests don't do either.

 

I'll agree that they should try more of it in 4, but I don't think ME1 is any model to follow. They should do something better. Just like the Mako. I hope to see something better. Not the same. 



#47
Tonymac

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For planet exploration like in ME1, I prefer Hammerhead. It actually feels like a practical vehicle for that. But for an actual fight against geth or turrets, Mako's canon wins hands down. I actually miss having to zoom and shoot. The exploration bits with Mako feels like being stuck in a jeep somewhere in Borneo rainforest where good roads are non-existent. 

 

That's why the old Mako has seating for 3 with 5 point harnesses and individual vomit tanks / splatter curtains.  The Mako was a tool that got you where you had to go - but it is not a luxury import, or a family sedan.  It is a rough and tough, lean and mean, not so green fighting machine.  

 

How I miss that machine gun and mass accelerator cannon.  Nothing beats geth hoppers like a mass accelerator cannon.



#48
aoibhealfae

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That's why the old Mako has seating for 3 with 5 point harnesses and individual vomit tanks / splatter curtains.  The Mako was a tool that got you where you had to go - but it is not a luxury import, or a family sedan.  It is a rough and tough, lean and mean, not so green fighting machine.  

 

How I miss that machine gun and mass accelerator cannon.  Nothing beats geth hoppers like a mass accelerator cannon.

*green face* nope nope nope nope... 

 

and hey, why no one give me a maneuverable Kodiak? pffft


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#49
SNascimento

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The Mako in ME1 was utterly terrible. I dare say the good things that people talked about the Mako has very little to do with the vehicle itself and more to the consequences of having a vehicle provides. 

The Hammerhead was indeed a superior means of transportation and of sending your enemies to hell. Although there were few missions that we used it so it felt a bit underdeveloped. Overload showed a bit the cool things that could be done with it. 

All that said, the statment that they are bringing back the Mako is both true and false. They are bringing back a vehicle that seems to be named Mako and bears some resemblence to the vehicle from ME1. That's it. It won't control anything like that one and probably (I hope) will have many more features.

It's worth mentioning Arkham Knight here. Although it's a few weeks from release still, considering Rockystead two previous games and the videos I've seen, my impression is that the Batmobile will set the standard for action vehicle in games. And it's interesting that although it moves like a car, when in combat is behaves very much like the hammerhead, with lateral movement and stuff. 


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#50
MrFob

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Well, I hope they'll come up with some new & cool ideas for a new vehicle.

The MAKO was great for fighting and just perfectly combined the feeling of an all terrain rover and a tank. It's main problems was that its center of gravity seemed to be somewhere above the vehicle itself (:)) and the fact that we often used it on randomly generated maps. BDtS with the Asteroid X57 map, which really was designed to complement the MAKO driving showed its real potential (sadly, it was also the last time we saw the MAKO in use).

The hammerhead was designed purely for fast jump, run & dodge gameplay, which is fun but it's a completely different premise as the MAKO. It had the definite advantage that all its maps were specifically designed for that kind of gameplay.

The only real open area where we get to fly it is the Atlas base area in Overlord and frankly, in there, I didn't find it too impressive.

Also, the hammerhead plainly sucks at fighting. Hiding behind cover and shooting rockets around corners was no fun at all.

 

So I think BW needs to come up with some sort of hybrid vehicle, that can do both the maneuvering and/or the heavy fighting. Since I think it's likely (or maybe even confirmed already, don't remember) that our new MAKO will be upgradable, I hope they will let us choose what we want to focus on. If we can customize our new vehicle with a trade-off between maneuverability and durability/weaponry, that would work for me.

 

BTW: To those who say that lore-wise, it would make most sense to have the hammerhead, I say, it would make more sense not to have a ground vehicle at all but a shuttle again like in ME2/3 but this is one instance where I am happy with gameplay > lore.