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Why do you mako?


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#101
Big Magnet

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It's platformer oriented. That's where it shines. In-universe wise, it shines in this too. Like jumping the lava pits in Overlord..this is something the Mako can't do well (not that there are any ME1 levels like that). It also quickly backs up, maneuvers quickly, and has a boost feature. And guided missiles.

 

Combat wise, it's not balanced at all for Insanity... but I think it's good enough otherwise.

But the Mako can jump too! In fact I've never seen a moment where the Hammerhead would be better than the Mako, or a simple shuttle  :unsure:

 

In fact the only moment I can say I like having the Hammerhead is for when travelling between the bases in Overlord DLC and I can pretend I'm in a pod racer   :ph34r:



#102
Tonymac

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It's platformer oriented. That's where it shines. In-universe wise, it shines in this too. Like jumping the lava pits in Overlord..this is something the Mako can't do well (not that there are any ME1 levels like that). It also quickly backs up, maneuvers quickly, and has a boost feature. And guided missiles.

 

Combat wise, it's not balanced at all for Insanity... but I think it's good enough otherwise.

 

Some of the Mako runs in ME1 (obviously ME1, I know it's a silly distinction) on insanity were pretty nasty.  Snipers in general could get you wrekt rather quickly.



#103
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But the Mako can jump too! In fact I've never seen a moment where the Hammerhead would be better than the Mako, or a simple shuttle  :unsure:

 

In fact the only moment I can say I like having the Hammerhead is for when travelling between the bases in Overlord DLC and I can pretend I'm in a pod racer   :ph34r:

 

I would totally die trying to jump those moving rocks in Overlord... On a Mako. But maybe that's just me. :D

 

I would also die trying move around to avoid the Geth cannon/shield thing in Overlord. It doesn't matter how much armor you have there. You need a boost feature, and need to turn or strafe quickly.

 

 

... Actually, Overlord was a good demo in general for the Hammerhead. 



#104
Big Magnet

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... Actually, Overlord was a good demo in general for the Hammerhead. 

Overlord was more of a desperate attempt into shoehorning us into a situation carefully crafted to make the Hammerhead the "only option". Honestly I still cannot even begin to see the advantages of a flying vehicle which cannot fly, an attack vehicle that's not very well armed, and a "tank" with less armor than a minivan. I can't bring myself to accept that the alliance military would come up with the idea of such an impractical vehicle.


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#105
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Overlord was more of a desperate attempt into shoehorning us into a situation carefully crafted to make the Hammerhead the "only option". Honestly I still cannot even begin to see the advantages of a flying vehicle which cannot fly, an attack vehicle that's not very well armed, and a "tank" with less armor than a minivan. I can't bring myself to accept that the alliance military would come up with the idea of such an impractical vehicle.

 

Desperate? I thought they put love into it. Not desperation. ;)

 

Overlord was one of my favorite DLCs. So umm.. to quote your avatar: "That's just, like, your opinion, man."



#106
Big Magnet

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Desperate? I thought they put love into it. Not desperation. ;)

 

Overlord was one of my favorite DLCs. So umm.. to quote your avatar: "That's just, like, your opinion, man."

Overlord is my favorite too, on that I agree :) 

 

But it's hard to shake off the feeling of an entire section of the DLC having been made as a way to say "See? The Hammerhead does not suck!" 

 

But we'll agree to disagree.



#107
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Overlord is my favorite too, on that I agree :)

 

But it's hard to shake off the feeling of an entire section of the DLC having been made as a way to say "See? The Hammerhead does not suck!" 

 

But we'll agree to disagree.

 

Well.. I actually do agree somewhat. It's only going to be as good as the level designs for it. 

 

I think the nature of this kind of vehicle demands that. It's more like an arcade vehicle... so instead of an open world, it has set pieces, with specific pathways and obstacles. Rather than the random/chaotic nature of an open landscape. I would much prefer the Mako for the latter. My only complaint about the Mako is they need to make the worlds more interesting. They could do better than ME1 (and I think they will).



#108
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I do it 4 da valuable mineralz.

 

I never really liked the Hammerhead. It felt too airy or something, I don't know how to say it. Even the missiles it fires are just kind of unsatisfying to use, again they felt airy, like they packed no wallop at all. I'm probably not describing it very well, but the Hammerhead really didn't do it for me. It just felt like it had no weight, which was somehow irksome.



#109
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I do it 4 da valuable mineralz.

 

I never really liked the Hammerhead. It felt too airy or something, I don't know how to say it. Even the missiles it fires are just kind of unsatisfying to use, again they felt airy, like they packed no wallop at all. I'm probably not describing it very well, but the Hammerhead really didn't do it for me. It just felt like it had no weight, which was somehow irksome.

 

It's definitely fragile, but I don't know about airy. I felt that way about the Mako. Which kind of flops and tumbles around.



#110
RanetheViking

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I loved the Mako (still do), it really got me into the first game I played by exploring the environments, fighting Thresher Maws etc. I guess I'll always have a sentimental spot for that cantankerous old thing.

 

The Hammerhead was  .. okay, at best. It could've been a lot better. I wish they'd thrown in some aerial combat with the thing, not just against those annoying Geth drones.

And made it a little sturdier.



#111
AdmiralBoneToPic

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Im not a fan of the Mako tbh. But as long as the Mako has well done realistic physics, and also isn't just dumped in:

a) the same featureless, barren rock squares, with the same buildings, with the same enemies

or

a long winding road punctuated by enemy chokepoints (i.e. oh! this is a main quest mission!)

Then that is ok
.

 

But personally i'd prefer to have the Kodiak shuttle as the primary exploration vechicle(it makes the most sense to me. I mean for one why in whatever x century really far into the advanced future would they still be using something based such old & outdated transportation technology like the Mako?. Seems a bit outta place considering they've flying cars & shuttles). Though having said that why can't they include both the Mako AND the Hammerhead AND Kodiak?(i mean different planets would presumbaly have differing terrains/gravity levels/atmospheres(i hope they do, Always bothered me in ME1 how similiar these worlds were), in terms of immersion it'd be better & more believable as not every world would suit merely one type of vechicle).


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#112
KaiserShep

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It's platformer oriented. That's where it shines. In-universe wise, it shines in this too. Like jumping the lava pits in Overlord..this is something the Mako can't do well (not that there are any ME1 levels like that). It also quickly backs up, maneuvers quickly, and has a boost feature. And guided missiles.

 

Combat wise, it's not balanced at all for Insanity... but I think it's good enough otherwise.

 

But that's kind of the problem I have with it. It's essentially a platformer vehicle, but a platformer vehicle is inferior to a gunship or shuttle. If we had a Mantis gunship in ME2, needless to say that the only thing we'd be avoiding would be turret fire, but that lava and stuff would be totally meaningless. 

 

Ultimately though, I have a bias for wheeled vehicles, because there is a certain charm that I find in them, because it kind of tickles the part of me that fancies operating a manned rover on uncharted territory. 

 

It makes me think of this: 

 

Apollo15LunarRover.jpg



#113
AlanC9

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Overlord was more of a desperate attempt into shoehorning us into a situation carefully crafted to make the Hammerhead the "only option". Honestly I still cannot even begin to see the advantages of a flying vehicle which cannot fly, an attack vehicle that's not very well armed, and a "tank" with less armor than a minivan. I can't bring myself to accept that the alliance military would come up with the idea of such an impractical vehicle.


Not very well armed? Firing from cover without having to aim is pretty damn powerful. It's an attack helicopter, not a tank.

#114
AlanC9

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But that's kind of the problem I have with it. It's essentially a platformer vehicle, but a platformer vehicle is inferior to a gunship or shuttle. If we had a Mantis gunship in ME2, needless to say that the only thing we'd be avoiding would be turret fire, but that lava and stuff would be totally meaningless. 
 
Ultimately though, I have a bias for wheeled vehicles, because there is a certain charm that I find in them, because it kind of tickles the part of me that fancies operating a manned rover on uncharted territory. 


Right. The Hammerhead isn't quite an attack helicopter, since it's still tied to terrain. (Though you could keep a gunship tied to terrain by having AA fire nail you if you got too high, that'd be a fairly complicated thing to implement.) So you're saying that the Hasmerhead occupies an unsatisfying middle ground, eh?

#115
Silver Souls

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As long as the mako has FAR better control than me1 than I am in, I hated the MAKO in the first game... why not make a vehicle that can fly freely instead??



#116
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Personally, I'll go with the Mako over the Hammerhead any day. While the original's handling felt pernicious at times and especially when climbing really steep hills, there was this sense of excitement and adventure with it, charting unknown areas. I'm sure you've seen the screenshots of the Mako parked on terrain, with the sky and a planet/star in the background. It's that feeling that we've not quite adapted to the terrain just yet, and we're working with the tools we've got. It's maybe a bit of a romantic idea to explore space with limited technology, but it's one of the things that really spoke to me when I first played through the first Mass Effect.

 

That, and the new Mako is great fun to drive around in.

 

That is what I missed most in the ME Series. Replaying ME1 right now just driving around and exploring the worlds. It really felt like you are exploring space. Then to look up seeing other worlds or stars. That is what I got me hooked on this series more than anything. This is what I am looking forward to getting back to with the next ME series.



#117
KaiserShep

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Right. The Hammerhead isn't quite an attack helicopter, since it's still tied to terrain. (Though you could keep a gunship tied to terrain by having AA fire nail you if you got too high, that'd be a fairly complicated thing to implement.) So you're saying that the Hasmerhead occupies an unsatisfying middle ground, eh?


Pretty much. It's obviously an answer to complaints about the Mako, but then it has these ridiculous maps tailored to its poor design. If we were going to have a hovercraft, I would've preferred something like the mule from Firefly, but obviously an enclosed armored vehicle. It would be faster and wouldn't jostle about on bumpy terrain, but it would be properly tied to the ground like a land speeder.
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#118
AlanC9

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Well, there's no technical reason you couldn't put a Hammerhead on a ME1 map. But it would trivialize the terrain.

I like the mule idea.

#119
Dr. rotinaj

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I actually loved the mako and never understood the widespread hate it got. I mean the controls and physics aren't great, but they aren't godawful. Though I do have a high tolerance for games with not-so-excellent gameplay if they excel in other areas (I count Mass Effect, Alpha Protocol, and New Vegas among my favourite games.)



#120
CrazyCatDude

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So far, the only thing I'm not happy about with the new Mako is the lack of a big pocking gun on top.  I really loved sniping with that cannon.



#121
aoibhealfae

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I did enjoy the frozen world from Firewalker DLC and Aite is great with Hammerhead. Mako would just ground all those space cow into paste (Bloom would monotonously scold you for that... )



#122
Navasha

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Personally, I liked the Mako much better.   First time I drove it, I found it kind of reminded me of an old game called StarFlight I used to play decades ago.   The only downfall to the Mako exploration was that the planets were largely empty of anything. 

 

I would LOVE for a company to make a modern age Starflight game.   I can't honestly think of anything that comes close to that currently.



#123
Hrungr

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I think my biggest issue with the Mako is it's very existence in an age where flying cars, shuttles and spaceships are commonplace.

 

Why does a wheeled vehicle even exist in this era?

 

It's like firing up Need for Speed... but you have to drive a horse and buggy. Ever since I made my first planetary drop in ME1, I wondered, "Why am I in this thing?" "Why am I slowly grinding and crashing my way over these poorly-rendered mountains?" "Just gimme one of those flying cars - I'll lean out the window and shoot!" :lol:

 

And that goes for the hovercraft as well - we have flying cars/shuttles with excellent maneuverability... why would you build a simple hover-vehicle?

 

I get that rolling around on alien planets can, in theory, be fun. Maybe it will be omg-this-is-awesome in ME-Next... but it will never make sense to me.


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#124
BabyPuncher

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I think my biggest issue with the Mako is it's very existence in an age where flying cars, shuttles and spaceships are commonplace.

 

Why does a wheeled vehicle even exist in this era?

 

It's like firing up Need for Speed... but you have to drive a horse and buggy. Ever since I made my first planetary drop in ME1, I wondered, "Why am I in this thing?" "Why am I slowly grinding and crashing my way over these poorly-rendered mountains?" "Just gimme one of those flying cars - I'll lean out the window and shoot!" :lol:

 

And that goes for the hovercraft as well - we have flying cars/shuttles with excellent maneuverability... why would you build a simple hover-vehicle?

 

I get that rolling around on alien planets can, in theory, be fun. Maybe it will be omg-this-is-awesome in ME-Next... but it will never make sense to me.

 

Err...I get the feeling you don't work with technology, do you?

 

i think pretty much any really competent engineer will tell you to it's always best to use the simpliest possible method to solve the problem you need to solve. Simple solutions to simple problems.There is a LOT of poorly designed modern 'technology' around that doesn't make life easier or better at all. It really just creates frustrations and drains resources, but people are suckered into buying it because having a touchscreen or a motor stuck to everything they own makes them feel like Iron Man, even though a simplier and much cheaper solution would often do a far better job. A lot of what most people implicitly think is 'technology' isn't designed to solve problems, it's designed to look flashy.

 

Why on Earth wouldn't wheels exist? They're inexpensive, reliable, and effective. They excel at the job they're designed to do.



#125
AdmiralBoneToPic

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I think my biggest issue with the Mako is it's very existence in an age where flying cars, shuttles and spaceships are commonplace.

 

Why does a wheeled vehicle even exist in this era?

 

It's like firing up Need for Speed... but you have to drive a horse and buggy. Ever since I made my first planetary drop in ME1, I wondered, "Why am I in this thing?" "Why am I slowly grinding and crashing my way over these poorly-rendered mountains?" "Just gimme one of those flying cars - I'll lean out the window and shoot!" :lol:

 

And that goes for the hovercraft as well - we have flying cars/shuttles with excellent maneuverability... why would you build a simple hover-vehicle?

 

I get that rolling around on alien planets can, in theory, be fun. Maybe it will be omg-this-is-awesome in ME-Next... but it will never make sense to me.

 

I mentioned something similiar in a post above yours. But agreed soooooo much. Now i know thier trying to make ME:N more in the mould of ME1(a mistake imo. A regressive move) so perhaps in an effort to pander too/appease the section of the fanbase, the rpg snobs who view ME1 as the only rpg in & best of the series with the best "exploration"(if you can call what ME1 did as exploration, one cannot imo)..they included the mako?.

 

But as you and I have mentioned(its nice to know im not the only one who noticed this): The Mako is in a way quite obsolete in its own universe. It doesn't make sense to be there. Its inclusion comes across like the devs were too unoriginal in ideas and didn't want to rock the boat, so simply have decided to retread old ground. Why come up with something new & more sensical/fitting with the setting when you can use something with a template already in place, right?.


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