Underwater/leaping takedowns, seen that way too many times to be impressed.
One of the founders in Kiev? Interesting.
Marking takedowns? Well that's somewhat newish.
Pyro, yeah sure why not?
Underwater/leaping takedowns, seen that way too many times to be impressed.
One of the founders in Kiev? Interesting.
Marking takedowns? Well that's somewhat newish.
Pyro, yeah sure why not?
It was fine, had some nice things like marking your takedowns and the double arrow kills.
I really liked the last Tomb Raider but this holiday season has Halo 5, Fallout 4 and Star Wars Battlefront so Rise of the Tomb Raider is gonna have to wait till the no new release period in the summer, Still that's earlier than the PS4 release date.
Why Rise of the Tomb Raider’s Violence Has Turned Me Off the Game
https://archive.is/P...401.391-2405.72
I just hope we get all those gruesome Laura death cut scenes so all the feminazis and pansies can cry about it again.
Best part of the game. ![]()
I just hope we get all those gruesome Laura death cut scenes so all the feminazis and pansies can cry about it again.
Best part of the game.
It's pretty much staple for the franchise.
The pole through the head and being squashed under rocks are fine and dandy, showing the people killing people in that manner, not dandy.
Call me a pansy.
Why Rise of the Tomb Raider’s Violence Has Turned Me Off the Game
https://archive.is/P...401.391-2405.72
"PTSD Lara with latent sadistic tendencies stop being so violent"He also talks realism, mother...... the previous game had Lara fighting a horde of undead samurai to rescue her friend who is somehow the one descendant of a mythical queen who can manipulate the weather and live forever through soul transfer. I agree that her transition from survivor to gunman was not handled well, but Crazy Lara being happy McStabby is not too far out there after what she had to endure on Cultistmen Island.
Within the Tomb Raider world, undead samurai and weather controlling mythical queens are a reality. So it falls within the frames of the mythology of the tomb raider universe.
Within the Tomb Raider world, undead samurai and weather controlling mythical queens are a reality. So it falls within the frames of the mythology of the tomb raider universe.
But Lara being a more ruthless killer is not apparently according to the author.
But Lara being a more ruthless killer is not apparently according to the author.
I think it has more to do with her arc not being all that great, like say Jason Brody's in Far Cry 3 or Captain Walker in Spec Ops: The Line. I don't get the fad of this 'supposed character' development they are giving her, which I thought was nonexistent. She has one freakout the first time she shoots a bloke, but once that's out of the way call her "Lara Croft, Brain-matter House Painter." When she gets beaten up again, and again, with next to context, we are supposed to admire her strength of character which just comes off as juvenile. Later on, when the aforementioned idea to display her newfound rebellious nature is reflected in her yelling at the enemies, the voice actress sounds like she's giving the half-time pep talk at the some county baseball finals or something.
She's reactionary to her surroundings more than she's active. The world deems her the punching bag with next-to-no other option than simply to press forward.
The first trailer for Rise of the Tomb Raider, implied that Lara was recovering from her previous experiences, it would showcase her talking with a therapist to help deal with any Post-Traumatic-Stress.
Much like what that author, in the article said, this would have been an interesting way to address Lara's sudden admittance towards violent nihilistic outbursts of the previous game; In the same vein, as the likes of Far Cry 3 or Spec Ops, where protagonist's either realizes the kind of monster they've become at the end, or let their insanity consume them as you witness their world falling apart around them.
Jason Brody had an arc -- At first, he wasn't a killer, you'd shoot people, but only later you'd find yourself starting to incapaciate foes left and right with a machete etc. as Jason pumps himself with more and more drugs, unknowingly becoming a ruthless killer, while trying to save his friends. The same can be applied to Captain Walker -- There's not that sense of weight to Lara's development, no real beginning or end.
Instead, a few gameplay trailers later..
Lara is stabbing blokes in the throat with a pocket knife, or dragging them under a lake and drowning them. Heck, even Nathan Drake wasn't this violent towards his oppressors.
The violence in the TR reboot serves a purpose, it's not glorified violence done just to look cool but is done to you say "damn, that's messed up". The comics (who just ended last week) did a good job to establish that Lara is suffering from PTSD and is scared that she's not adjusting to normal life in London and feels more comfortable killing people.
The violence in the TR reboot serves a purpose, it's not glorified violence done just to look cool but is done to you say "damn, that's messed up". The comics (who just ended last week) did a good job to establish that Lara is suffering from PTSD and is scared that she's not adjusting to normal life in London and feels more comfortable killing people.
That's not the impression I got from playing the game -- To me it was a poorly executed attempt at trying to make me care about a character whose sole purpose is to be everyone's punching bag. I remember writing a post about why I think Bayonetta is a stronger character than this new Lara Croft.
If anything, I had hoped the gameplay for the new game would at least have less cinematic set pieces, but it feels more or less like a retread of the last game, now channelling Naughty Dog even harder with little alteration.
I actually kinda liked the first Tomb Raider, when it was actually living up to the name, and we were doing some actual Tomb Robbing, though they felt obtuse and not overtly challenging because they were such a small part of the game.
It is just as well though since I don't own a Boner anyway.
That's not the impression I got from playing the game -- To me it was a poorly executed attempt at trying to make me care about a character whose sole purpose is to be everyone's punching bag. I remember writing a post about why I think Bayonetta is a stronger character than this new Lara Croft.
If anything, I had hoped the gameplay for the new game would at least have less cinematic set pieces, but it feels more or less like a retread of the last game, now channelling Naughty Dog even harder with little alteration.
I actually kinda liked the first Tomb Raider, when it was actually living up to the name, and we were doing some actual Tomb Robbing, though they felt obtuse and not overtly challenging because they were such a small part of the game.
It is just as well though since I don't own a Boner anyway.
Yeah, especially when Lara's allies exist just to make her life more miserable.
The Byzantine art looks pretty good.
So the Order of Trinity is an ancient religious order, interesting.
Guest_AugmentedAssassin_*
Well, That went better than i had hoped. The thread isn't ruined. ![]()
Anyway, No, Lara is not going insane. When she said that she feels better now, That she's doing what she's meant to do, She means to go exploring and discovering the secrets of the world.
As for the tombs' presence in the game, The gamescom demo pretty much proves that i was right.
Well, That went better than i had hoped. The thread isn't ruined.
Anyway, No, Lara is not going insane. When she said that she feels better now, That she's doing what she's meant to do, She means to go exploring and discovering the secrets of the world.
As for the tombs' presence in the game, The gamescom demo pretty much proves that i was right.
Of course feeling better means she feels at ease eviscerating her enemies in gruesome fashion XD. That being said, I loved the video and hope we see more tomb exploration.
Can you play this game without killing anyone? Are there no stun guns or stealth elements that can be used as a substitute for deadly force? I don't think people really appreciate just how much having the option to do either or really has on a game, especially from a maturity standpoint. I played Deus Ex: Human Revolution a couple years ago and aside from it's outsourced boss battles, the developers of that game really gave the player a very respectable amount of control over how they played and experienced it.
Guest_AugmentedAssassin_*
Can you play this game without killing anyone? Are there no stun guns or stealth elements that can be used as a substitute for deadly force? I don't think people really appreciate just how much having the option to do either or really has on a game, especially from a maturity standpoint. I played Deus Ex: Human Revolution a couple years ago and aside from it's outsourced boss battles, the developers of that game really gave the player a very respectable amount of control over how they played and experienced it.
I think so because they already said that the gameplay revolves around your choices as well. And that the skill points you get will help shape the gameplay as you please. Good point bringing up Human Revolution, Perfect example.
Anyway, No, Lara is not going insane. When she said that she feels better now, That she's doing what she's meant to do, She means to go exploring and discovering the secrets of the world.
How corny.
PTSD Lara evolving into psychotic Lara is so much more interesting.
Guest_AugmentedAssassin_*
How corny.
PTSD Lara evolving into psychotic Lara is so much more interesting.
It's of course, Easier this way. To undermine everything without thorough analysis. You see, This is why i hate those online reviews. And most of the times, Gaming journlasim sites like IGN do it too. And i don't see how anyone can cope through that much trauma without getting PTSD. It's a serious issue.
I think so because they already said that the gameplay revolves around your choices as well. And that the skill points you get will help shape the gameplay as you please. Good point bringing up Human Revolution, Perfect example.
From a personal standpoint, I used to play games like that all the time and think nothing of the killing. These days however, I tend to avoid those kinds of games; I still haven't played Bioshock Infinite despite being very interested in the setting and story because of the insane amount of FPS combat involved. I don't mind some mindless fun every now and then, but to have waves of enemies just rushing you like that is such a turn off for me. I think what Tomb Raider needs is the ability to let the player choose; that by itself would set it apart from Uncharted, which it could really use I think given the similarities.
Guest_AugmentedAssassin_*
From a personal standpoint, I used to play games like that all the time and think nothing of the killing. These days however, I tend to avoid those kinds of games; I still haven't played Bioshock Infinite despite being very interested in the setting and story because of the insane amount of FPS combat involved. I don't mind some mindless fun every now and then, but to have waves of enemies just rushing you like that is such a turn off for me. I think what Tomb Raider needs is the ability to let the player choose; that by itself would set it apart from Uncharted, which it could really use I think given the similarities.
Yeah, I agree, But if you're realisticlly stranded on a land with a religious order that keeps you in it by force, Sooner or later, Things are going to get messy and you're going to have to deal with things in a messy way. But, I'd be the first to stand against that if Rise of the Tomb Raider embarces the same techinque. But, It's doubtful as they have explained that it's up to you. But, Let's wait and see when the game comes out.