The violence still seems a bit juvenile, what with her no longer channeling Ms Robinson Crusoe, and the gameplay doesn't seem to have changed a bit, which I had hoped it would.. less elaborate Uncharted-inspired set pieces and predictable chest-high-wall shooting gallery sections and more tomb robbing and actual treasure hunting would be great.
This is why so many developers have gone to Kickstarter and other ventures that allow them to have more creative control over the content they produce. I really doubt creative wanted to make an Uncharted clone, it was simply the only option they had. If they made another classic Tomb Raider game the studio would have went belly up for sure. It's a sad truth that speaks to the state of things in the Triple-A games space; you must create generic X game in order to appeal to Y, which are usually the same people who pay $15 a ticket to see Transformers in 3D.
It might sound condescending and it might just be, but they have to appeal to that demographic, the one that makes up the lowest common denominator to make buck. This means a lot of these studios have their hands tied behind their backs and can't risk deviating too far away from the path of success or risk making a game that doesn't sell enough to make a profit; one failed game can kill a studio. Instead of the costs going down, they continue to rise with each passing year. Sooner or later I think there will be maybe only a handful of Triple-A games on the market with publishers releasing two or three games a year under the same franchise just so they can keep going.
I imagine there will be another crash down the road that will act as a reset button for the industry.





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