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Rise of the Tomb Raider


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#326
Riven326

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The violence still seems a bit juvenile, what with her no longer channeling Ms Robinson Crusoe, and the gameplay doesn't seem to have changed a bit, which I had hoped it would.. less elaborate Uncharted-inspired set pieces and predictable chest-high-wall shooting gallery sections and more tomb robbing and actual treasure hunting would be great.

This is why so many developers have gone to Kickstarter and other ventures that allow them to have more creative control over the content they produce. I really doubt creative wanted to make an Uncharted clone, it was simply the only option they had. If they made another classic Tomb Raider game the studio would have went belly up for sure. It's a sad truth that speaks to the state of things in the Triple-A games space; you must create generic X game in order to appeal to Y, which are usually the same people who pay $15 a ticket to see Transformers in 3D.

 

It might sound condescending and it might just be, but they have to appeal to that demographic, the one that makes up the lowest common denominator to make buck. This means a lot of these studios have their hands tied behind their backs and can't risk deviating too far away from the path of success or risk making a game that doesn't sell enough to make a profit; one failed game can kill a studio. Instead of the costs going down, they continue to rise with each passing year. Sooner or later I think there will be maybe only a handful of Triple-A games on the market with publishers releasing two or three games a year under the same franchise just so they can keep going.

 

I imagine there will be another crash down the road that will act as a reset button for the industry.


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#327
TheChris92

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This is why so many developers have gone to Kickstarter and other ventures that allow them to have more creative control over the content they produce. I really doubt creative wanted to make an Uncharted clone, it was simply the only option they had. If they made another classic Tomb Raider game the studio would have went belly up for sure. It's a sad truth that speaks to the state of things in the Triple-A games space; you must create generic X game in order to appeal to Y, which are usually the same people who pay $15 a ticket to see Transformers in 3D.

It might sound condescending and it might just be, but they have to appeal to that demographic, the one that makes up the lowest common denominator to make buck. This means a lot of these studios have their hands tied behind their backs and can't risk deviating too far away from the path of success or risk making a game that doesn't sell enough to make a profit; one failed game can kill a studio. Instead of the costs going down, they continue to rise with each passing year. Sooner or later I think there will be maybe only a handful of Triple-A games on the market with publishers releasing two or three games a year under the same franchise just so they can keep going.

I imagine there will be another crash down the road that will act as a reset button for the industry.

Sadly, we live in an age where cretins like Konami prosper, and the people with any actual creative thinking has to resort to Kickstarter. I've found myself donating to quite a few interesting projects lately. In retrospect, I don't buy too many indie titles, because for all of their new ideas they lack a proper execution. I'd like to support it though, if there's anything of worth supporting.

#328
Guest_AugmentedAssassin_*

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While i have agrued agianst the core of this conpiracy theory sort of thinking style before, Let's try something else. Tomb Raider 2013 wasn't much of a finicial success, Square Enix said so itself, Not like the pervious, Supposedly "Creative" games like Tomb Raider: Underworld for example. "Which was a pretty bad game by the way". And which involved shooting a lot of people and animals as well. But no one seemed to complain back then. My only problem with Tomb Raider is its mythological narrative style. I don't mind the myths themselves, But the narrative style that turns myths into "Unexplainable" supernatural stuff. That's the only thing that bothers me about Tomb Raider ever since i started playing it. However, The exploration theme is fine, One of the best in video games history. And I'm sucker for expolration. The last game finally nailed the character development kinda correctly, But the storyline is still bad.



#329
SofaJockey

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With all the bottles lying around, I understand you can distract foes and sneak around chunks of the game, minimising death, but not all.



#330
Riven326

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While i have agrued agianst the core of this conpiracy theory sort of thinking style before, Let's try something else. Tomb Raider 2013 wasn't much of a finicial success, Square Enix said so itself, Not like the pervious, Supposedly "Creative" games like Tomb Raider: Underworld for example. "Which was a pretty bad game by the way". And which involved shooting a lot of people and animals as well. But no one seemed to complain back then. My only problem with Tomb Raider is its mythological narrative style. I don't mind the myths themselves, But the narrative style that turns myths into "Unexplainable" supernatural stuff. That's the only thing that bothers me about Tomb Raider ever since i started playing it. However, The exploration theme is fine, One of the best in video games history. And I'm sucker for expolration. The last game finally nailed the character development kinda correctly, But the storyline is still bad.

The fact that a game can sell 3.5 million copies in just one month and still be called a failure by the publisher proves just how desperate the situation is. How can anyone expect creative minds to stay creative when even a generic blockbuster action game fails to live up to the publisher's lofty expectations?



#331
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The fact that a game can sell 3.5 million copies in just one month and still be called a failure by the publisher proves just how desperate the situation is. How can anyone expect creative minds to stay creative when even a generic blockbuster action game fails to live up to the publisher's lofty expectations?

 

If you do the math, 3.5 million multipled by, Say 50 dollars, And you will get 175 million dollars. Now, How many people are working on the game and how much does an AAA game cost? I think the average budget is 100 million dollars, So that leaves just 75 million dollars to pay the staff and the voice actors. So, I'd say it's not much.



#332
OdanUrr

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Why haven't I seen a Dark Knight Rises poster with Lara in it? :angry:



#333
SmilesJA

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Why haven't I seen a Dark Knight Rises poster with Lara in it? :angry:

 

I can just imagine Lara with Bane's voice: "The fire rises my friends!"



#334
CronoDragoon

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I'm sure I will enjoy this game, but showing off set pieces deflates my hype like none other. They were far too frequent in the first game.


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#335
General TSAR

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tumblr_nsfgdcG2NO1qkq7tbo2_1280.jpgLara looking hot and deadly in an impractical but awesome combination of Byzantine armor and animal skins. 

 

But unfortunately, it can't top this:

tumblr_nsfgdcG2NO1qkq7tbo4_1280.jpg



#336
OdanUrr

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I think she'd look hot no matter what she's wearing. :wub:

 

Good to know Microsoft is at it already with pre-order bonuses. <_<



#337
CronoDragoon

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Those outfits are awesome. Hopefully packaged into the PS4 version!



#338
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"Of course sometimes combat is unavoidable, But how you approach combat is entirely up to you". Just in case you guys are still wondering.



#339
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I think she'd look hot no matter what she's wearing. :wub:

Yep. 

 

She has a certain blood thirsty elegance.  :wub:

 

I hope the game has plenty of Soviet/Imperial Russian uniforms. 

 

Those outfits are awesome. Hopefully packaged into the PS4 version!

Word. 

 

They better make up for screwing over PS fans and free DLC/pre-order bonus seems quite appropriate.