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Rise of the Tomb Raider


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#51
Riven326

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It's relevant because in the first one she's just looking for a way out. In the second one she's trying to prove that what she really saw on that island was real and she's trying to answer one of the world's unanswered questions. Therefore, She's exploring, Trying to find the truth. And the fact that they're pulling off another hidden city plotline supports my claim that they're focusing more on exploration in this game. And as i have stated, I haven't played Uncharted.

They may focus a little more on exploration and maybe the tombs will be a little more involved. You seem to be stuck on this story when I don't think it's relevant. What matters is their target audience, which is the kind of gamer who likes the blockbuster movie storyline that features them shooting lots of bad guys in the face. A few easy puzzles to solve to make them feel smart. They're not going to just abandon that and go back to Lara raiding tombs, having to solve complex puzzles, not killing hundreds of people over the course of the game. Forget the story for a minute and look at it from a business perspective. AAA games are nothing if not predictable.


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#52
Deebo305

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More gun model/types too?

Didn't say, the build they played based on the article seemed to be early into the game but the crafting and upgrade system sound very Far Cry esque

Though naturally this may all be subject to change as the old saying goes ;)
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#53
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They may focus a little more on exploration and maybe the tombs will be a little more involved. You seem to be stuck on this story when I don't think it's relevant. What matters is their target audience, which is the kind of gamer who likes the blockbuster movie storyline that features them shooting lots of bad guys in the face. A few easy puzzles to solve to make them feel smart. They're not going to just abandon that and go back to Lara raiding tombs, having to solve complex puzzles, not killing hundreds of people over the course of the game. Forget the story for a minute and look at it from a business perspective. AAA games are nothing if not predictable.

 

Not everything can be seen from a business perspective. And surely not art. If the story and narrative are coherent, I have no reason to consider that perspective.


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#54
Riven326

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Not everything can be seen from a business perspective. And surely not art. If the story and narrative are coherent, I have no reason to consider that perspective.

The game industry is a business.


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#55
Simfam

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lmao don't bother with this dude man.



#56
Ellana of clan Lavellan

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This rebooted franchise is no doubt going to be action-oriented from now on so we can pretty much just expect a more improved and polished version of the 2013 game.

 

Personally, I don't really care about this franchise anymore (despite me initially being a big fan of TR9 when it came out), mainly because of the questionable business choices the company behind it (Crystal Dynamics) has made since the previous game.


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#57
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The game industry is a business.

 

On the surface, Yes.


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#58
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lmao don't bother with this dude man.

 

Stay on topic please. Thank you.



#59
Simfam

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On the surface, Yes.

 

More like the core.

 

The industry survives on profit, not on art.

 

On unique occasions they find the middle ground.

 

Red Dead Redemption is a good example.


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#60
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More like the core.

 

The industry survives on profit, not on art.

 

True, But at the essence, The core as you've described it, You have to tell good stories. You have to look at things your own way and then figure out a way to market them. It doesn't work the other way around.



#61
Simfam

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True, But at the essence, The core as you've described it, You have to tell good stories. You have to look at things your own way and then figure out a way to market them. It doesn't work the other way around.

 

Ideally.

 

But it usually goes the other way around.

 

And to be honest.

 

It doesn't really matter.

 

The industry clearly shows signs that it couldn't give af.

 

Riven's criticism on the Reboot is a good example.

 

Not that TR2014 was a bad game.

 

Just a bad Tomb Raider.



#62
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Judging by the title and trailer I take it this is the sequel to the highly acclaimed sequel to QWOP, GIRP, the rock-climbing simulator.

http://www.foddy.net/GIRP.html
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#63
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Ideally.

 

But it usually goes the other way around.

 

And to be honest.

 

It doesn't really matter.

 

The industry clearly shows signs that it couldn't give af.

 

Riven's criticism on the Reboot is a good example.

 

Not that TR2014 was a bad game.

 

Just a bad Tomb Raider.

 

We have been over this, You just have to look at things in deeper level, From a narrative perspective.



#64
Blooddrunk1004

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I'll never understand why are people complaining about realism. In previous games Lara already did so many stuff it even puts this trailer to shame.
And what's with this "tombs" stuff about? If you're asking for puzzles welll previous Tomb Raiders were no way any better. The last Tomb Raider game that actually had complexed puzzles was Chronicles and that game was made in 2000.

 

But everything after Angel of Darkness the series has focused more and more on shooting with exploring and platforming just being in the background. I didn't mind at all they went for more Uncharted route with the franchise. The only thing i'm really pissed about is that it's Xbone exclusive, hopefully it will get released on PC & PS4 as well.


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#65
The Hierophant

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I'll never understand why are people complaining about realism. In previous games Lara already did so many stuff it even puts this trailer to shame.
And what's with this "tombs" stuff about? If you're asking for puzzles welll previous Tomb Raiders were no way any better. The last Tomb Raider game that actually had complexed puzzles was Chronicles and that game was made in 2000.

 

But everything after Angel of Darkness the series has focused more and more on shooting with exploring and platforming just being in the background. I didn't mind at all they went for more Uncharted route with the franchise. The only thing i'm really pissed about is that it's Xbone exclusive, hopefully it will get released on PC & PS4 as well.

Some more complex puzzles/tombs could help in divesifying TR's gameplay, break up the monotony of the shootouts, and add another element to the game that sets itself apart from the UC franchise. 


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#66
Simfam

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We have been over this, You just have to look at things in deeper level, From a narrative perspective.

 

Aaaaaaand this is why I never bother arguing with you and advise people not to do so.

 

Gave you a chance dude.

 

But clearly that was my mistake.

 

Still looking forward to this game tho'

 

Not particularly bothered about the direction the franchise wants to go in. Was just using TR as a general example.



#67
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Aaaaaaand this is why I never bother arguing with you and advise people not to do so.

 

Gave you a chance dude.

 

But clearly that was my mistake.

 

Still looking forward to this game tho'

 

Not particularly bothered about the direction the franchise wants to go in. Was just using TR as a general example.

 

Like i care what do you think? Look, I understand your point, But you can't call it an argument if you keep repeating your points.



#68
Simfam

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Like i care what do you think? Look, I understand your point, But you can't call it an argument if you keep repeating your points.

 

I've never really discussed the industry with you before.

 

My only beef with your response is that it's the same thing over and over.

 

My most fondest recollection of our verbal sparring was when you were fixed on your expertise on sociological theory and refuted anything I'd say with ambiguous crap like "you have to look deeper" or "you simply don't understand" or "there's a far-reaching subtext."

 

In Critical Thinking we call that a weak argument. There's no special name for it like Strawman or Ad Homein or whatever. It's simply a baseless reason backed on a meta-knowledge of your own design wherein anyone who can't agree with your point of view is filed under some "does not compute" bin since clearly those who are incapable of comprehending your vast wealth of knowledge are idiots.

 

Now in regards to the industry. I'm actually fond of that idea, yes, I wish developers took time in creating a great narrative before deciding on the technicalities or marketing, gameplay and so on. However, as you know, the medium is far trickier than any other to create any story worth telling. Gameplay/story segregation being its toughest call.

 

Factor in the fact that games costs hundreds of millions to even make and your 'art first business later' vision carries little weight. Still, there are companies that can get both things just right, or right enough for the majority to be sort-of-happy with their product.

 

Red Dead Redemption and Fallout New Vegas are two games that I think are excellent examples of how to appeal to both sides of gaming population. The ones like you and I who love a great tale to interact in and the others who love to tinker around, explore, and mess with the gameplay.

 

It's a nice thought, but pretty uncommon and rare to find games that actually tell a great story without having a ton of clunks and chunks in the gears. Planescape: Torment's combat, for example or The Witcher 2's inverse difficulty curve and its less-than-adequate transaction to hack n' slash mechanics.

 

Still, I'm sure Crusty or Jimmy who are clearly more qualified than me would have tons more to say and most probably at a higher tier as well.

 

Again, I'm looking forward to this game. I liked the reboot and the action.

 

Just that this trailer smelled of more cheese than an Orlesian food orgy.



#69
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I'll never understand why are people complaining about realism. In previous games Lara already did so many stuff it even puts this trailer to shame.
And what's with this "tombs" stuff about? If you're asking for puzzles welll previous Tomb Raiders were no way any better. The last Tomb Raider game that actually had complexed puzzles was Chronicles and that game was made in 2000.

 

But everything after Angel of Darkness the series has focused more and more on shooting with exploring and platforming just being in the background. I didn't mind at all they went for more Uncharted route with the franchise. The only thing i'm really pissed about is that it's Xbone exclusive, hopefully it will get released on PC & PS4 as well.

 

It will. It's a timed exclusive.


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#70
Simfam

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It will. It's a timed exclusive.

 

Good.

 

Hate Exclusives.

 

But love that XBOX can't touch my Uncharted.

 

I'm evil that way.



#71
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Good.

 

Hate Exclusives.

 

But love that XBOX can't touch my Uncharted.

 

I'm evil that way.

 

Yeah, I'll end up getting a PS4 eventually for that.

 

On a sidenote, no one mentions this, but Sony also lost a good developer in Insomniac... so in a way, Xbox stole that from them too (they made Sunset Overdrive).



#72
Simfam

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Yeah, I'll end up getting a PS4 eventually for that.

 

On a sidenote, no one mentions this, but Sony also lost a good developer in Insomniac... so in a way, Xbox stole that from them too (they made Sunset Overdrive).

 

Stupid Japanese.

 

If only I didn't love their cartoons so much I wouldn't have this dilemma.

 

But they're so freakin' good


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#73
The Hierophant

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Hope they add more supernatural creatures to fight in this one.



#74
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On the surface, Yes.

Huh? There's no "surface" about it.


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#75
LPPrince

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Yeah, I'll end up getting a PS4 eventually for that.

 

On a sidenote, no one mentions this, but Sony also lost a good developer in Insomniac... so in a way, Xbox stole that from them too (they made Sunset Overdrive).

 

MS didn't really steal that. Sony wanted to own Sunset Overdrive rather than let Insomniac keep it as Insomniac wanted. They said F that and MS was up for letting them keep it so MS ended up with exclusivity.

 

Sony's not perfect. They flub too. Everyone in the game industry can be dumb dumbs.