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XCOM 2 - November 2015 Release • PC Exclusive


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#1
Vortex13

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Yes!  :wub:

 

 

EDIT 1:

 

New Article from IGN.

 

To sum up the more interesting points:

 

  • The game takes place in 2035.

 

  • XCOM 2 establishes the loss of Earth via council members withdrawing as cannon.

 

  • A focus on stealth, hit and run tactics in order to set up your squad before a fight.

 

  • The mobile base that you operate out of is called the Avenger, a captured and repurposed alien cargo ship.

 

  • There are several new classes that are an evolution of the classes from XCOM:EU

 

  • "The Sharpshooter shares a lot of DNA with EU’s Sniper, but can also specialize in using a pistol as a primary weapon instead of a last resort."

 

  • "The Ranger is the evolution of the Assault class, still specializing in close combat with shotguns and the like, but now comes equipped with XCOM’s first lethal melee weapon: a machete-like blade."

 

  • "The Grenadier? He (or she) blows things up, much like the Heavy.

 

  • "The Specialist replaces Support, and uses a hovering drone called a Gremlin both in combat to stun enemies and buff allies, and out of combat to pull off tricks like long-range hacking."

 

  • "There’s also a fifth mystery class that Firaxis is saving for reveal closer to launch."

 

  • Weapons and gear can be looted from dead bodies of enemies and allies, though if not retrieved in time the items in question will be reduced to scrap.

 

  • You can carry wounded, unconscious, or dead operatives off the field of battle and salvage their gear.

 

  • Procedurally generated maps, and secondary objectives that can be completed without having to kill every alien on the map.

 

  • The ability to call for extraction from anywhere on the map.

 

  • More precise control of your soldiers' movements as they pick their way across the battlefield.

 

 

 

EDIT 2:

 

New IGN article detailing the modding features of XCOM 2.

 

 

The game is getting the full treatment with and Unreal Development Kit (UDK) and the editor the developers use to create content. As the developers say in the interview:

 

“People will see the gameplay source, all the scripting,” he promised. “This is the code that makes the game what the game is. Here's the editor and all the assets that went into this game.”

 

They even make mention of the Long War mod in the interview as well, and how they admire the talented modders and fans that can help extend the longevity of the game well past its release date. It is this plethora of tools and ease of access with Steam Workshop that makes me the most excited for the game. Long after the vanilla campaign is beaten, I can be assured that 'Long War 2.0 will be there to keep me company, with even more features and mechanics, and if I ever tire of the XCOM universe I can always turn to some intrepid modder's work to get a high tactical version of Halo, or Star Wars, or even Mass Effect. Just make sure you make the Rachi recruitable agents!   :lol:

 

 

 

EDIT 3:

 

E3 Gameplay Demo

 

 

 

 

 

EDIT 4:

 

Gamescon XCOM 2 Strategic Overview Preview:

 

https://www.youtube.com/watch?v=un9YdJl5-uk

 

 

Things I am really excited about from that video:

 

• Scientists and Engineers as actual individuals that can be assigned to various tasks and research projects.

 

• The random nature of the research element to the game; i.e. The Proving Grounds.

 

• The World map, and how you maneuver around it. Really feels in-line with the guerrilla tactics that the new XCOM forces must employ.

 

• The fact that the aliens/Advent will actually improve their forces weapons and armor in response to the players' actions. And the fact that XCOM can attempt to disrupt such upgrades. 

 

• CUSTOMIZATION! That soldier editor and weapon load-out/upgrade screen   :wub:


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#2
Liamv2

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Pc exclusive. Guess they hate my money then.
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#3
Vortex13

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Pc exclusive. Guess they hate my money then.


I feel a little bummed about the lack of console versions as well, but the improved modding capabilities that the sequel is proported to have would make me overlook that fact.

Give me Long War 2.0 with recruitable alien squadmates and I'll be a happy camper.
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#4
Fast Jimmy

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If they start on PC, then later release on consoles that would be the best case scenario. Releasing on all platforms at once is one of the reasons the industry is sliding in quality.
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#5
Guest_KnossosTNC_*

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Got this one down as insta-buy. XCOM EU + EW were some of the most exhilarating, most nerve wracking, must addictive and most infuriating nearly 400 hours I ever had.

And I've been wanting more ever since.
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#6
Fidite Nemini

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Definately on my watch-list.

 

XCom:EU was my first XCom and I immediately fell in love with it. Terrific game, great gameplay, downright addictive.

 

 

... just watched the trailer. Melee weapons, eh? Now that could get veeeeeeery interesting. And I already dig the new Skyranger in its big brother.



#7
Swaggerjking

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I can't wait

Also anyone got a theory on how the world got this way

 

 

Also I hope they have brought back larger squads 



#8
Guest_KnossosTNC_*

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I can't wait
Also anyone got a theory on how the world got this way


Most obvious way would be that they made XCOM's bad ending canon; lose 8 of your Council members and it will show you.

Which kinda annoys me a bit, because it would mean all of the 5 victories I got for the achievement would mean nothing.

#9
Torgette

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Pc exclusive. Guess they hate my money then.

 

You guys can have a port of Xcom 2 and we get a port of Red Dead Redemption, deal?


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#10
Fidite Nemini

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I can't wait

Also anyone got a theory on how the world got this way

 

 

I'll go out on a hunch and say:

 

Aliens.jpg

 

And I wouldn't mind slightly larger squads. Though I could live with standard five-man squads if we get useful drones/S.H.I.V.s. There was never even a remotely acceptable reason to use a S.H.I.V. vs a soldier.


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#11
Liamv2

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You guys can have a port of Xcom 2 and we get a port of Red Dead Redemption, deal?


Sure. I forget you didn't have that.

#12
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I'll go out on a hunch and say:

Aliens.jpg

And I wouldn't mind slightly larger squads. Though I could live with standard five-man squads if we get useful drones/S.H.I.V.s. There was never even a remotely acceptable reason to use a S.H.I.V. vs a soldier.


SHIV rushing was apparently a popular strategy for higher difficulties, though I wouldn't know personally. The hardest I ever dared to make my game so far is Normal Marathon.

#13
Giubba

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Uhu!

#14
Boost32

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Pc exclusive. Guess they hate my money then.


Wantto bet they will release a GoTY edition on consoles?

#15
PhroXenGold

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I had a suspicion Advent might be this. And I'm very glad I was right. Especially as snakemen are back :D



#16
Billy-the-Squid

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Sweeeeeeet!

#17
Guest_KnossosTNC_*

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My favourite part of XCOM: EU/EW: the first turn end of a UFO or abduction mission. Sit tight, hit the End Turn button... ...and listen.

Ah, good times. I wonder what this game's equivalent will be?

#18
TheJester000

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This looked absolutely amazing.... up until the ridiculous katana scene. Other than that this game is going to be awesome, to bad I can't play it because it's a pc exclusive. That's one idiotic way to half your game sales and alienate your fans. Another great choice by the corporate suits who just don't get it.



#19
Swaggerjking

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This looked absolutely amazing.... up until the ridiculous katana scene. Other than that this game is going to be awesome, to bad I can't play it because it's a pc exclusive. That's one idiotic way to half your game sales and alienate your fans. Another great choice by the corporate suits who just don't get it.

Yeah but to my knowledge other than Eu/EW they were only on pc but I'm kinda happy there was the weird melee characters because it means we are more like to get a bigger squad and with it not going to be on consoles to begin with I think we are far more like to get a bigger squad 

On another note I hope we have nice mixture between gurellia warfare and maybe another phases later more like original



#20
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This looked absolutely amazing.... up until the ridiculous katana scene. Other than that this game is going to be awesome, to bad I can't play it because it's a pc exclusive. That's one idiotic way to half your game sales and alienate your fans. Another great choice by the corporate suits who just don't get it.


Maybe it's a timed exclusive, though I can't think of a single reason why a AAA studio would make it a timed PC exclusive these days. Maybe the first game didn't sell well on consoles. Strategy games tend not to, as the later C&C games demonstrated.

#21
Giantdeathrobot

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Awesome. The first game was great, its expansion very good, here's hoping they didn't compromise on the difficulty and give us more features such as larger squads. Melee weapons at least seem officially in, and if anyone wants to complain about realism EU had psychic powers, genetic mutations and big suits of armor punching aliens through walls.

 

The scenario is also promising. Going by the official site, the bad ending of EU is canon, the world surrenders to the aliens and XCOM is fighting a shadow war 20 years later against the Advent, which is basically a united government under puppet alien control.


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#22
Swaggerjking

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Awesome. The first game was great, its expansion very good, here's hoping they didn't compromise on the difficulty and give us more features such as larger squads. Melee weapons at least seem officially in, and if anyone wants to complain about realism EU had psychic powers, genetic mutations and big suits of armor punching aliens through walls.

 

The scenario is also promising. Going by the official site, the bad ending of EU is canon, the world surrenders to the aliens and XCOM is fighting a shadow war 20 years later against the Advent, which is basically a united government under puppet alien control.

Why is Larger squad compromising on the difficult if anything we are being set up to go against a large establish alien force existing of modified humans and new alien to probably go along with the usual suspects that may need use to use a larger force comprised of different roles



#23
Fast Jimmy

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Maybe it's a timed exclusive, though I can't think of a single reason why a AAA studio would make it a timed PC exclusive these days. Maybe the first game didn't sell well on consoles. Strategy games tend not to, as the later C&C games demonstrated.


Because even when developers say "PC first" in their promos, the reality is that developing for a console and a PC release at the same time quite often compromises the experience of one (usually the PC). It's the nature of the beast of developing a game on a platform with a fixed hardware, software and UI setup versus a platform that has nearly limitless combinations of hardware and software and the industry expectation of a UI that utilizes the wide options of mouse, keyboard, controller and allows for a wider variety of customization of said UI features.

#24
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If they start on PC, then later release on consoles that would be the best case scenario. Releasing on all platforms at once is one of the reasons the industry is sliding in quality.

I agree with this maneuver. Dedicate yourself to one platform first and when you have time share that awesomeness with the other platforms.



#25
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I'll go out on a hunch and say:

 

Aliens.jpg

 

And I wouldn't mind slightly larger squads. Though I could live with standard five-man squads if we get useful drones/S.H.I.V.s. There was never even a remotely acceptable reason to use a S.H.I.V. vs a soldier.

Misread that acronym and was like, "Why does he want a sexually transmitted disease in the game?"