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Why RNG? Why?


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#26
NuclearTech76

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I'd like to add another thing:

Cerberus can shoot with perfect accuracy through smoke. That's BS on a whole new level.

 

Outside of being the best faction for speedrunning, there is nothing good about cerberus. Collectors are indeed refreshing to play.

:wub: Nemesis  :wub:

 

I got a thing for leather clad, monocle chicks that speak in clicks and whirs. 


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#27
TheNightSlasher

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:wub: Nemesis  :wub:

 

I got a thing for leather clad, monocle chicks that speak in clicks and whirs. 

Spoiler

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#28
NuclearTech76

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Spoiler

That will totally heal, just looks like she had a little plastic surgery done. Look at those gorgeous, pillowy lips. 


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#29
Swan Killer

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Nothing can give me more rage than the good ol' SuicideGoon squad rushing me, accompanied by a Phantom sniper and 3 turrets waiting in the next room for the extra lulz.


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#30
Silvershroud

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You have to beat it at its own game I think. You might still get frustrating results, but it won't be a personal insult anymore :wizard:

Oh, I use that too sometimes!  Can be a lot of fun.  But I can hardly complain about bad map/enemy combos when I'm running a Spitfire Asari Vanguard!  And it's surprised me a few times with weapons that I thought would suck on the kit, but instead the cooldowns/clip size worked out perfectly for reload cancelling.

 

This is exactly why I take some sort of secondary weapon on gimmick range kits.  If you're focusing on CQC, at least take an Ultra Light Locust so you're not stuck waving your fist around at those Rocket Troopers while you're sitting in the Hack Circle.  Or if you can't safely cross an open area like Hydra or whatever.

Yeah, I felt pretty stupid loading into that match, only to realize that I had forgotten to grab a light longer range secondary.  I usually default to an Ultralight Eagle on most CQC kits, though I imagine the Locust has much better stability.



#31
DaemionMoadrin

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Yeah, I felt pretty stupid loading into that match, only to realize that I had forgotten to grab a light longer range secondary.  I usually default to an Ultralight Eagle on most CQC kits, though I imagine the Locust has much better stability.

 

I usually use an Eagle as longrange sidearm, too. It's stable enough to score headshots at longrange, without any additional mods... on some kits you'll have to be in hardcover for it but otherwise it's great. Definitely more damage than a Locust.



#32
Salarian Master Race

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I usually use an Eagle as longrange sidearm, too. It's stable enough to score headshots at longrange, without any additional mods... on some kits you'll have to be in hardcover for it but otherwise it's great. Definitely more damage than a Locust.

 

Post-buff Eagle is a pocket Harrier

 

I take a Harrier sidearm in case my Eagle runs out of ammo


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#33
Quarian Master Race

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I use an ULM Arc Pistol sidearm on lots of builds. Even if I don't plan on using it, glorious Admiral Xen pistol looks super smexy just sitting there on my quarian's hip, which makes the 30% lolcooldown penalty totally worth it.

Additionally, it makes a great currymeplz button for when I decide to bring a GPR, Phaeston or whatever build to a bad pug.
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#34
Indoctornated

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Post-buff Eagle is a pocket Harrier

 

I take a Harrier sidearm in case my Eagle runs out of ammo

 

Yes. And it's also the best new manifest weapon at level 1 because it's already super light anyway. And you should be playing pure power focus when starting out if you want things to be a lot easier.



#35
Salarian Master Race

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I use an ULM Arc Pistol sidearm on lots of builds. Even if I don't plan on using it, glorious Admiral Xen pistol looks super smexy just sitting there on my quarian's hip, which makes the 30% lolcooldown penalty totally worth it.

Additionally, it makes a great currymeplz button for when I decide to bring a GPR, Phaeston or whatever build to a bad pug.

 

This is precisely why I take a Scorpion sidearm, even if there are games when I never use it.


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