Seriously... It is incredibly difficult to fight anything remotely challenging like a dragon simply because the AI is idiotic. I was fighting the dragon in Crestwood with myself (stabby rogue), Sera (shooty rogue), Solas, and Bull (sword and board). Now normally the AI is dumb anyway and I have to severely micro manage the characters' field positions to maintain safe ranges for my ranged people otherwise they end up trying to go toe to toe with a swordsman or something. With this dragon though, due to its lightning field ability Sera and Solas couldn't even stand near each other so I send them all to positions, Bull tanking, my rogue at back left haunch furiously stabbing at the dragon's ass, and Sera and Solas standing to the left of the dragon, several yards away from stabby rogue and each other with the Hold Position order. Cool, except that lasts all of about 3 seconds before something happens and someone moves, either Bull moves to face the dragon toward toward Sera and Solas, Bull decides to stand where I'm standing, or Sera and Solas decide they don't like being safe and want to run give the dragon a hug. Regardless of who moved and why, dragon pops that stupid lightning field thing and because for some reason now everyone is standing on top of each other so everyone is killing each other. Said **** it and reloaded and tried again. This time I super micro managed everyone's position, changing character every second or two to make sure they didn't move somewhere stupid and I killed it, barely; was still a struggle to keep Sera from standing in fire or Solas from trying to hug the dragon and neither of them have a lot of life.
Point is, the AI is stupid and needs to be way better next go around. There needs to be more conditions that the player can set to control how a character acts in battle. For example, one such condition could be 'Keep Range From Target' with a selection of ranges from 0 meters (melee), 5-10 meters, up to something like 25 meters, whatever seems right. Additionally, another condition could be 'Keep Range from Allies' which would make the character in question, let's say Solas, attempt to stay in a certain range from all allies on the field and if not possible, say they're all spread too far apart for Solas to stay in that range for all of them, he'll position himself so that he's in that range to as many as possible. The conditions should have a hierarchy, like condition 1 is more important than 2, and 2 is more important than 3, etc so if two conditions were to conflict with one another, like for example Varric has a condition to try to stay on elevated ground if possible, but he also has a condition to stay within 10 to 15 meters of the target and the target moves far away, if the range condition is rank 3 and the elevation condition is rank 5, then the range condition wins and Varric will abandon his elevated position in favor of staying within range of the target. I seem to recall that DA:O had far more options to make your group members more combat competent than Inquisition does. I remember once I had everyone set up properly I could steamroll through wave after wave of enemies without having to control my companions more than a couple times. Why the step back?
I know some people will say that if we can make the characters smart enough to fight properly on their own that will ruin the fun, but for me, having to micromanage nearly every battle ruins my fun. I want to play my character, mine, not every character. I want my companions to be smart enough (even if I have to set it) to not get themselves killed by standing in fire or hugging dragons as a squishy squishy mage.





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