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Feedback: I like the crafting system


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#1
jones81381

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Mostly, I think it could use a little tweak here or there but mostly I really like it. The only thing I know off hand that I would change is instead of a single slot that takes x number of material, I'd have an "open" toggle beside the slot and if flipped the single slot would become x number of slots for whatever material. So like, if a recipe calls for 10 metal and 5 leather, I'd have the option, not mandatory, but the option, to instead of having a single metal slot that requires a stack of 10 metals, I could hit that toggle and then have 10 metal slots that each take a single metal each so I can mix different metals together. Like, I want a sword with both strength and and constitution so I make a mix of 6 constitution metal and 4 strength metal or any other combination I want, 5 and 5, 8 and 2, whatever. Likewise with the leather slot, I could click a toggle beside the leather slot to expand it and show all 5 leather slots so I can mix and match leathers, if I want to. If I want to use a single material type then I can still just drop a stack of the required quantity into the main slot and be done with it. Since color is determined by material, color could be blended based on the mix used, or if that's not doable, when mixing materials the first material entered determines color. 


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#2
Saphiron123

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I actually like the crafting system as well. I hate the level requirement on gear, removing attribute points and the ability to build your own party members with equipment in mind really took the personal touch out of the experience though.

#3
jones81381

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I actually like the crafting system as well. I hate the level requirement on gear, removing attribute points and the ability to build your own party members with equipment in mind really took the personal touch out of the experience though.

 

I understand what you mean but from a gameplay perspective the level requirement makes sense, otherwise you could make yourself and your team extremely OP for your level (let's say you're level 10) by using gear that realistically you wouldn't be using until 16 or 17.



#4
Winged Silver

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I enjoyed the crafting system as well. I liked having the option to have my Inquisitor wear something that fit their character, without having to completely sacrifice stats (There was a pair of boots in DAO - Cadash Stompers I think they were called? - that showed up as a ghastly purple when I played on the Xbox 360 years ago. I have no idea if that was a glitch or purposeful, but I always scowled at having to decide between the decent stats and the garish appearance).

 

Further customization would be a nice touch, but I'd be curious to see how they worked in additional attribute points, since from what I've heard, they had minimal impact in Inquisition (I didn't really pay them much mind in the game, so I couldn't say for sure personally).

 

My only suggestion to the developers in charge of that aspect of gameplay would be to perhaps include more cultural armors in future games. I sighed a bit when I saw that the only Dalish armor my rogue could wear was something I'd need to save up for later in the game, rather than being able to make use of the Dalish origin, and the knowledge that would come with it.



#5
KaiserShep

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I'm a fan of crafting as well, to the point where most armors I loot might as well be torn trousers. The one thing I really dislike is the chance of masterwork stuff, so I might have a bunch of dragon teeth and constantly get nothing out of them. I don't use this stuff often, and opt instead for the fade-touched materials and wait for the essence of perfection to make the Inquisitor's final armor. So I usually make a save before hitting the crafting table just to see if something will take before I commit some of the rarer stuff to it. 

 

I actually like the crafting system as well. I hate the level requirement on gear, removing attribute points and the ability to build your own party members with equipment in mind really took the personal touch out of the experience though.

 

 

I suppose part of the reason they did that is because gear may provide bonuses to attributes rather than being gated by certain amount of points. I found that for the most part, you can make gear that's just as good if not better than the basic stuff you'll loot that's still a couple of levels away from being available to equip. 



#6
Rawgrim

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I actually like the crafting system as well. I hate the level requirement on gear, removing attribute points and the ability to build your own party members with equipment in mind really took the personal touch out of the experience though.

 

This.



#7
Br3admax

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I kind of wish we could craft faction gear tailored towards the Inquisition. Wearing Grey Warden armor with the emblem on it has never felt dirtier. Would be hella dope with the All Seeing Eye on it, though. 


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#8
Torgette

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I like both random loot and crafting systems, loot feels more special because of the rarity but being able to create your own stuff can be just as rewarding.



#9
KaiserShep

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I kind of wish we could craft faction gear tailored towards the Inquisition. Wearing Grey Warden armor with the emblem on it has never felt dirtier. Would be hella dope with the All Seeing Eye on it, though. 

 

This is why I didn't really care to equip the Regalia of Weisshaupt that you get from DA2, made worse by the fact that if you did that quest at a high level, its stats would be superior to the Mantle of the Champion. But I agree, it would've been nice to be able to have that gear made with the Inquisition emblem on it, especially for our resident imposter who should no longer be wearing griffon anything. 



#10
Zinho73

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I like both random loot and crafting systems, loot feels more special because of the rarity but being able to create your own stuff can be just as rewarding.

I like the crafting mechanism but I hate the crafting interface and functionality.

 

. You cannot readily compare what you are crafting with what you have equipped;

. You have to move from bench to bench to do different things.

 

It is needless time consuming like everything else in the game. You spend more time moving around than actually doing stuff. But the system itself is cool, specially with the additional ability to tint your armor.

 

I also think that all gathering should have been done via War Table and not by your character (monsters should still drop crafting loot, of course).


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#11
bondari reloads.

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In Pillars of Eternity you do crafting or rather enchanting via your inventory only by clicking on a tooltip or a button. It's like you carry an anvil around with you. And a fair share of kitchen utensils.
I'm not a fan of that; I like the workstations in DAI much more, and while I find the interface pretty intuitive, it would still benefit from better lightning and some cosmetic tweaks.

#12
In Exile

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I kind of wish we could craft faction gear tailored towards the Inquisition. Wearing Grey Warden armor with the emblem on it has never felt dirtier. Would be hella dope with the All Seeing Eye on it, though. 

DA:I just has an endemic problem with missing the point on heraldy. A Tal-Vasoth with an option to paste Qunari symbols all over the place? 


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#13
eyezonlyii

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I just wish that every piece I saw had a schematic. The robes that the Nevarran Mortalitasi trainer is wearing would be awesome, along with the Tevinter mage robes. Really, there's no reason why none of that can be in the game either.


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#14
Lady Artifice

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I kind of wish we could craft faction gear tailored towards the Inquisition. Wearing Grey Warden armor with the emblem on it has never felt dirtier. Would be hella dope with the All Seeing Eye on it, though. 

 

Yeah, I could only really bring myself to give Blackwall any Grey Warden armor. Putting it on anyone else at all felt absurd. 


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#15
FKA_Servo

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I like the crafting system quite a lot, but I think tiered schematics were a bad idea. We have tiered materials already, so I don't see why we couldn't have the strength of a given item linked solely to the tier of the mat, as opposed to being further limited by the tier of the schematic as well. I don't see how gamebreaking it would be if I were allowed to use the tier 1 adventurer's armor or the seeker shield all the way through to the end of the game at maximum effectiveness (because dammit, I like the way they look).

 

Loot in general was just handled badly in DAI, I think. Crafted loot is way too powerful, and drops in a given zone are way underleveled.

 

I just wish that every piece I saw had a schematic. The robes that the Nevarran Mortalitasi trainer is wearing would be awesome, along with the Tevinter mage robes. Really, there's no reason why none of that can be in the game either.

 

If I recall, pre-release, they even stated something to this effect (if you see it in game, you can craft it and wear it). <_<


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#16
Grieving Natashina

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I'd love for them to add a tinting table for weapons/shields.  Overall, I really like the armor styles.  My favorite is the mage Battlecoat.  ;)


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#17
The Hierophant

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I actually like the crafting system, but think that the SP could benefit from weapon tinting, and a gear dismantling feature that provides crafting materials.
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#18
In Exile

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I just wish that every piece I saw had a schematic. The robes that the Nevarran Mortalitasi trainer is wearing would be awesome, along with the Tevinter mage robes. Really, there's no reason why none of that can be in the game either.

 

I really wanted a Qunari mage in those form fitting Tevinter robes. But alas, poor Adar. 


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#19
Magdalena11

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I love the crafting system and think they've done some good work.  I'm also driven mad by not having enough fade-touched material available.  I do know that there are now loads of masterwork pyrophite and fade-touched pyrophite and bloodstone.  The masterwork gives critical crafting success (I won't use it, but it sells for a decent amount), and the other metals provide unbowed.  I will use them after I find some more fade-touched obsidian so I can make my mage armor.  I'll pay dragon-mat prices for it, or more, but I won't waste the mats I've been saving up specially for looks and utility on armor that will never really do what I want it to.  If I knew I'd go the rest of the game without finding any, I wouldn't have used it until I had the rest of the stuff I wanted.  I like unbowed on Bull, it seems to complement him, but not Inq.  Fade-touched ring velvet is also now as rare as hens teeth.

 

I realize fade-touched obsidian with guard and ring velvet with hidden blades are OP for their tier.  That's why I want them.  If there is an imbalance, I think it should be remedied by lessening the difference between them and the distant seconds, not by making the good stuff a one-shot deal.



#20
PhroXenGold

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DA:I just has an endemic problem with missing the point on heraldy. A Tal-Vasoth with an option to paste Qunari symbols all over the place? 

 

FTFY.

 

Based on your background, you are explicitly not a Tal-Vashoth, although that regularly gets overlooked in game...

 

As for the crafting though, yeah, I like it. I have a few annoyances, namely the tedium of farming schematics, and the fact that you can't associate any appearance with any combination of slots (e.g. if I want a crit centric 2-handed weapon, I have to go axe, as, as far as I could find, there aren't sword schematics with enough leather slots), but overall, it's good. Very glad they took the bulk of stat increases out of levelling up, where it made little sense, and shifted it over to magically enchanted equiment.



#21
taglag

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There could be some nice additions added to the Crafting, But over all it is functional.

 

    The differences between one element added over another are quite often repeated exactly on another. Making a lot of choices redundant, or of little difference in the over all make up of the Item.



#22
eyezonlyii

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There could be some nice additions added to the Crafting, But over all it is functional.

 

    The differences between one element added over another are quite often repeated exactly on another. Making a lot of choices redundant, or of little difference in the over all make up of the Item.

Yea...I'm still scratching my head over whether to add Cunning or just straight up Crit Chance% to a weapon. Any thoughts on that front?