Dragon Age: Inquisition - An open beta for Mass Effect 4?
#1
Posté 02 juin 2015 - 11:21
Assuming that ME4 will have a fall 2016 release, do you think the feedback, both positive and negative of DAI, will be considered when moving forward with the ME4 development? I know it was said that ME4 will not be a copy & paste of DAI (thank God!!) but it is possible that Bioware could use the current feedback from DAI to make some changes to ME4?
What do you think?
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#2
Posté 02 juin 2015 - 11:41
I wouldn't say anything like that (DAI being an open beta for NME) but it's logical to conclude they will look at DAI's feedback. Especially because NME seems to a focus on bigger worlds and there are people who worked in DAI and now are working in NME. Also, same engine. Also, they said they were looking at DAI for ideas for the next Mass Effect.
- slaythatdragon, Oldren Shepard, Cheviot et 5 autres aiment ceci
#4
Posté 02 juin 2015 - 12:17
I disagree with the titles and the First part of the post, but yes. The feedback for DAI will Probably be important for NME.We all know that Mass Effect is the main dish while Dragon Age is the appettizer. We also know that Mass Effect 4 will be Bioware's 1st true "next gen" title as it will not be released on past gen consoles.
Assuming that ME4 will have a fall 2016 release, do you think the feedback, both positive and negative of DAI, will be considered when moving forward with the ME4 development? I know it was said that ME4 will not be a copy & paste of DAI (thank God!!) but it is possible that Bioware could use the current feedback from DAI to make some changes to ME4?
What do you think?
Not only the feedback though. All the work and experience with Frostbite (which likely took a lot of resources and time), ad well ad the experience of building a open world will/helped developing NME.
#6
Posté 02 juin 2015 - 01:57
Also when I say ME is the main dish, well, unless I am living under a rock, the Mass Effect series is far more popular than the Dragon Age series. I mean, to date the ME trilogy has sold a total of 14 million units worldwide and that isnt including the past gen ME trilogy bundles.
So my topic isnt in anyway a jab at DAI, but rather how the ME4 development team may be viewing the game. Again, DAI was the first to do a lot of things for Bioware and with ME4 sitting in the chute, I am just wandering how much impact is DAI playing on the ME4 developmemt? I wonder have they looked at feedback from DAI and is now making some changes based on the positive and negative feedback from DAI. If so, then yes, DAI is symbolically an "open beta" for Mass Effect 4.
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#7
Guest_StreetMagic_*
Posté 02 juin 2015 - 02:04
Guest_StreetMagic_*
My title was less literal and more symbolic in the fact that DAI in many ways could be seen as "testing the waters" for possible features in ME4 such as the emphasis on an open world.
Also when I say ME is the main dish, well, unless I am living under a rock, the Mass Effect series is far more popular than the Dragon Age series. I mean, to date the ME trilogy has sold a total of 14 million units worldwide and that isnt including the past gen ME trilogy bundles.
So my topic isnt in anyway a jab at DAI, but rather how the ME4 development team may be viewing the game. Again, DAI was the first to do a lot of things for Bioware and with ME4 sitting in the chute, I am just wandering how much impact is DAI playing on the ME4 developmemt? I wonder have they looked at feedback from DAI and is now making some changes based on the positive and negative feedback from DAI. If so, then yes, DAI is symbolically an "open beta" for Mass Effect 4.
Well, for awhile there, DAO was their best selling game. DAI probably didn't do bad either, especially since it's on so many platforms.
In the big picture of gaming, they're both moderate successes. None of them are the "cash cow" of the company... But when we consider other best selling games, they get dwarfed. GTA V alone sold 40 million. Skyrim 20 million. Etc.. Bioware needs both of ME and DA to be great just to compete with that, and not just have one as a "testing" area for the other.
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#8
Posté 02 juin 2015 - 02:17
IIRC, some of the people on DAI team are now working on ME:Next. DAI was the first not only in technology but also in open world implementation, they will improve on that. So yes, in that sense DAI is indeed an "open beta" for ME:Next. Just as ME3 was for DAI.
#9
Posté 02 juin 2015 - 02:45
I hope they at least test it on PC with keyboard+mouse this time. Not with gamepads, and not on "easy" or in developer mode ![]()
Irony is that their "console catered game" (DA2) was at least highly playable with KB+M. Also had dumbed down but at least working tactics and attribute customisation while DA:I lacked these.
So yeah, they should realize that DA:I was "problematic" at PC and i'm being kind. But i think teams working on seperate games are different no? I really hope so, no offence.(Coming from someone who is proud fanboy of KOTOR, DA:O, ME series and really liked DA 2)
Anyway as long as it is playable with KB+M, not dependant on fetch quests and not filled area with ME1 style copy-paste planets i'll be okay.
Or at least give me an official word that "Consoles, the way it is meant to be played" and i can buy it there. Really, i'll keep it between us ![]()
#10
Posté 02 juin 2015 - 02:47
Saying ME is more popular then DA is fine. Saying that ME is the main dish While DA is the appetizer is a bit different.My title was less literal and more symbolic in the fact that DAI in many ways could be seen as "testing the waters" for possible features in ME4 such as the emphasis on an open world.
Also when I say ME is the main dish, well, unless I am living under a rock, the Mass Effect series is far more popular than the Dragon Age series. I mean, to date the ME trilogy has sold a total of 14 million units worldwide and that isnt including the past gen ME trilogy bundles.
So my topic isnt in anyway a jab at DAI, but rather how the ME4 development team may be viewing the game. Again, DAI was the first to do a lot of things for Bioware and with ME4 sitting in the chute, I am just wandering how much impact is DAI playing on the ME4 developmemt? I wonder have they looked at feedback from DAI and is now making some changes based on the positive and negative feedback from DAI. If so, then yes, DAI is symbolically an "open beta" for Mass Effect 4.
#11
Posté 02 juin 2015 - 02:49
With that out of the way, I think the fetch quests from DA:I is what's going to be noticed the most by devs so they will probably minimize those while making them more prominent to the story. Sorry Druffy the Druffalo.
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#12
Posté 02 juin 2015 - 02:50
I hope they at least test it on PC with keyboard+mouse this time. Not with gamepads, and not on "easy" or in developer mode
Well, it's a Frostbite-game. They can just copy most of the controls from Battlefront. Third-person shooter kb+m controls are probably much easier to get right than the controls for a weird 3rd-person/pseudo-isometric hybrid RPG.
#13
Posté 02 juin 2015 - 02:53
IIRC, some of the people on DAI team are now working on ME:Next. DAI was the first not only in technology but also in open world implementation, they will improve on that. So yes, in that sense DAI is indeed an "open beta" for ME:Next. Just as ME3 was for DAI.
Good point. If anything, I believe that ME4 will benefit a lot from the feedback (mostly negative) from DAI's open world. It be as immersive as TW3's open world? I doubt it since TW3 had a set world where ME4 will have "100s" of worlds to explore.
#14
Posté 02 juin 2015 - 02:57
It be as immersive as TW3's open world? I doubt it since TW3 had a set world where ME4 will have "100s" of worlds to explore.
Driving across an uncharted planet can be as immersive as walking through a medieval city. It's just different.
- Pasquale1234 aime ceci
#15
Posté 02 juin 2015 - 03:12
Good point. If anything, I believe that ME4 will benefit a lot from the feedback (mostly negative) from DAI's open world. It be as immersive as TW3's open world? I doubt it since TW3 had a set world where ME4 will have "100s" of worlds to explore.
The world is TW3 is the galaxy in ME4. Those are the scales you have to compare. Like Thedas with different regions we'll get a galaxy with different planets. The series never explored the relations between the colonies and different sectors of the galaxy. They only touched upon those with not wanting to antagonize Terminus Systems, that guy on Horizon etc. but it never felt as one interconnected galaxy where different factions strive for control and affect the lives of their citizens. I hope ME:Next will explore that in more detail.
#16
Posté 02 juin 2015 - 03:29
We all know that Mass Effect is the main dish while Dragon Age is the appettizer. We also know that Mass Effect 4 will be Bioware's 1st true "next gen" title as it will not be released on past gen consoles.
Assuming that ME4 will have a fall 2016 release, do you think the feedback, both positive and negative of DAI, will be considered when moving forward with the ME4 development? I know it was said that ME4 will not be a copy & paste of DAI (thank God!!) but it is possible that Bioware could use the current feedback from DAI to make some changes to ME4?
What do you think?
DAI is not an appetizer.
Bioware won't just be looking at feedback from their own properties. I'm sure they're also taking not of other games, like the Witcher 3.
#17
Posté 02 juin 2015 - 04:08
FIrst of all I think the new Mass Effect is going to look substantially more next-gen than DA:I, and secondly I think Mass Effect Next is just gonna feel quite different, and in terms of gameplay mechanics it won't feature a lot that was in DA:I. The testing of Frostbite for Bioware was just happening internally where Bioware has been able to share their learning experiences and perhaps some technical aspects or rendering techniques (idk) from DA:I to ME.
#18
Posté 02 juin 2015 - 04:27
Also when I say ME is the main dish, well, unless I am living under a rock, the Mass Effect series is far more popular than the Dragon Age series. I mean, to date the ME trilogy has sold a total of 14 million units worldwide and that isnt including the past gen ME trilogy bundles.
It is apparently more popular, but perhaps not so much as you believe.
According to vgchartz:
ME 14.84M, including the trilogy packs
DA 11.59M, latest release only 7 months old, with possibly more DLC coming
So my topic isnt in anyway a jab at DAI, but rather how the ME4 development team may be viewing the game. Again, DAI was the first to do a lot of things for Bioware and with ME4 sitting in the chute, I am just wandering how much impact is DAI playing on the ME4 developmemt? I wonder have they looked at feedback from DAI and is now making some changes based on the positive and negative feedback from DAI. If so, then yes, DAI is symbolically an "open beta" for Mass Effect 4.
As I understand it, Bioware worked very closely with DICE to build features into Frostbite to better support RPGs. That effort should help ME:N, along with any other RPG built on Frostbite.
But, yeah, I'm sure they're taking DAI feedback into account and trying to find a better balance.
Calling a game that has sold 3.43M copies to date an "open beta" for a completely different IP is... odd.
- LordSwagley aime ceci
#19
Posté 02 juin 2015 - 06:23
If DAI was cut in half with the fetch quests removed it would have been a perfect game for me open world is fine but it does not need to be that big there were plenty of amazing quests in that game but they were sometimes drowned out by the noise. heres hoping mass effect is half the size with more cinematic custscenes
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#20
Posté 02 juin 2015 - 07:07
While I don't think they discount feedback from DAI the Mass Effect team realizes that their franchise is different from DA and it appeals to a different type of fan. Yes there is plenty of overlap between the ME and DA fanbases but even then the fans want different things from both franchises. That said they would be smart to heed the biggest complaints about DAI which was filler content and the way sidequests were handled. So hopefully there will be no empty filler planets on the game something that ME 1 was often criticized for and ME 3 was criticized for it's fetchquests.. Every little quest needs to have meaning or have punch.
#21
Posté 02 juin 2015 - 07:33
I think DAI is more an RPG . Mass effect series are more action/rpg. So i don,t think it is a good beta for Mass effect 4. For the new engine it is ofcource
- KotorEffect3 aime ceci
#22
Posté 02 juin 2015 - 09:31
Bioware should take a gander at past ME games and just build on them. Each ME game has things they did really well, and things they did poorly. ME1 has the best story hands down, and the Citadel is the best hub world in the series. Exploration was boring, and they are building on that for the next game.
ME2 lacked a good main narrative, but its characters and side content are some of the best and most varied of most games that have been released in this era of video games. They just need to make the hub worlds bigger, and not the small shoeboxes they were in ME2. NME has the hub world variety of ME2, with the hub world size of ME1 that'd be amazing.
ME3 fixes most of the gameplay issues, but the story didn't allow for exploration on par, and there's only one hub world. Take ME1's main narrative, ME2's side content and hub worlds, and ME3's gameplay and we could be looking at a masterpiece.
Perhaps the issue with Inquisition is that they looked too far outside for help. Looking at Skyrim and MMO games for inspiration was a mistake, when all they had to do is look within themselves. Bioware has already done all the great things Witcher 3 has done in their past games, but it seems like they forgot some of those things with Inquisition. Once again in Inquisition the main story missions are great, the character missions are great, but it lacked the cinematic side content with a story that made all of their previous games before them great.
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#23
Posté 02 juin 2015 - 11:21
while playing DAI I often wondered when as if a Mako would pop out of a foggy mountain top... with some one wearing a dragon paragon armor swinging a laser guided broad sword... made of some rare unearthly metal, say... dark matter?
heheh
- LordSwagley aime ceci
#24
Posté 02 juin 2015 - 11:26
I have a feeling the game that is being made for Mass Effect is already set in stone, and any feedback received the past six months is going to be superfluous to their design.
Think of it this way, the goal of most marketing questions is to gauge what people want to see and do, but the company doesn't start marketing for their product until after the initial idea is in production. All of that stuff with the Mako and a larger galaxy, all of that was set in stone before they announced it.
So it's not necessarily going to see feedback from anything, but rather taking things into consideration and seeing how they would fit in the game, if they fit at all. Production is a bit crazy like that.
#25
Posté 03 juin 2015 - 03:24
Bioware should take a gander at past ME games and just build on them. Each ME game has things they did really well, and things they did poorly. ME1 has the best story hands down, and the Citadel is the best hub world in the series. Exploration was boring, and they are building on that for the next game.
ME2 lacked a good main narrative, but its characters and side content are some of the best and most varied of most games that have been released in this era of video games. They just need to make the hub worlds bigger, and not the small shoeboxes they were in ME2. NME has the hub world variety of ME2, with the hub world size of ME1 that'd be amazing.
ME3 fixes most of the gameplay issues, but the story didn't allow for exploration on par, and there's only one hub world. Take ME1's main narrative, ME2's side content and hub worlds, and ME3's gameplay and we could be looking at a masterpiece.
Perhaps the issue with Inquisition is that they looked too far outside for help. Looking at Skyrim and MMO games for inspiration was a mistake, when all they had to do is look within themselves. Bioware has already done all the great things Witcher 3 has done in their past games, but it seems like they forgot some of those things with Inquisition. Once again in Inquisition the main story missions are great, the character missions are great, but it lacked the cinematic side content with a story that made all of their previous games before them great.
I do agree BioWare would be best looking at their past games, but I am not sure how much better the story of Mass Effect 1 is over the other games. Now I did feel it had a better flow and really enjoyed how there felt like there was some choice in the order I completed the missions except for unlocking Ilos. I don't want to say one is better then the other, but I just wonder if it would be impossible to recapture the feeling of how great the story is when I think part of the reason why it was so good was because it was completely new and fresh.
Edit to add:
I do think the approach they are doing with removing Shepard and crew is probably a good direction to take to try and recapture for its a new viewpoint in the universe.
Modifié par Sanunes, 03 juin 2015 - 03:26 .
- LordSwagley aime ceci





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