if the protagonist is voiced i'll buy 50 copies of the game ![]()
Fallout 4 timer posted?
#251
Posté 03 juin 2015 - 02:58
#252
Posté 03 juin 2015 - 02:58
Hype... no, more like a promise you can stand by. ![]()
#253
Posté 03 juin 2015 - 02:58
You know what the game feels like? It feels like a crossbreed between Bioshock Infinite and Fallout 3; as if Irrational Games made an attempt at making a Fallout game.
Was the obligatory inclusion of Troy Baker what basically sealed that conclusion? ![]()
But yes, there was definitely something very Infinite about the audio in that trailer.
#254
Posté 03 juin 2015 - 02:58
New Vegas is better because it has a better plot with morally gray factions, multiple ways of completing quests, more perk related dialogue options, more interactions with the characters, etc. But it's better in spite of having a blank PC, IMO, not because it
It did not even allow you to tailor the Courier's backstory because there are no dialogue options discussing your past and that was before Lonesome Road.
If the Courier had been a Vault Dweller, would that have somehow changed the above for worse?
There's only one Vault Dweller ![]()
#255
Posté 03 juin 2015 - 02:59
The good part IMO, they already have done something Fallout 3 and NV needed - a voiced protag. Silenced lead characters is beyond boring, in 3rd and 1st person games like Fallout 3 and NV. In order to compete with today's open world games, no matter what theme they have, you need a lead character that speaks. This ain't an isometric RPG.
Promotion trailers often have a tendency to the more cinematic, do we have any dev saying "Yes, there's a voiced protag"?
Also, I really don't know where you're pulling that last bit, about competition. Skyrim was silent as hell, and it's one of the best-selling games, certainly one of the best-selling open-world games, yet. Whether a speaking lead would improve it is another issue.
#256
Posté 03 juin 2015 - 02:59
I like to see a deathclaw.
There was a few frames of one in the trailer.
#257
Posté 03 juin 2015 - 03:00
I'm not sure what to think about the trailer , felt a bit like a love letter to FO3 and a bit of FO: NV (saw an eyebot).
I like the big ship , and one of the city street looked nice with all the neons sign.
Also gosh what's the deal with those vault guys and their dogs...they're everywhere.
Anyway I'm looking forward to see some gameplay and in game footage.
- Sekrev aime ceci
#258
Posté 03 juin 2015 - 03:01
Timelines won't change that. All vaults where opened by the time NV starts (only 101 was never meant to open) and since the tech in this game makes the world look like further in the future, it makes even less sense. Just Bethesda screwing up with FO lore, again.
I'm really hoping this is not the case.
Trailer looked good, If they deliver, I'm willing to forget that Fallout 3 has ever existed, and give them a clean slate.
IF they deliver.
I'm hoping they will explain coming out from the Vault. And that the explanation will make any sense.
Can't we just start as a prisoner? Bethesda is good at that.
- Mr.House aime ceci
#259
Posté 03 juin 2015 - 03:01
oh, and here's my theory on the protagonist - 200 years in stasis
the dog too ![]()
#260
Posté 03 juin 2015 - 03:02
New Vegas is better because it has a better plot with morally gray factions, multiple ways of completing quests, more perk related dialogue options, more interactions with the characters, etc. But it's better in spite of having a blank PC, IMO, not because it
It did not even allow you to tailor the Courier's backstory because there are no dialogue options discussing your past and that was before Lonesome Road.
If the Courier had been a Vault Dweller, would that have somehow changed the above for worse?
It would have lowered rpg value for me yes, as all my couriers have all vastly different origins that compliment the choices they could make.
- Dermain aime ceci
#261
Posté 03 juin 2015 - 03:03
So they had all this high tech, still working 20 years after the bombs fell? Come on JB.
And the air ship is stupid as hell.
The airship is stupid as hell.
Regardless, it's either scavenged or the NCR can build sleek looking, high tech aerial fortress that would make S.H.I.E.L.D weep with envy while the people still live in what appear to be shacks built from spare parts and ruins or there is another organization out there advanced enough to build something like that and we never heard of them (the Institute?)
#262
Posté 03 juin 2015 - 03:04
I'm not sure what to think about the trailer , felt a bit like a love letter to FO3 and a bit of FO: NV (saw an eyebot).
I like the big ship , and one of the city street looked nice with all the neons sign.
Also gosh what's the deal with those vault guys and their dogs...they're everywhere.
Anyway I'm looking forward to see some gameplay and in game footage.
It definitely felt more or less like Fallout 3 than anything New Vegas -- I suppose it less brown but it is still soaked in that tired grim-depressing edgy atmosphere of your average apocalypse story of today, unlike the qurkiness of New Vegas; Which had awesome talking toasters, sex robots, robots with giant television screens as eyes with their brains in a floating jar mistaking fingers for penises. Having said that, it also knew how to be serious and engaging in regards to its factions and the morality of ideologies.
I suppose Fallout 4 is going to be fun though -- I always enjoyed it more than the Elder Scrolls.
- Mr.House aime ceci
#263
Posté 03 juin 2015 - 03:07
The airship REALLY bugs me. It does not fit Fallout AT ALL.
#264
Posté 03 juin 2015 - 03:07
The airship is stupid as hell.
Regardless, it's either scavenged or the NCR can build sleek looking, high tech aerial fortress that would make S.H.I.E.L.D weep with envy while the people still live in what appear to be shacks built from spare parts and ruins or there is another organization out there advanced enough to build something like that and we never heard of them (the Institute?)
My money's on BoS
#265
Guest_StreetMagic_*
Posté 03 juin 2015 - 03:07
Guest_StreetMagic_*
And Courier destroyed the lone Wander because of agency and the freedom of how you could create their backstory. Yes FO3 had a strong prologue, it also had an extremely weak cast, story and poor agency. NV had a weak prologue, it shined everywhere else.
Making another vault protag is boring, there are plenty of ways they could have set this up, but true to Bethesda who can't create an original story, they just fall back on old tired things just like in TES.
I liked the personalization and RP improvements in NV more.. no doubt.
But I'm starving for new games that look halfway decent. So no hate on this new one from me. I don't know what you have better to do. ![]()
#266
Posté 03 juin 2015 - 03:08
My money's on BoS
This makes even less sense.....
#267
Posté 03 juin 2015 - 03:08
It would have lowered rpg value for me yes, as all my couriers have all vastly different origins that compliment the choices they could make.
That is fair. Some players like to create a complete backstory for blank NPCs and that is simply to their taste.
I'm just not one of them. I like having a protagonist with an extablished backstory. If we can play through it, the better. My RPG value is centered entirely around dialogue options.
- Mr.House aime ceci
#268
Posté 03 juin 2015 - 03:09
Ah, well.
#269
Posté 03 juin 2015 - 03:09
The airship REALLY bugs me. It does not fit Fallout AT ALL.
Final Fantasy.
Just...Final Fantasy.
#270
Posté 03 juin 2015 - 03:09
This makes even less sense.....
because they arent the people who would scavenge a pre war airship?
#271
Posté 03 juin 2015 - 03:11
because they arent the people who would scavenge a pre war airship?
Because if they found a airship they would horde it, not flaunt it around like a giant dick.
#272
Posté 03 juin 2015 - 03:11
Wonder if this'll follow directly after or yeaaaars after Fallout 3
I know each game is separate, but.... project purity was a BIG thing.....but I guess that only applies to people in DC?
In California people had clean water long before Project Purity happened. They also had large, clean cities, electricity, democratic government, advanced trade...
But for some reason, several decades after that, area around DC is still in stone age, doesn't have clean water and live in dirty huts.
And the most advanced city is a reused ship.
And DC itself is an irradiated ruin that no one inhabits.
It does seem like they're showing what Fallout universe should really look like in year 2280+ in this trailer though.
#273
Posté 03 juin 2015 - 03:11
=/
The protag being voiced eh I'm not happy but I'll take it.
But if the protag is voiced and set as male I'm out. I don't need that set character in my Bethesda games. ![]()
#274
Posté 03 juin 2015 - 03:11
The airship REALLY bugs me. It does not fit Fallout AT ALL.
I would be ok with it depending on how many there are. If there is just like 1 that required tons of work between lot's of different people and groups to get working then it's fine hell I could imagine it being used by the populous to get between small towns and cities. If there and loads of the things floating around then i'll get mad.
- Mr.House aime ceci
#275
Posté 03 juin 2015 - 03:11
Because if they found a airship they would horde it, not flaunt it around like a giant dick.
If these are BoS under the control of Elder Lyons we already knows he operates differently than their West Coast brothers. Much to their dismay and others around him.





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