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Fallout 4 timer posted?


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#301
PrinceofTime

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No matter how hard i try i just cant get excited for this now. I was fangirling during the whole trailer until that bloody betheseda logo at the end  :sick:

 

Hopefully obsidian makes a sequel in the future but for now ill wait for user reviews.


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#302
Degenerate Rakia Time

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Depends on the game. Sometimes silent is best sometimes voiced.

i can never get attached to a silent protagonist, i just feel out of place with all the voiced NPCs



#303
MisterJB

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50 bucks says they die in the prologue

I will adopt the dog as replacement for my lost son.
It will be very creepy.

#304
A Crusty Knight Of Colour

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The Airship could be a tie back to Fallout: Tactics and the MidWestern BoS.


Actually, considering that the game is probably set in Boston, I'm making a call on this.

You will encounter the MidWestern Brotherhood of Steel in Fallout 4, they will probably use the Airship as their floating fortress in the area and that will be a way for Bethesda to make a nod to the originals (even though Tactics wasn't a main series game). And you will eventually run into a quest where a possible option is to blow the Airship into million pieces.
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#305
Liamv2

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i can never get attached to a silent protagonist, i just feel out of place with all the voiced NPCs

 

It kinda depends on how good the options are for me.



#306
Swaggerjking

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Actually, considering that the game is probably set in Boston, I'm making a call on this.

You will encounter the MidWestern Brotherhood of Steel in Fallout 4, they will probably use the Airship as their floating fortress in the area and that will be a way for Bethesda to make a nod to the originals (even though Tactics wasn't a main series game). And you will eventually run into a quest where a possible option is to blow the Airship into million pieces.

I still have my money on the android slaving guys of the Insitute that seemed to be filled with guy like Dr zimmer I believe



#307
Iakus

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=/

 

The protag being voiced eh I'm not happy but I'll take it.

 

But if the protag is voiced and set as male I'm out. I don't need that set character in my Bethesda games. :(

 I don't think any Fallout game has ever forced the player to be male, even going back to the original in'97



#308
Sekrev

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i can never get attached to a silent protagonist, i just feel out of place with all the voiced NPCs

 

It's easier to me to attach to a silent protagonist. You read the lines in your head so you always hear them as your character would. After playing ME games I thought it would be a bummer to go back to Morrowind, Skyrim or KOTOR and miss the voiced dialogue, but it was really zero adjustment.

 

The thing is it's Bethesda's writing which is not their strong point. Neither is some of the voice acting for NPCs in previous games. If they do have a voiced protagonist fingers crossed that the writing and guiding the actor gets for his delivery is of decent quality, or it'll be cringeworthy all around.


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#309
MisterJB

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Looks like Bethesda got the memo that Fallout is about society rebuilding itself not society just coming out after a post apocalyptic shyt-fan.

Will be hella fun either way.

One of NV's writers said he wanted to nuke the NCR so they could revert the setting to FO3's Wasteland where society is a distant dream.

#310
Degenerate Rakia Time

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Actually, considering that the game is probably set in Boston, I'm making a call on this.

You will encounter the MidWestern Brotherhood of Steel in Fallout 4, they will probably use the Airship as their floating fortress in the area and that will be a way for Bethesda to make a nod to the originals (even though Tactics wasn't a main series game). And you will eventually run into a quest where a possible option is to blow the Airship into million pieces.

cant i steal it and use it for world domination?



#311
Ambivalent

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Don't get why people want silent protagonist so badly. They are a dying breed people, come on...

 

Because it limits dialogue choices. Also sometimes tone doesn't suit to character you were RP ing as.

 

And it leads to developers making assumptions and sometimes leads to awkward scenes.(For example, ME 1 : Ever tried to tell the man who was after his wife's body that you want him to let it go? Shep literally threatens him while i thought he'll talk about it to make more sense)

 

That's one of main reasons why DA:Origins was way better than its sequels.



#312
Akrabra

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Aslong as they make the voiced protagonist optional i don't mind it beeing there. It is probably brought in to cater to a younger crowd that enjoy having a voice character. I would play without because i prefer that when roleplaying. But it sounded like Troy Baker, didn't it? That guy is in everything. 



#313
Liamv2

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One of NV's writers said he wanted to nuke the NCR so they could revert the setting to FO3's Wasteland where society is a distant deram.

 

And they didn't because it was a ****** stupid idea.



#314
Zeroth Angel

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Honestly the trailer didn't really impress me.

 

I'll be very wary of this game since this is a fallout game made by beteshda and not made by Obsidian. Let's just hope that they manage to surprise me.


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#315
WildOrchid

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I'm really hoping FO4 will have a voiced protagonist this time, i really can't stand silence in games like this.

 

I usually prefer them in games like Pillars Of Eternity.


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#316
TheChris92

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Voice protagonist can be good, it depends on how the game is designed -- I see it as a weakness for Persona, for example, as it devalues the theme of taking responsibility for your own actions and building relationships with the characters, which would feel less like it's a journey of experiencing the events by proxy and more like the game telling you how to feel and react. It just doesn't work with mechanics of that game.

Bethesda games tend not to have any dialogue at all, and given its open world nature and less Disney Land-Haunted-House-rail-roaded story unlike say Mafia 2 or L.A. Noire, plus the rather generic, summarized responses you get in conversation.. it seems obtuse if not pointless there.

It works in some games where the dialogue and intimacy between the characters become relevant to gameplay as well, like the dialogue puzzles in Life is Strange, or more or less, a game where the focus is less on non-restrictive mechanics. Something along those lines...
It's rather odd in a world that allows a whole lot of freedom, examples like in GTA, where you play a character like Niko Bellic, who isn't fond of killing yet the player can easily walk out into the street and shoot a bunch of grandmas in the face, effectively destroying the immersion and tight relationship between gameplay and narrative.

Point being -- Sandboxes that allow for a lot of freedom tend to be rather schizophrenic, when it grants the protagonist a set-personality, thus giving the player the option to act out of character should they choose to do so.

#317
Gravisanimi

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Guys, I am just happy we aren't an android.

But we could still be an android plopped into a Vault....

*sigh*

#318
PrinceofTime

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Just rewatched the trailer and saw the protagonist talking, gross. Seriously not having a silent protagonist may very well be the worst thing you do to fallout betheseda. Also please leave the background ambiguous as possible, the whole childhood origin story thing FO3 ruined alot of roleplaying for me.


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#319
Reznore57

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It seems the game won't be on old gen console afterall?

On the pre order thing I can only see Xbox One , pc , ps4.



#320
Degenerate Rakia Time

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here's a pipe dream - Bethesda hired competent writers who could write meaningful character interactions


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#321
Iakus

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Anyone want Vault 111 to be extremely messed up?

 

Like...maybe it's overrun with crime, or drugs, or have Hunger Games-ish mentality or something to it

 

101 was a normal vault, a good one...cept the fact the Overseer would never let it open............

Most of the Vaults are pretty messed up.  The "normal" ones are the exception rather than the rule.

 

So it's probably a safe bet. :D

 

If they are giving us a spouse and child like the "leak" hinted at, I hope they don't intend to just drop them on our lap and expect us to care about them.

 

If they are they'll probably end up Stuffed into the Fridge



#322
Sekrev

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Just rewatched the trailer and saw the protagonist talking, gross. Seriously not having a silent protagonist may very well be the worst thing you do to fallout betheseda. Also please leave the background ambiguous as possible, the whole childhood origin story thing FO3 ruined alot of roleplaying for me.

 

Yeah the whole childhood thing in FO3 was awful, and limiting. I loved how NV let you pick small dialogue options here and there that could let you say some things about your past, but didn't nail it down for you.


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#323
Liamv2

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here's a pipe dream - Bethesda hired competent writers who could write meaningful character interactions

 

I still want my Bethesda/Obsidian joint project that will never happen.



#324
A Crusty Knight Of Colour

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One of NV's writers said he wanted to nuke the NCR so they could revert the setting to FO3's Wasteland where society is a distant dream.


It was because the West Coast setting had drifted from post-apocalypse to post-post apocalypse. Fallout was always about how society chose to rebuild in light of the Great War, and the challenges the New World would bring. The NCR is a society and an answer, ultimately trapped with the same problems and issues of the Old World. You couldn't continue to make Fallout with such a power.

Nuking the factions in Lonesome Road was an acknowledgement that the story was at an end and that the only way forward was to start again. Society had rebuilt itself, but the way society had built itself up was no different to the societies of the Old World. Whether it's the barbaric Legion or the bureaucratic NCR, it doesn't really matter.

And that's the ultimate message of Fallout, one of cynicism. "War never changes", Pearlman says. War never changes because people never change.
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#325
Ryzaki

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Beth protags are always advertised male.


Anyway, I'm sure this'll be just as Skyrim'd as 3 was Oblivion'd.

 

 I don't think any Fallout game has ever forced the player to be male, even going back to the original in'97

 

Oh good. The voice threw me off.  Sounded like Troy Baker. That with the leaked script and the whole wife and kids thing had me thinking set male protag and that was a massive turn off.