What is the most useful rune?
#1
Posté 02 juin 2015 - 04:01
#2
Posté 02 juin 2015 - 04:16
I'm a fan of corruption, with is +damage vs. living. I also keep a vs. demons weapons around for fade rifts.
#3
Posté 02 juin 2015 - 08:00
Excellent question. I'm not a fan of double damage on half the encounters, so I tend to avoid the cleansing/corrupting ones. (Question in passing: are red templars "living"? If so, I may change my mind about corrupting runes.) Dragon-slaying runes, well, OK, if you're going to craft a specific dragon-slaying weapon, and you jump into a map just to do that. Otherwise, I don't care. Demon-slaying runes--about the same. Then there's the rock/paper/scissors bit with the elementals, and the fact that they can't be used on staves (only spirit runes can). I tend to stick to lightning and fire damage from weapons in my party, splitting it evenly. I think ice, by and large, stinks. Winter's grasp and fade step will do. 2 mages--one lightning and one fire staff--warrior with a lightning rune, archer rogue with a fire rune. The staves usually end up with spirit runes. Energy barrage for both mages, since its elemental damage depends on the staff.
#4
Posté 02 juin 2015 - 09:22
The one that makes me look pretty.
I use cleansing on my mage's staff to make it white. Like Gandalf.
#5
Posté 02 juin 2015 - 09:23
Question in passing: are red templars "living
Technically they are alive but as far as game mechanics go they are not classified with "Living". They are under "Corrupted".
#6
Posté 02 juin 2015 - 09:29
Basically corrupting runes are the most useful as they do extra damage vs living, and most enemies you encounter will be thugs, mercenaries, venatori and wildlife.
I personally don't like using runes because in some way or another you'll be "handicapped" against a certain type of enemy against which your rune isn't effective whenever you stumble upon them.
#7
Posté 02 juin 2015 - 09:48
#8
Posté 02 juin 2015 - 10:03
I focus primarily on three types of runes: lightning, fire and corrupting. I find that these serve me the best for most situations.
#9
Posté 02 juin 2015 - 11:47
Say, do I need to acquire the weaker versions first in order to acquire a superb elemental run
No you do not have to acquire the weaker versions. You have to find or purchase the schematic for the rune. You then have to obtain the necessary components to make that rune. For example The Superb Demon slaying rune requires a blank runestone and pure Dragon Blood. The Superb Lightning rune requires a blank runestone and 6 Pure Lightning essences. The six Pure Lightning essences can only be obtained from certain higher level rifts and maybe the Black Eurporium.
#10
Posté 03 juin 2015 - 01:20
Haste.
#11
Posté 03 juin 2015 - 03:04
Technically they are alive but as far as game mechanics go they are not classified with "Living". They are under "Corrupted".
Thanks. That's what I thought, since they definitely are corrupted. However, they're also alive, which is where the ambiguity came in.
Basically corrupting runes are the most useful as they do extra damage vs living, and most enemies you encounter will be thugs, mercenaries, venatori and wildlife.
I personally don't like using runes because in some way or another you'll be "handicapped" against a certain type of enemy against which your rune isn't effective whenever you stumble upon them.
How so? I assume the rune does nothing against immune targets, but the much-greater base damage remains intact, right? Right?
#12
Posté 03 juin 2015 - 10:26
Basically corrupting runes are the most useful as they do extra damage vs living, and most enemies you encounter will be thugs, mercenaries, venatori and wildlife.
This is my reasoning for using a Corrupting rune in most of my weapons. However, I do use Cleansing (darkspawn and red templars) for the Temple of Mythal and Corypheus fights.
I personally don't like using runes because in some way or another you'll be "handicapped" against a certain type of enemy against which your rune isn't effective whenever you stumble upon them.
If you're not using it at all (empty slot) then you are certainly handicapping yourself, whereas if you did use a rune you will have the advantage in some fights. You may only benefit by using a rune in some situations, but it will never be a hindrance.
How so? I assume the rune does nothing against immune targets, but the much-greater base damage remains intact, right? Right?
I was under the impression that the higher base damage number only applied when you were fighting that particular type of enemy, otherwise it will use the un-modified weapon damage number.
As an example, if you have a weapon with 200 damage and add a 32 Corrupting rune you will then see 232 damage on the weapon's tooltip. But I thought that 232 would only apply when fighting humanoids and beasts, and for all else you would still only get the 200 damage on the weapon.
This is why the runes in DAI are somewhat annoying, particularly for those people that don't like to craft (and carry!) multiple weapons. I much prefer to craft my Badass Sword of Badassery and have it be an all 'round great weapon rather than swapping in different things for different encounters. (My only exception to this are mage staffs, and primarily only for dragon fights.)
#13
Posté 03 juin 2015 - 02:35
I honestly haven't checked the Damage number. If it does, that makes runes valuable even against immune opponents, as your staff's damage is used to calculate spell damage.
#14
Posté 03 juin 2015 - 03:55
Sylvius and nightscrawl: Yeah, by "base damage" I meant the raw damage number for the weapon, not the DPS figure. The DPS number is flawed as soon as you add a rune, because the rune's effect varies from target to target. I was afraid for a second that the base damage of the weapon got "handicapped" if it included a rune that your target is immune to. This is what happens in Borderlands, where using incendiary ammo against a fire-immune enemy means no damage at all. It's stupid, because the thing is still getting pelted by metal slugs, and should take full physical damage. I was hoping that flawed logic wasn't in place here, and I'm glad to see that it isn't.
#15
Posté 03 juin 2015 - 06:34
Spirit Rune for staves, the difference between Spirit Rune and all the specialized runes in the end is not so large. As for ordinary weapons: elementals, probably lightning? In my experience all 3 elementals are pretty much equal.
#16
Posté 03 juin 2015 - 10:54
I tend to use a good elemental rune (usually fire) in my weapon that I use all the time because the added elemental damage affects nearly every enemy, whereas the corrupting, cleansing and demon slaying ones only affect certain enemies. That being said, I like to use cleansing runes for the red templars on the coast, Temple of Mythal and Take back the Emprise quests.
#17
Posté 04 juin 2015 - 12:37
Corruption for most areas, and cleansing for areas like Emprise. I usually go with corruption of Mythal, but it's pretty much dealer's choice. The Demon rune is only really good for rifts, and even then it's not a huge help. Most of the elemental runes I don't use, since mobs might have an immunity. The spirit runes on the staves are nice, but they don't have the damage output that a superior or master corruption/cleansing rune does.
Hate to say it, but the Dragon rune is pretty much useless. Corruption will tear them up just fine, and with the whole party having corruption runes, the dragons drop pretty quickly.





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