Dark Souls 3 - Coming Early 2016
#26
Posté 10 juin 2015 - 04:25
#27
Posté 10 juin 2015 - 07:08
I wonder if the difficulty is the same as Bloodborne.
Souls games have always been difficult. I've heard Bloodborne is difficult too. I mean more than Hardest or insanity difficulty of many similar games (Some are HP/strike-points difficulty BS anyway).
#28
Posté 13 juin 2015 - 01:52
Bloodborne is more difficult but not really with a health-spike gimmick(though Vicar & Others have a hell of a lot). Besides not being able to rely on shields this round, bosses are far more varied and often work in phases based on either health, their own personal timers, or just to mess with your head. They'll keep you on your feet, instead of sticking to the same tactics.
E3 isn't too far away, so we'll probably get clued in a bit more one way or another.
#29
Posté 13 juin 2015 - 02:38
yeah i was wondering why voices in my head told me to buy PS4, now i slowly begin to understand why.
- Dominus aime ceci
#30
Posté 13 juin 2015 - 05:06
Hope we get more Berserk references.
#31
Posté 20 juin 2015 - 01:45
- Weapon Arts: Different Stances and moves with the same weapons.
- "If you can see it, you can explore it"
- Greatsword Wielding Greatly inspired by Guts' Technique. More expertise and elegance to them.
- Bow Firing Rate twice as fast as previous games. Think Legolas from LOTR.
- Enemies can switch between 1-hand and 2-hand.
- Levels are going to be very dense and complex.
- Parries and Backstabs will be closer to DS1
- Boss Seen in the demo moved like a "Dancer" - more fluid and less predictable than most Dark Souls games.
Wouldn't mind seeing the berserker armor in action, with some chaotic after-effects. >_>Hope we get more Berserk references.
- Leo aime ceci
#32
Posté 20 juin 2015 - 01:50
as a filthy dark souls casual, 4player coop sounds jolly good fun.
#33
Posté 20 juin 2015 - 02:15
it's casul, not casual.
#34
Posté 25 juin 2015 - 05:20
Apparently it will be a turning point for the Dark Souls series (I'm going to presume that it's going to knock things up a bit and the next sequel might be a longer wait down the line).
http://www.eurogamer...a-turning-point
And everything I've heard about the combat from the previews is suggesting to me that it will play like a mixture of Bloodborne and Dark Souls, faster but still methodical with more control (according to the thread of neogaf, things like kicking are back in and the sword arts and two handing will probably lead to more combos than ever seen before).
I'm excited, if the leak is true then all the weapons from the past two games are in along with an host of new weapons. For me the biggest flaw of Bloodborne was limited builds and few weapons but it sounds as if Dark Souls 3 will be the biggest From Software game yet in terms of customizability and builds - what with the sword arts and huge array of weapons to choose from.
The E3 trailer was very interesting, especially the ending with the giant king. It'll be interesting to see how this one ties in with the past two games. I'm glad to see that the giants are back.
#35
Posté 25 juin 2015 - 05:58
honestly i prefer BB combat system over DkS combat system. I am playing SotS now and i really feel.... slow.
as for weapons, they gave me a rapier in BB so i am kinda ok with that. my main issue with the BB is the fact NG+ is rather pointless.
#36
Posté 25 juin 2015 - 06:02
honestly i prefer BB combat system over DkS combat system. I am playing SotS now and i really feel.... slow.
as for weapons, they gave me a rapier in BB so i am kinda ok with that. my main issue with the BB is the fact NG+ is rather pointless.
I agree that the combat system is fine in Bloodborne, it's just there's a lack of weapons so very limited builds.
#37
Guest_TrillClinton_*
Posté 25 juin 2015 - 06:04
Guest_TrillClinton_*
Dark souls isn't the only thing coming!
#38
Posté 25 juin 2015 - 08:57
I just want them to port Bloodborne to PC first.
When it sells like hot cakes, this should be an argument enough in the negotiation about PC version of DS3.
It's a pity, that they don't really care about PC players. PC proved to hold a 1/4-1/3 of the market when it comes to RPGs, and I don't really understand why From Software doesn't want my money.
#39
Posté 26 juin 2015 - 03:13
Eh, depends how far you want to go through the variance in playthroughs for endings/characters/etc. You could argue it will feel like a more linear experience - You're pretty much going to have to kill the same bosses in the exact order due to the narrative. There's still plenty of optional bosses, though. DS's design is more of a collect-the-thing-from-the-abominable-things-with-a-boss-name-over-it-in-a-decayed-kingdom-playground. Even with Demon's more of a hub thing, you could do essentially the same thing.My main issue with the BB is the fact NG+ is rather pointless.
Kotaku had plenty of theories on the subject. My guess is DS1 will play a larger role in the main story, outside of just being the next iteration.The E3 trailer was very interesting, especially the ending with the giant king. It'll be interesting to see how this one ties in with the past two games. I'm glad to see that the giants are back.
“The Lord of Cinder...or...Lords of Cinder—we’re using this term in general. And we’re specifically talking about any specific Lord of Cinder in the past.”
-Hidetaka
#40
Posté 26 juin 2015 - 03:19

- Leo aime ceci
#41
Posté 26 juin 2015 - 09:23
Obvious statement: If there was a way to remove the difficulty from these games and just view them as if the difficulty isn't a mechanic. then people would see that these games are not anything special.
#42
Posté 26 juin 2015 - 10:20
Obvious statement: If there was a way to remove the difficulty from these games and just view them as if the difficulty isn't a mechanic. then people would see that these games are not anything special.
They actually are. For me, the most innovative thing about From Software games, is how they show the narrative side of the game.
Those are games with some of the most interesting and mysterious lore and characters (at least Dark Souls 1 is, I didn't play Dark Souls 2 yet, or Demon's Souls/Bloodborne, because I don't own a console) - but to actually know that you must explore, search for items and speak with all characters. There are no cutscenes or obligatory dialogues in this game - learning the story is completely optional, and yet Dark Souls' world and story are one of the most interesting I ever had a pleasure to discover.
That's the interesting part for me. As to difficulty, I don't know about other games in the series, but when DS1 isn't plagued by horrible camera issues it's not that hard (apart from a few frustrating moments, like those goddamn Silver Knight Archers in Anor Londo...). If not for technical difficulties I had with the game, it can be hard, but most of the time it's also fair.
- Eternal Phoenix, Dominus, Kaiser Arian XVII et 1 autre aiment ceci
#43
Posté 26 juin 2015 - 11:33
exact order due to the narrative
this is my issue with DkS2 and BB as well. Because in DkS you had A LOT of options of how you wanna go through the game. amount of ways you may take was huge.
As a matter of fact the only problem i had in NG+ of DkS2 is the Lost Sinner (especially on NG5-7). But since you can parry it, you steamroll the bastard like a boss. But again overall experience with such linear gameplay... well it't not what i would expect from the Souls series.
another note: i never had moments like with Maiden Astraea or Sif the Great Wolf in the later games like DkS2 and BB. Shame really. BB being so dark and tragic, still failed to deliver this tradegy of any kind. Even dead girl was kinda meh...
- Dominus aime ceci
#44
Posté 26 juin 2015 - 12:55
I just want them to port Bloodborne to PC first.
When it sells like hot cakes, this should be an argument enough in the negotiation about PC version of DS3.
It's a pity, that they don't really care about PC players. PC proved to hold a 1/4-1/3 of the market when it comes to RPGs, and I don't really understand why From Software doesn't want my money.
Considering the success of Bloodborne on PS4, I'm sure it would sell like crazy on both the Xbone and PC but unfortunately for these platforms, Sony helped develop Bloodborne and owns the IP so there's no chance of the game coming to any other platform ever. You might as well ask for God of War and The Last of Us while you're at it.
So it's not "why doesn't From Software care about other platforms?" since they do which is why the Dark Souls series is multi-platform. Sony simply entered a deal with From to have Bloodborne developed as an exclusive. From, if they didn't care about other platforms, could have forsaken the Souls series after and just put their entire team at work on Bloodborne's expansion/s and sequel/s since I'm sure Sony funded them well for Bloodborne (they even advertised it massively) but they haven't.
Maybe if Microsoft was bigger in the east, they might have secured a deal with From Software but unfortunately Microsoft is only interested in **** these days and churning out Halo sequels that don't even resemble the Bungie developed Halo games.
Obvious statement: If there was a way to remove the difficulty from these games and just view them as if the difficulty isn't a mechanic. then people would see that these games are not anything special.
- Dermain et Dominus aiment ceci
#45
Posté 26 juin 2015 - 02:33
The Souls games are only extremely hard if you mess your build up and you've got 50 faith or something
i... can't agree with you here. and the reasons are:
low level runs or challenge runs of DmS and DkS and BB.
Because you really can play through the game with any build possible. For me difficulty of the Souls series and BB comes from enemy designs, location designs, situation appraisal and making right decisions of how to approach the encounter. (for example skulls on Freja or in what direction to roll on smelter demon.) You have to learn how to play the game, understand it and always be on your toes.
So in my understanding difficulty of Souls games comes from your wits as the player, rather than some ingame systems like proper build. and this is why i value these games so dearly.
add to this lack of journal, quest markers, map and there you have it. you really should keep entire game in your head.
- Dermain et Swaggerjking aiment ceci
#46
Posté 27 juin 2015 - 02:22
He likely meant people starting on their first run - even I'd feel squeamish about trying a level 1 run in that game. I usually do 30 minutes of the Artorias Forest Grind Trick before heading to Sen's Fortress and Beyond.i... can't agree with you here. and the reasons are: low level runs or challenge runs of DmS and DkS and BB.
It's the primary focus on skill. Stats are still going to give a significant enhancement to your character, but it's not a make-or-break situation you may find in other RPGs. Having a You-Must-Be-This-Tall-To-Beat-A-Boss-Or-Journey-Through-Here Sign around hinders incentive for exploration, and fortunately it's not the case in these games.So in my understanding difficulty of Souls games comes from your wits as the player, rather than some ingame systems like proper build. and this is why i value these games so dearly.
#47
Posté 27 juin 2015 - 06:26
i am making another DkS1 run now. Dex build, aiming for Quelaag's Furysword... honestly i really wanna see Priscilla. Maybe i won't even kill her. She is sooooo cute.
And of course sweet, sweet Gwyndolin.
Was fighting Moonlight butterfly few mins ago... that music. Btw
did you noticed these similarities in shape? i wonder is there a connection between this mark all undead have and firekeeper soul.
#48
Posté 27 juin 2015 - 08:57
i am making another DkS1 run now. Dex build, aiming for Quelaag's Furysword... honestly i really wanna see Priscilla. Maybe i won't even kill her. She is sooooo cute.
And of course sweet, sweet Gwyndolin.
Was fighting Moonlight butterfly few mins ago... that music. Btw
Spoiler
did you noticed these similarities in shape? i wonder is there a connection between this mark all undead have and firekeeper soul.
"A Fire Keeper's soul is a draw for humanity,
and held within their bosoms, below just a
thin layer of skin, are swarms of humanity
that writhe and squirm."
All undead have the exact same mark, Fire Keeper's just have more humanity within theirs.
- Althix aime ceci
#49
Posté 28 juin 2015 - 12:38
i... can't agree with you here. and the reasons are:
low level runs or challenge runs of DmS and DkS and BB.
Because you really can play through the game with any build possible. For me difficulty of the Souls series and BB comes from enemy designs, location designs, situation appraisal and making right decisions of how to approach the encounter. (for example skulls on Freja or in what direction to roll on smelter demon.) You have to learn how to play the game, understand it and always be on your toes.
So in my understanding difficulty of Souls games comes from your wits as the player, rather than some ingame systems like proper build. and this is why i value these games so dearly.
add to this lack of journal, quest markers, map and there you have it. you really should keep entire game in your head.
They're also a dream for anyone that is heavily OCD. Once you memorize (which happens at different times for different people) the patterns that certain enemy types have it's even more of a cakewalk ignoring the random "trololol" moments the game will throw at you.
Even fighting other players falls into the same pattern since it's rare that someone actually tries to (successfully) deceive the person they are invading by how they're character looks. Of course, it's always fun to run around with a great sword in "heavy-ish" armor before pulling out a spell casting item and decimating whoever you're fighting, or even pretending to to afk before decimating them with a spell or three.
I used to have so much fun in DmS in 4-2 just afking on the interior bridge and having people invade me. It got to the point where I would have invaders suicide rather than actually fighting me. ![]()
Sadly, I was never able to really accomplish that with the later games, but I think that has more to do with the way they were handled the multiplayer. In DmS all you needed was a white/red stone in order to join/invade, but with Dark Souls they made the invasion stones a consumable which they kept for 2. I haven't really looked at any of the DkS3 information, but I hope they're returning back to the DmS multiplayer system.
#50
Posté 28 juin 2015 - 03:12
All undead have the exact same mark, Fire Keeper's just have more humanity within theirs.
thank you. russian version is a mess, and you can't change language :S
They're also a dream for anyone that is heavily OCD.
why OCD? it's just a learning curve. for example - i know every street in my home town, so i never u-turn because i know how to set my path. or i remember every local network i made, when i was working in IT industry.





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