The bulk of the mass effect trilogy was all about blowing s**t up, stabbing people with Omni-tools, and shooting anything within your cone of vision. If the cutscenes/dialogue wheel were the gravy, than combat was the meat and potatoes (or whatever else you have with gravy... ice cream?)
Shepard and his/her 2 squad mates would take on wave after wave of enemies and come out virtually unscathed. Shepard, with his magical plot armour, would laugh in the face of highly trained, armed, and motivated battalions of enemies and cut through them like hot butter. He/She was a force to be reckoned with, and the galaxy trembled at their approach.
BOOOORING.
There was never much tension involved with the combat. I never had the FEAR of dying, only the frustration that followed it. In fact, the only time I was slightly fearful from combat was the first time I encountered a banshee and it grabbed me from behind cover, but it was easily defeat-able after a couple awkward rolls to the nearest cover spot. And sure, all of the reaper constructs in ME looked frightening, but were they really? In mass effect, Shepard was able to win every single firefight he/she was in, without ever having to hide or retreat. Shepard was always able to win conventionally with a couple punches and a rocket launcher. This is fine most of the time, but if you do it too much that sense of bad-assery will be diluted and the tension will be lost. What if we had some missions where we couldn't win conventionally? I'm thinking specifically of Alien: Isolation. Imagine ME:4's protagonist having lost their handgun and having to move room-to-room to avoid the cold embrace of something akin to a Banshee? That would not only be an incredibly tense moment, but it would also make the protagonist appear more human, and more vulnerable. That's something I'd like to see implemented in the next installment.
Again, I wouldn't expect that to be the bulk of the game, but it could be the sprinkles on top of the gravy on top of the meat and potatoes (or something like that.) Maybe even a mission where the protagonist is forced to retreat or something.
TL:DR, I'm tired and rambling but I wanted to know what you guys thought about implementing Isolation style horror into Mass Effect.





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