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Shepard kicked too much ass


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#1
Gibsy

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The bulk of the mass effect trilogy was all about blowing s**t up, stabbing people with Omni-tools, and shooting anything within your cone of vision. If the cutscenes/dialogue wheel were the gravy, than combat was the meat and potatoes (or whatever else you have with gravy... ice cream?)

Shepard and his/her 2 squad mates would take on wave after wave of enemies and come out virtually unscathed. Shepard, with his magical plot armour, would laugh in the face of highly trained, armed, and motivated battalions of enemies and cut through them like hot butter. He/She was a force to be reckoned with, and the galaxy trembled at their approach.

 

BOOOORING.

 

There was never much tension involved with the combat. I never had the FEAR of dying, only the frustration that followed it. In fact, the only time I was slightly fearful from combat was the first time I encountered a banshee and it grabbed me from behind cover, but it was easily defeat-able after a couple awkward rolls to the nearest cover spot. And sure, all of the reaper constructs in ME looked frightening, but were they really? In mass effect, Shepard was able to win every single firefight he/she was in, without ever having to hide or retreat. Shepard was always able to win conventionally with a couple punches and a rocket launcher. This is fine most of the time, but if you do it too much that sense of bad-assery will be diluted and the tension will be lost. What if we had some missions where we couldn't win conventionally? I'm thinking specifically of Alien: Isolation. Imagine ME:4's protagonist having lost their handgun and having to move room-to-room to avoid the cold embrace of something akin to a Banshee? That would not only be an incredibly tense moment, but it would also make the protagonist appear more human, and more vulnerable. That's something I'd like to see implemented in the next installment.

 

Again, I wouldn't expect that to be the bulk of the game, but it could be the sprinkles on top of the gravy on top of the meat and potatoes (or something like that.) Maybe even a mission where the protagonist is forced to retreat or something.

 

TL:DR, I'm tired and rambling but I wanted to know what you guys thought about implementing Isolation style horror into Mass Effect.



#2
Steppenwolf

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No. Mass Effect is not survival-horror.


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#3
Gibsy

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No. Mass Effect is not survival-horror.

It can't have elements of survival horror, because [blank]. 

 

Fill in the blank.



#4
Hanako Ikezawa

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If they had to make the next protagonist seem weaker in combat situations, I'd rather they do sort of like what Bungie did with Halo: ODST.

You were still a skilled soldier, but you weren't Spartan II-level. 


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#5
Steppenwolf

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It can't have elements of survival horror, because [blank]. 

 

Fill in the blank.

 

Because Mass Effect has an established tone and feel that survival-horror doesn't fit into.


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#6
BananaDePijama

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If they had to make the next protagonist seem weaker in combat situations, I'd rather they do sort of like what Bungie did with Halo: ODST.

You were still a skilled soldier, but you weren't Spartan II-level. 

 

They don't need to make the new protagonist " weaker ".... They just need to make the game harder, c'mon even Insanity was easy as f*ck in Mass Effect 2/3, in the first game was a little harder.



#7
Guest_StreetMagic_*

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They don't need to make the new protagonist " weaker ".... They just need to make the game harder, c'mon even Insanity was easy as f*ck in Mass Effect 2/3, in the first game was a little harder.

 

ME2 Insanity gave me some problems, but now it's easy to me knowing what I need to do. ME3 was just easy.

 

 

I'd like to see it get harder though. And don't need a horror story for that.. wouldn't mind some horror elements, but not 40+ hours of it.



#8
Sweawm

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It should be more of a close-call storywise too. There was no point in ME3 where I felt it was like Virmire or the Suicide Mission. Even though the clock was never running in any situation, on those missions, you might just feel the pressure the first playthrough round. 


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#9
Gibsy

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Because Mass Effect has an established tone and feel that survival-horror doesn't fit into.

 

There are innumerable ways of introducing unique gameplay to a series without sacrificing the established tone that Mass Effect provides.

 

I'm not saying we should switch its gameplay genre at all, anyway; I'm saying that ME3's GoW copy-and-paste lacks that suspense and thrill of a game like Isolation.



#10
Steppenwolf

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Mario also lacks the suspense and thrill of a game like Isolation, and guess what? I'm just fine with that.


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#11
Guest_StreetMagic_*

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What's with all the Isolation praise lately? Is it actually good? When it came out, I kept hearing how much it sucked.



#12
KaiserShep

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I only see a survivor horror type of thing working for a specific mission, rather than permeating throughout the entire game. I feel that Mass Effect would be effectively spoiled if every sequence of combat was basically an Isolation-like experience. This is, after all, a space opera. 


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#13
The Elder King

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I only see a survivor horror type of thing working for a specific mission, rather than permeating throughout the entire game. I feel that Mass Effect would be effectively spoiled if every sequence of combat was basically an Isolation-like experience. This is, after all, a space opera.

I agree.

#14
CrazyCatDude

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If I want to play Alien: Isolation, I'll do something wacky, like go play Alien: Isolation.

Mind you, I thought the did miss a step during the Monastery mission by actually turning the lights on before the Banshees showed up, because fighting those things in the dark would have been amazing.  I'd love to see some "flashlight only" combat missions, or missions where you were fighting using night vision or low light.  Because that would rock.  But, while there are horror *elements* in the game, it's not a survival horror game.

On the other hand, I'd *love* to see Bioware do a horror game.



#15
Tonymac

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I saw enough horror in the endings of ME3.  No more, thank you very much.


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#16
Torgette

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What's with all the Isolation praise lately? Is it actually good? When it came out, I kept hearing how much it sucked.

 

Nah it hasn't really changed, just gotten cheaper.



#17
Cheviot

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OP Hasn't Heard of Dead Space: The Thread


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#18
Vortex13

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While I am sure that many people feel that the games are too easy, I will agree with the OP that Shepard was too powerful, but not in a gameplay sense.

 

Epic bloat was a real issue for the series, and one that I feel is what lead to BioWare's need to end the trilogy the way they did. By the last hour of ME 3 Shepard is in space Jesus territory; the ending(s) merely push him/her past that point.

 

  • Gunning down entire armies of highly trained, and equipped soldiers with a three man squad? Check.

 

  • Solving galactic issues that have been going on for centuries within a few hours and by shouting at people? Check.

 

  • Deciding the fate of entire civilizations, despite just being a frontline soldier? Check.

 

Etc.

 

The need to 'up the ante' and surpass Shepard's previous exploits was why the series quickly spiraled out of control; it was almost like Dragonball Z in a way. Here is an enemy, and when you defeat that one, another one will show up who is an order of magnitude more powerful than the previous one, and once you defeat that one, another even more powerful foe will show up, and so on and so on until you are at God levels of strength and the setting has become strung out and boring.


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#19
SNascimento

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  • Gunning down entire armies of highly trained, and equipped soldiers with a three man squad? Check.

 

  • Solving galactic issues that have been going on for centuries within a few hours and by shouting at people? Check.

To the first, that is the case with pretty much every single game ever made where you shoot people. 

To the second? I wouldn't say we solvee the galaxy century old problems by shooting people. It's just a gameplay element to the missions, but the conflicts were solved in the war room, through diplomacy. 

 



#20
Guest_StreetMagic_*

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I think they tried to show that Shepard wasn't alone in this fight, but it didn't quite come off that way. The whole galaxy is helping your efforts, but we don't quite get to see all of it. Or rather, it's just hard to shake off the feeling of it essentially being a 3 person TPS.

 

One cool thing though is we never defeat the Reapers in battle without using some elemental part of a planet (Thresher Maw) or the efforts of many (Xen's device + the Quarian fleet). In this case, it's not really Shepard doing it... he/she is just the cornerstone.


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#21
SNascimento

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Well, I'm all in for new gameplay mechanics, but as people already said, Mass Effect wasn't, and was never meant to be, a survival horror. It did have some horror elements, some even very cool, but it never tried to reach gameplay. 



#22
Ambivalent

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How about you do a permadeath run on insanity?

 

1) If any of companions die in battle you won't use them again. If every of your companions die you can either lose the game(see 2nd point) or start to use them but keep their death count in a cap that you decide.(3-5-10? whatever)

2) If you die in battle, delete your character and reroll.

 

Feel free not to loot stuff aswell. If you want to experience "survival" part. Not flaming or mocking, just trying to give you ideas about raising the tension.

 

But different approaches for a few missions? Sure. But again i'd prefer Rainbow Six/SWAT style tactical gameplay than survival stuff and that would suit ME series more imo.



#23
Vortex13

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To the second? I wouldn't say we solvee the galaxy century old problems by shooting people. It's just a gameplay element to the missions, but the conflicts were solved in the war room, through diplomacy. 

 

 

It wasn't about the shooting people, or lack there of, it was this alien outsider (Shepard) stepping into these problems that have plagued the galaxy and the species involved for centuries and then solved said problems by shouting something; either red or blue tinged; and suddenly all of that animosity of hundreds of years vanish in the face of Shepard's infallible charisma.

 

Like I said, Space Jesus. 



#24
Vortex13

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How about you do a permadeath run on insanity?

 

1) If any of companions die in battle you won't use them again. If every of your companions die you can either lose the game(see 2nd point) or start to use them but keep their death count in a cap that you decide.(3-5-10? whatever)

2) If you die in battle, delete your character and reroll.

 

Feel free not to loot stuff aswell. If you want to experience "survival" part. Not flaming or mocking, just trying to give you ideas about raising the tension.

 

But different approaches for a few missions? Sure. But again i'd prefer Rainbow Six/SWAT style tactical gameplay than survival stuff and that would suit ME series more imo.

 

 

What I wouldn't give for an XCOM: Mass Effect game.



#25
Heimdall

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I understand the OP means this in terms of gameplay, but I think the same problem plagues Bioware's writing in both ME and DA.  They get way too concerned with empowering the protagonist, ego-stroking, and trying to make ultimate badass characters.

 

Really, Bioware would benefit from depowering the protagonist, give them battles they can't win and need to run away from, give them crushing defeats, give more situations without a perfect outcome.  Make well intended decisions backfire, with unintended consequences down the line.  Get the writers and designers to borrow a smidgeon of G.R.R.M's ruthlessness in his writing.  Don't treat the main characters with kid gloves.

 

Power trips can be fun, but usually dull from a story perspective.  That part of Shepard that was inevitably action hero space Jesus always turned me off.  Inquisition was almost worse with this.  Characters can't stop telling me how special I am, it feels like having lunch with my grandmother.  I just can't take it seriously.  They had a great depowering moment at Haven, but whatever good it did evaporates as the Inquisitor crushes Corypheus' forces continuously for the rest of the game.  Its not good writing, not for the hero and not for the villain.


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